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Last year, Digimon fans created a petition in hopes of convincing Bandai Namco to localize Digimon World Re:Digitize Decode for 3DS. It was updated after reaching 30,000 signatures to also include any Digimon games on all consoles.

ShonenGameZ caught up with Bandai Namco PR during a recent press event – in which the new Digimon game Digimon All-Star Rumble was announced – and asked the company for its thoughts on the petition. The site was told that Bandai Namco is indeed aware of the petition, and were amazed that so many supporters pledged their interest. How this will affect the publisher’s future plans is unknown.

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Dan Adelman assisted indies during his time at Nintendo. Now, he’s going indie himself.

Adelman, the founder of Nintendo of America’s digital distribution business, intends to continue his success with the company “in a direct role on the ground across independent studios.”

An official announcement sent out by Adelman states:

During his time at Nintendo, Dan oversaw the launch of hundreds of games and advised indie developers on game design, marketing campaigns, and general business strategy. He is best known for identifying and bringing great indie games like World of Goo, Cave Story and the BIT.TRIP series to major consoles before competing platforms took notice of indie developers.

Many indie teams recognize that the business-side is crucial to success but don’t have the resources to hire a full-time business or marketing expert. In his new endeavor, Adelman will take indie developers to the next level of success by working with them as a virtual team member to help them make informed business decisions and stand out from the rising tide of indies.

Prior to joining Nintendo in 2005, Adelman was a part of the launch team for the original Xbox, handling multi-million dollar third-party publisher business development deals as well as strategy planning for Xbox Live, which included launching XBLA. He graduated with honors from Oberlin College, and has an M.A. from Nagoya University and an MBA from Columbia University.

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Nintendo eShop

Dan Adelman, one of the men in charge of leading Nintendo’s indie efforts, has left the company after nine years. Kotaku reports that Friday was his last day with the Big N.

Adelman has gone independent, and Nintendo is said to be supportive of the move.

Head past the break for some comments from Adelman on his decision to leave Nintendo and much more.

System 3’s James Pond: Robocod reboot is no longer planned for Wii U. PS3, Xbox 360, and Android versions have also been canned. However, as originally announced, James Pond: Robocod will still be coming to 3DS.

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Square Enix is developing a new Dragon Quest Monsters game, the company has revealed.

At the Dragon Quest Summer Festival held at the AiiA Theater at Tokyo this weekend, producer Taichi Inuzuka teased, “We’re working on a new Dragon Quest Monsters game, and its competitiveness will be as fun as always.”

Inuzuka said that information about the new Dragon Quest Monsters game including platform for release will be announced soon.

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In this episode of Around the Water Cooler, Scott discusses the characters of Hyrule Warriors and the game in general. We also feature comments about last week’s RPG topic.

To close things out, we want to hear from you about the following: What character would you love to see in Hyrule Warriors? Comment on YouTube or in the comments section below, and you could be featured in the next episode!


Renegade Kid’s newest 3DS project, “Xeodrifter”, has been revealed tonight.

Here’s what we know:

– Renegade Kid co-founder Jools Watsham “got a bee in my bonnet to make a metroidvania game”
– Treasurenauts is still happening
– Renegade Kid not working on Cult County or the previously-announced Razor game
– Xeodrifter started out when Watsham mocked up a 2D demake of Moon Chronicles for fun
– He liked the results, but sat on the mock-up for a few months
– The idea of the 2D space game came back to him one day and he wanted to act on his interest
– This is how Xeodrifter was born
– Separate from Moon Chronicles, not related to it at all
– Xeodrifter is a separate character/story
– Renegade Kid will return to Treasurenauts once Xeodrifter is done
– Game tells the story of an interstellar drifter traveling the stars on a mission of exploration
– Players join the nomad as he embarks on the exploration of small cluster of four planets in the omega sector, after a collision with a rogue asteroid damages his warp drive
– A scan of the neighboring planets reveals a number of energy signatures on the planets that may provide the special material needed to fix his warp drive and get back to cruising through the cosmos
– Xeodrifter is intended to be a small, bite-sized experience, much like Ikachan in terms of scope
– There will be secret goodies located off the main path to keep the thorough gamers among us busy for a little longer
– Layout of the levels finished as of July 1 to provide a playthrough of the entire game from beginning to end, in rough format
– No enemies are functional yet
– The player can traverse from level to level at the moment
– The foreground layers are scaled up 200% so each pixel is larger than the default 1:1 pixel size
– The layers in background are at 100% scale
– This gives a great sense of depth and also allows the player to exist in the background without having to be scaled or redrawn to “look” smaller
– When in the background, he “is” actually smaller
– Renegade Kid is going for a NEO-NES look with the limited color usage
– Also using the NES palette to give it that familiar aesthetic

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