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Keiji Inafune met with Inti Creates CEO Takuya Aizu earlier today to discuss a few items pertaining to Azure Striker Gunvolt.

According to the game’s official Twitter account, Gunvolt will be modified in the US version once again so that the character’s braided hair will be kept in tact. This was originally removed from the Japanese version – as shown above.

The Azure Striker Gunvolt Twitter account also touched on Gunvolt’s midriff:


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After initially pulling the plug on the 3DS version, Renegade Kid now hopes to bring its survival horror title to Nintendo’s portable once again. If the game’s Kickstarter meets its minimum funded goal of $580,000, backers will be able to choose the 3DS version as their platform of choice for download codes.

Cult County does have a ways to go before it reaches its Kickstarter target. The campaign has just 16 days to raise well over $500,000.

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Nintendo could be planning a Mario Kart 8 Wii U Premium Pack for Europe, if the image above is to be believed.

French website Gameblog reports that the bundle will be available on May 30 – the racer’s release date. It’ll include a black 32GB console, GamePad, a copy of Mario Kart 8, and a free 7 day trial for Wii U Karaoke.

A price point of €299 is expected for the Mario Kart 8 Wii U Premium Pack. An official announcement should be made soon.

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Some interesting things in this video. It’s mostly stuff we’ve seen before, though we do get a (very) brief look at Mario Kart TV, and there’s also a mysterious star count towards the end after one of the races is finished.

Thanks to PS4forever for the tip.

This week’s Japanese software sales are as follows:

1. [PS3] 3rd Super Robot Wars Z – 142,433 / NEW
2. [PSV] 3rd Super Robot Wars Z – 128,236 / NEW
3. [3DS] Youkai Watch – 33,833 / 720,220
4. [3DS] Mario Party: Island Tour – 28,114 / 285,987
5. [3DS] Crayon Shin-chan: Arashi o Yobu Kasukabe Eiga Stars – 16,409 / NEW
6. [PSV] Mato Kurenai Yuugekitai: Tokyo Twilight Ghosthunters – 14,468 / NEW
7. [PS3] Sengoku Musou 4 – 13,552 / 206,066
8. [PS3] Metal Gear Solid V: Ground Zeroes – 11,005 / 190,036
9. [360] Titanfall – 10,478 / NEW
10. [PS3] Mato Kurenai Yuugekitai: Tokyo Twilight Ghosthunters – 8,469 / NEW
11. [PS3] J-Stars Victory Vs. – 7,461 / 164,418
12. [WIU] Just Dance Wii U – 7,164 / 25,567
13. [3DS] Kirby Triple Deluxe – 6,987 / 547,360
14. [PSV] Hatsune Miku: Project Diva F 2nd – 6,333 / 121,071
15. [3DS] Pokemon X/Y – 6,020 / 4,029,314
16. [3DS] Fossil Fighters: Infinte Gear – 5,951 / 136,033
17. [PS3] Pro Baseball Spirits 2014 – 5,609 / 96,485
18. [PSV] Sengoku Musou 4 – 5,369 / 74,165
19. [PSV] J-Stars Victory Vs. – 5,353 / 139,875
20. [PS3] Dark Souls II – 5,286 / 325,463

The latest Japanese hardware sales from Media Create are as follows:

Vita – 24,078
3DS LL – 17,291
PS4 – 13,034
PS3 – 7,305
3DS – 6,271
Wii U – 5,512
PSP – 2,027
Vita TV – 1,220
Xbox 360 – 229

For comparison’s sake, here are the hardware numbers from last week:

Vita – 25,017
3DS LL – 22,947
PS4 – 13,401
PS3 – 10,871
3DS – 9,091
Wii U – 7,962
PSP – 2,892
Vita TV – 1,371
Xbox 360 – 276

Square Enix has announced another round of songs for Theatrhythm Final Fantasy: Curtain Call. They are as follows:

From Final Fantasy Mystic Quest:

Battle 1 (BMS)
Battle 2 (BMS)

From Final Fantasy Crystal Chronicles:

Monsters Dance ~ Rondo ~ (BMS)
Unite Descent (BMS)
This is the End For You!
Sound of the Wind (FMS)
Across the Divide (FMS)
Starry Moonlit Night (EMS)

From Final Fantasy Fables: Chocobo’s Dungeon (remixes of other songs):

Dungeon Hero X’s Theme (BMS)
Raffaello Battle (BMS)
Guardian of Darkness 2 (BMS)

From Dissidia: Final Fantasy:

The Troops Advance (BMS)
The Decisive Battle (arrangement from Final Fantasy VI) (BMS)
Dissidia – ending – (BMS)
Dissidia: Final Fantasy (BMS)
Keeping the Peace (FMS)

From Dissidia 012: Final Fantasy:

Cantata Mortis (BMS)
Dissidia 012[duodecim] Final Fantasy Final Trailer (BMS)
Gate to the Rift (FMS)
Lux Concordiae (EMS)

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Ready now? Together with me!

Nintendo wasn’t at this year’s PAX East, but the company will be attending a different event this month. The Big N plans to bring along five titles to this year’s WonderCon – Mario Kart 8, Mario Golf: World Tour, Kirby Triple Deluxe, Yoshi’s New Island, and Disney Magical World.

WonderCon will take place between April 18 and April 20.

Source: Nintendo PR

More:

Nintendo Everything is introducing another new developer-centric feature called “Weekly Screenshot”. Each week, developers will share new photos from their games and talk a bit about what’s going on in the image, how it was made, or what it means for the experience of playing. You know how Masahiro Sakurai shares new screenshots from Super Smash Bros. for Wii U/3DS every weekday? Our feature is similar, though again, new images will only appear each week.

Art of Balance developer Shin’en is kicking things off with weekly looks at their title, which is coming out on the Wii U eShop in the near future. The studio will share one new image each Tuesday and intends to briefly discuss some of the tech being used.

In any case, on with the screenshot!

Hi guys, it’s Manfred from Shin’en. First of all, thanks to Brian for the opportunity to show our fans on Nintendo Everything some images of our soon to be released Wii U eShop game “Art of Balance”. The “Art of Balance” series is known on Wii and 3DS for its perfect gameplay. For the Wii U version, we wanted to create more then just an HD update. So we added new local and online mutliplayer modes, along with a complete new look for the game that makes the Wii U really shine. 200 levels from the Wii and 3DS version are included, but now you can even play them with your family, friends, and even online.

Each week, we will present a new shot and will talk a bit about the game and tech we’re using.

Above you can find the first shot featuring the hub for the eight worlds you can play. We used high dynamic range rendering– which gives us those nice sun sparkles on the ocean– and the ocean uses a dynamic wave simulation. Soft shadows are also used to connect everything, and if you look closely you can even see real-time reflections. Volumetric sun rays have been implemented to give an extra touch of softness.

That’s all for today. See you next week!


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