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General Nintendo

During an interview at last week’s E3, Reggie was asked whether or not he thought the Wii U could ever outsell the Playstation 4 or Xbox One. He had the following to say:

“The dirty little secret is if you look at life-to-date numbers, between Sony and Nintendo they’d be pretty close in terms of PS4 vs. Wii U, with Xbox coming in third place,”

“I think it’s going to be a three-horse race for the balance of this cycle.”

Reggie admitted that the delays of Wonderful 101 and Pikmin 3 caused issues for the console at launch but also doesn’t think that warrants another console right away:

“We think that the Wii U has a long and vibrant life in front of it,”

“What it needs are games like Mario Kart 8 and Super Smash Bros Wii U and Splatoon – those types of games that can really drive the installed base. We believe if we can do that effectively the Wii U has a long and robust life.”

“The interesting point there is that when we announced the Wii U and when we announced all of the launch details, we fully expected games like Wii Fit U, Pikmin, the The Wonderful 101 to be in the launch window,”

“The Nintendo quality bar is really what kept us from launching those games potentially in February or March and so that’s what created the lack of software during that initial launch phase.”

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Grezzo, the developer behind The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Four Swords Anniversary Edition, has put up a couple of new job listings. One of the pages on the company’s website states, “Would you like to make a ‘legend’ with us?” That’s leading to speculation that Grezzo could be cooking up something with Zelda, though that’s far from confirmed.

Here’s how things are described by GameFAQs’ “sunny_red51”:

I think this is somewhat telling. They do use “Densetsu,” which means “Legend” and is the same word used in “The Legend of Zelda (Zeruda no Densetsu),” like you said. They could have used “story” or “tale” or “world” or any other concept, but they specifically used “legend.” Of course, “legend” (“densetsu”) could just be what they always use, so it could just be coincidence, too.

From the job descriptions, it looks like there are two different types of positions, for this particular project maybe, programmers and planners. Under each, they have positions that last at least six months and positions that last at least one year, with the possibilty for each to be extended. Under programmer, they list “character control, camera, UI support, map management, game progression management, etc.” (roughly translated). Under planner, they list “text supervision, script and data creation supervision, and level design supervision” (roughly translated). It does kind of sound like a Zelda game, but it might not be MM 3D. It looks like they made the Zelda Four Swords Anniversary Edition, too, so it could be something like that or something new altogether.

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More:

Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.

Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.

Check out the exchange below:

Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.

Nintendo won’t be jumping on the Virtual Reality bandwagon any time soon. While it’s something the company is looking into (and “a wide range of technologies” for that matter), Nintendo of America president Reggie Fils-Aime told the Associated Press that “the technology isn’t quite there yet”.

He said:

“For us, it’s all about fun gameplay. That’s what we want. We want a fun, compelling experience. Right now, the technology isn’t quite there yet, in our view. Certainly, it’s something we’re looking at. We look at a wide range of technologies. When it’s there and enables a fun experience, we’ll be there, too.”

Source

Thanks to a preview from Polygon, we now have more details about Harvest Moon: The Lost Valley. There are also quotes from Natsume’s Graham Markay as well as president CEO Yasuhiro “Hiro” Maekawa, who even touched on topics such as how the Harvest Moon series almost didn’t come west.

Check out our summary of Polygon’s report below. You can also read the site’s full preview here.

GamesBeat published a new interview with Nintendo of America president Reggie Fils-Aime just a few minutes ago. We’ve picked out some of the more notable points below, though you can find the full thing here.


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