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We previously heard that Mastiff was cooking up some themes for Gurumin 3D: A Monstrous Adventure. We also heard that one would be free with purchases of the game.

Over on Twitter, Mastiff has now revealed that the bonus theme is he “Gurumin Party Time”. You can nab it for no extra cost for a “limited time” starting at launch.

A few other themes are on the way as well. You can see the rest of them here.

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Azure Striker Gunvolt 2 will be available on the 3DS eShop in a couple of days. To download the game, 3,728 blocks of free space will be required. In other words, that’s 391MB.

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Chequered Cow Games has finished up a new patch for its 3DS eShop game Power Disc Slam. In terms of content, 16 new mini-game levels are included, along with some lighting effects/variants.

On Twitter, Chequered Cow Games shared the following:


The new Power Disc Slam has already been submitted in North America and Europe. Assuming it goes through smoothly, it should be out soon.

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This week’s European Nintendo Downloads are as follows:

Wii U Download

Quest of Dungeons – regularly: €8.99 / £7.99 / CHF12.99; cross-buy offer: users who own the Wii U (Nintendo 3DS) version can download the Nintendo 3DS (Wii U) version for free
SDK Spriter – regularly €12.50 / £10.50 / CHF13.50; discount: 20% off if you own SDK Paint (€10.00 / £8.40 / CHF10.50)
Soul Axiom – regularly €14.99 / £11.99 / CHF21.00; discount: 15% off if you own Soul Axiom Event Preview (€12.74 / £10.19 / CHF17.85 until Oct. 15, 22:59 UTC)
SteamWorld Heist – €19.99 / £14.99 / CHF18.99 (available Friday)

Wii U DLC

FAST Racing NEO: NEO Future Pack – €4.99 / £4.20 / CHF5.39 (available Friday)
SteamWorld Heist – The Outsider – €4.99 / £4.49 / CHF6.99 (available Friday)
SteamWorld Heist – Hatbox: Hatful Eight + 2 – €1.99 / £1.79 / CHF2.80 (available Saturday)
SteamWorld Heist – Hatbox: Three 4 Free – free (available Sunday)

Update: Added in Sunday’s updates.


Nintendo Badge Arcade has been receiving daily updates since heading to the 3DS eShop. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.

Here’s what’s on tap for the week of September 19:

September 19

– 2 Pikmin icon panels (1 day left)
– 2 Ashley icon panels
– 2 Pikmin panels
– 2 Mario icon panels
– 2 Zelda: Majora’s Mask panels
– 2 Animal Crossing panels
– 3 Splatoon panels
– 2 Monster Hunter panels
– 4 Mega Man panels
– 1 butterfly panel (1 day left)
– 8 Pokemon panels
– Pikmin theme offer until 9/22
– 1 free play

Gotta Protector’s localization was confirmed last February. However, it wasn’t until late July that the game made its way to North America.

Localization veteran Brian Gray was the main person behind Gotta Protector’s English version. In an interview with Michibiku, he mentioned that 8-4 helped out, but it was only him who translated the project.

According to Gray:

“8-4 had their usual — awesome! — team looking over everything and handling the bulk of communication with Ancient, but the translation was entirely me.”

In the same discussion, Gray also touched on how he became involved with Gotta Protectors and the origins of the English version. Regarding this, he said:

Earlier in the year, indie developer VaragtP put out a simulation game Plantera. Ratalaika Games is now porting it over to both Wii U and 3DS.

The company confirmed on Twitter:


The objective of Plantera is to create your own garden and grow it with new plants, bushes, trees, and animals. Helpers will eventually give you assistance as your garden grows by picking up things and harvesting your plants – even when you’re not playing. However, other critters will invade your garden and will need to be taken down.

Here’s a trailer for the game:

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Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a look at the gallery below.

Siliconera published an interesting interview excerpt today with Phoenix Wright: Ace Attorney – Spirit of Justice game and scenario director Takeshi Yamazaki. When asked about ideas that were considered, Yamazaki revealed the team thought about having Phoeinx act “as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants.”

Here are his full comments about it:

“There was one real sticking point while I was writing the design document for Spirit of Justice, and that was how were we going to put Phoenix in a corner, given that he’d become this legendary lawyer in the course of this series.

One idea was to have Phoenix stand as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants. That underground court would hold trials and render judgment on those who’d broken the rules of the underworld, meaning that even Phoenix would have a tough time believing in his own clients. Furthermore, everyone involved in the trials would be members of the underworld, including witnesses and prosecutors, so naturally, there would be false testimonies, forged evidence, bribes, blackmail, and other dirty dealings going on. Under those circumstances, we figured even Phoenix would feel incredibly like a fish out of water.”

It’s always neat to see what a game could have been. Had Capcom gone in this direction, there’s no question that Spirit of Justice would have been a very different experience.

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Capcom is still writing new development blogs based on the newly-released Phoenix Wright: Ace Attorney – Spirit of Justice. Read the seventh entry here.

With today’s piece, Capcom discusses how the character models were created and animated. Model lead Keiji Ueda and character animator Ryota Fujii both share some thoughts.


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