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Capcom

Capcom’s latest financial results are in. The company did well overall, in large part due to Monster Hunter 4’s success. You can find a full breakdown of Capcom’s results below.

– Sales up 16.9%, sales at 53 billion yen
– Net income up 20 percent, up to 4.95 billion yen
– Monster Hunter 4 an “immediate success”
– More than 2 million copies of the game shipped for the September 14th release
– Already sold three million copies
– Resident Evil Revelations and Phoenix Wright: Ace Attorney – Dual Destinies “basically achieved projected sales”
– Monster Hunter Frontier G is “performing steadily”
– Capcom expects to make a tidy profit for the full financial year ending March 2014
– Resident Evil 5 has overtaken Street Fighter 2 as Capcom’s best-selling game ever
– Game has sold 6.5 million units
– Street Fighter 2 has sold 6.3 million
– Doesn’t take into account the various versions of Street Fighter 2 that Capcom released
– Resident Evil 6: 5.2 million

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Nintendo has released new screenshots for Zelda: A Link Between Worlds showing two newly-revealed mini-games: Treacherous Tower and Octoball Derby. Here’s the overview of each shared by the Big N today:

Treacherous Tower involves Link fighting his way through numerous floors filled with a variety of enemies via three difficulty levels, while Octoball Derby sees Link step up to bat in a baseball-inspired minigame situated in Lorule where rupees are earned by smashing pots and knocking over enemies littering the field.

Devil Survivor 2: Break Record has been delayed in Japan, Atlus announced today. It’ll now ship sometime next year as opposed to fall 2013. Atlus said it hopes to improve Break Record’s quality with the extra development time.

31st October 2013 – Prepare to set foot on the magical soil of Hyrule once more when The Legend of Zelda: A Link Between Worlds launches on 22nd November for the Nintendo 3DS family of consoles. As a follow-up to the 1991 Super NES classic The Legend of Zelda: A Link to the Past, get ready to conquer new dungeons, fresh puzzles, and experience new gameplay mechanics which open up the way Link explores Hyrule and the foreign land of Lorule, a corrupted, parallel version of Hyrule.

The story begins in The Legend of Zelda: A Link Between Worlds with an ominous threat looming over Hyrule. A mysterious, wizardly figure named Yuga has been appearing throughout the land, transforming the kingdom’s seven sages into paintings and spiriting them away into another world. With the future of Hyrule at stake, Link must therefore step into the unknown realm of Lorule and stop Yuga’s nefarious plans in order to restore peace and harmony to his home world.

Nintendo has put up the entire transcript for its latest financial results briefing held in Japan a few hours ago. You can find it here.

We’ve already covered the presentation extensively in summary form. If you’re interested in an overview, check out this post.

bravely_default_for_the_sequel_final_fantasy_4_heroes_of_light

Bravely Default: For the Sequel will feature bosses from Square Enix’s older DS RPG, Final Fantasy: The 4 Heroes of Light.

According to the latest issue of Jump, Lucifer and Beelzebub are included as mega bosses. Players will need to touch a black dragon icon which appears on the lower mini-map screen in order to fight each.

As far as actually gaining access to Lucifer and Beelzebub, other players will need to pass them to you via Wi-Fi communications before the demons invade your realm. Some of the finer details are a bit unclear at present, but we should get a better idea of things by the time Bravely Default: For the Sequel launches.

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Nintendo has published some extra information pertaining to the company’s latest financial results. We have an official updated million sellers list and release schedule. At least we know Brain Training’s 3DS outing is still heading to Europe!

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Update: Now over. Transcript complete.

Nintendo’s latest financial results briefing is about to begin. As usual, analyst David Gibson is in attendance, and will be tweeting live. We’ll round up any details that come in from the briefing below.

– Sales: Animal Crossing: New Leaf – 2.49 million, Luigi’s Mansion: Dark Moon – 1.91 million, Tomodachi Collection – 1.37 million, Mario & Luigi: Dream Team – 1.37 million, Donkey Kong Country Returns 3D – 1.19 million
– Nintendo said the company took inventory write down to account for price reduction
– Nintendo saying 3DS share has increased in Japan, Europe, and the US; it’s a growing market, you down in USA and Europe as last year launched XL
– Pokemon X/Y: European shares grew from 18% to 38%; Nintendo believes there is/will be a similar uptick in the US
– In the US, 3DS has already passed last year’s total
– Nintendo expects to sell over 5 million 3DS units this year in the US with a strong holiday season
– Nintendo says the 2DS’ awareness is still too low, but is designed to appeal to lower-priced users
– Survey indicates 2DS buyers were new users
– Wii Sports Club will be download only and free-to-play for 24 hours
– Will then be 200 yen per day or 1,000 yen for the entire game
– Wii Fit U is also free for 1 month for users who have the Balance Board
– In Japan, a survey showed 500,000 people still use the Balance Board
– Fit Meter also has a baramoeter so it can measure if you’re going uphill or downhill
– Because of Pokemon X/Y’s launch, Nintendo hadn’t been doing much Wii U marketing
– This has changed and sales have already improved
– Nintendo did 11.4 billion of digital sales, 50% of which was for complete game downloads (retail?)
– Nintendo believes new bundles in Japan (Family Pack) and USA (Mario & Luigi) will boost sales
– The StreetPass DLC games have been purchased for a value of 1.1 billion yen
– 35% of the DLC sales have come from Japan
– Nintendo expects Pokemon to help boost in the future
– Nintendo, whether digital or packaged, believes price should be the same
– Nintendo claims once a consumer buys a game digitally, they’re more likely to buy again digital
– Nintendo understands free-to-play market, etc.
– Users feel packaged seems more expensive, Nintendo is trying new models as a result like Wii Sports Club
– Pokemon X/Y shipped over 1 million units in September ahead of October launch
– Nintendo argues 3DS sold 5.5 million units last year and over 5 million units in Japan this year
– These are record levels for a handheld, happening at the same time as the smartphone expansion
– In handheld market, hardware plus software design combined benefit in games and Ames experience different versus smartphones
– Nintendo will use smartphones to promote its own games
– Hardware takes 1.5 years to design, and entry-level 2DS well planned ahead
– Weaker yen made the 2DS possible
– This holiday, games are targeted more for family
– Next year, advanced players will be targeted
– Nintendo says next-gen consoles aren’t targeted at the family audience this year
– Nintendo also admits competition is increasing
– Nintendo is targeting US, Europe, Japan, and perhaps Australia for growth
– Nintendo will explain Emerging Country strategy in January for its next results
– Iwata’s commitment to 100 billion operating profit this year: “make best effort to achieve target” and not going to quit
– Iwata is focused on creating long-term value for Nintendo
– Iwata remembers Yamauchi’s advice: “don’t copy other entertainment companies”
– Nintendo intends to boost VC and library; it’s not fully utilized
– Nintendo thinks it can do more with its digital offerings
– No plans to release games on smartphones
– Nintendo won’t cut people to cut costs, not pessimistic on the future of the company
– On Yamauchi shareholding said it’s not 49 days since his passing and no concrete plans or discussion before 49 days with them
– Plan to cooperate with family as much as possible and don’t want burden on the market (at 49 days, traditional ceremony conducted in Japan)

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