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General Nintendo

Update: Bumped to the top. All of the amiibo are now up. Visit this page.


Original: Amazon Canada is beginning to take pre-orders for the new Zelda: Breath of the Wild amiibo. Currently, both Link figures and the Zelda one are up. You can reserve each one here.

The Entertainment Software Association is making a big change to E3 this year. For the first time ever, the expo will be open to the public.

15,000 tickets will be available to all when tickets go on sale next Monday. Tickets will be priced at $250, though an early bird discount will bring it down to $150. Attendees will have access to the show floor, panel discussions, and other events from Tuesday through Thursday of E3 week. Geoff Keighley will be involved, and will offer access to special benefits associated with Keighley’s own E3 programming, such as developer interviews among other things.

E3 2017 will take place between June 13 and June 15.

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Just before Fire Emblem Heroes’ launch, Nintendo held a special vote on the game’s website. Fans were tasked with voting on characters they’d like to see in the game. If you participated and logged in as a My Nintendo member, you would be entitled to some free points.

Those points are now starting to go out. Nintendo is sending out emails confirming that 200 Platinum Points are being sent to users’ accounts. If you visit this page, you can verify that they’ve been properly added.

Thanks to Anthony for the tip.

Update: Now out of stock.


If you’re looking to get your hands on the NES Classic Edition, you may want to give Best Buy a shot. It’s currently in stock at the retailer here. The only question is how long it’ll last.

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Engadget published a piece today about developer aeiowu bringing TumbleSeed to Switch. As part of that, the site received a comment from Nintendo about indies in general.

“Nintendo greatly values its collaborations with indie developers across the world, and is working closely with them on a wide range of content,” a representative told the site. The same statement adds, “We look forward to discussing more as we approach GDC 2017.”

GDC is just around the corner – the event begins on February 27.

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We picked out some highlights from Nintendo’s Corporate Management Policy Briefing / financial results briefing earlier today. If you’d like to read the full English transcript, that’s now available. You can check it out for yourself here.


At the Q&A session at Nintendo’s latest Corporate Management Policy Briefing, one of the questions was about Nintendo’s internal development structure, the development team that handles the smart device games and Nintendo’s hiring process. The question was answered by company president Tatsumi Kimishima, Shigeru Miyamoto (Director, Creative Fellow) and Genyo Takeda (Director, Technology Fellow).

Q: I would like to hear more about the current and future direction of your development structure, which is widely considered to be your greatest competitive strength. Do you plan to maintain the current scale for the mid- to long-term, or will you expand it? How will you expand the smart-device team within the larger development structure? My assumption is that there are currently fewer than 100 people on this team, do you think that is sufficient? Also, what sort of employees are needed to help Nintendo grow and evolve in the future, and how do you plan to develop these employees?

A: Kimishima:

Our overall development staff has increased over the past year, but that does not mean it will necessarily continue to increase. In the entertainment industry, it is very common to take the approach of hiring employees who already have experience and technical knowledge in needed areas, in addition to developing new technology and ideas within the company. Going forward, we would like to increase the number of employees who already have some technical ability and who have fun ideas that can inspire new game experiences. These are the kind of people we see as necessary in our field of development. For smart devices, we have been developing using one of our most important IPs, Mario, so instead of using a team that had no prior experience with Mario, we had developers who worked on past Mario games join the development of Super Mario Run. The scale of the team we currently have working on apps is not as large as you
surmise. In the future, while we will plan the course of development, we may not necessarily allocate exclusively internal development resources. We would like to continue cooperating with external partners who understand Nintendo well when the situation calls for it.

Head past the break for Miyamoto’s and Takeda’s take on the subject:

At the Q&A session at Nintendo’s recent Corporate Management Policy Briefing, president Tatsumi Kimishima was asked about his eventual successor as president of Nintendo.

Q: Mr. Kimishima, what do you feel is your goal as a manager in considering your successor? What sort of person do you think would be appropriate to lead the company in the future?

A: I believe that my personal role is to consider how to create an internal structure that will allow Nintendo to continue to release entertaining products in the future. When I took on the President position, it was still too early to reveal the full details of Nintendo
Switch, our smart-device business and our efforts to use Nintendo?s IP. I have been working with both Fellows since then to make sure that these business ventures could get off to a successful start.

A heart-moving feature on a Zelda fan with a terminal heart condition who got the chance to play Breath of the Wild early is available to read on Waypoint. We’ve collected some quotes from the article and written up a quick synopsis to go with it. If you want to read the entire thing, check out the full article here.

Last July, Gabe Marcelo wasn’t sure he could attend PAX Prime. This wouldn’t normally be a big deal, but the 26-year-old’s lifelong heart condition had taken a turn for a worse, and he’d been stuck in the hospital for a while. The problem: PAX might be his one shot to play The Legend of Zelda: Breath of the Wild, the newest game in his favorite series, before he died.

“Being home bound for the most part,” said his mother, Anita Marcelo, “these dates were really important. They were his calendar, just as birthdays and holidays were.”

He found the strength to attend PAX. Though the plan was to only show up for a single day, due to his condition, Gabe managed to surprise everyone. His family helped him around in a wheelchair all four days. Unfortunately, Nintendo didn’t bring Breath of the Wild to PAX, prompting Gabe to ask his mother if she’d ask Nintendo for a chance to play the game early.


TIME has put up a pretty massive piece about Shinya Takahashi today. You may recognize him from his appearance during the Nintendo Switch Presentation 2017. He’s a director, board member, managing executive officer, and general manager of Nintendo’s Entertainment Planning and Development Division.

TIME’s piece delves into Takahashi’s history at Nintendo and new role at the company. He comments a bit on Switch and more as well. Shigeru Miyamoto also chimes in about wanting to use Switch as an opportunity “to hand over more to the younger generation.”

We have a summary of TIME’s article below. We do strongly encourage you to read the full thing right here.


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