Submit a news tip



General Nintendo

Star Fox

Geek Melee held an interesting interview with the English voice cast of Star Fox 64 – most of whom reprised their roles for Star Fox: Zero. Make sure to check out the full interview over on Geek Melee; below are a few highlights:

Bill Johns on voicing Falco:

“They showed me a still print of the Falco character and said ‘think Han Solo.’  I guess whatever came out was what they wanted.

There wasn’t a tremendous amount of copy in those early games.  I’m pretty sure everything Falco said fit on a page and a half of script, in large font and double spaced”

Jock Blaney on not returning as Wolf for the 3DS remake of Star Fox 64:

“I was a little disappointed at not returning. It may have been because I moved from Seattle some years back and was now working out of Las Vegas and they wanted their talent to be local Seattle.  It would have been fun!”

Mike West on the response to his performance as Fox in Smash Bros. 4:

“I try not to read social media crap but I saw some pretty harsh comments about my performance as well as a couple of other voice actors.”

Source Via

This past week, Okami celebrated its 10th anniversary. Hideki Kamiya, who acted as director on the game, shared a few words on his Twitter account in honor of the milestone.

Kamiya tweeted out the following:

Even though ten years have passed, I’ve still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn’t ever be happier than now… I’m grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co. …

…but everyone’s expectations have been swelling so much that they’re going to burst, so even if I were to make a sequel I don’t have even a pixel of confidence that it could surpass the original…

I’m very happy that Capcom came out with Okamiden a few years back, but a proper sequel with Kamiya at the helm would be a dream come true. We need to make it happen… somehow!

Source 1, Source 2

Excite Truck developer Monster Games has been working on a new project since at least February of last year which includes both “Career” and “Championship” modes. That’s according to the LinkedIn profile of Joshua Ruis, a software engineer at the studio. This find is sparking speculation that a new racer or perhaps a sports title could be in development.

Monster Games has only made Nintendo titles since 2006. In addition to Excite Truck, the company created Excitebots: Trick Racing, Excitebike: World Rally, and Pilotwings Resort along with the Donkey Kong Country Returns 3D and Xenoblade Chronicles 3D ports.

monster-games-unannounced-project

Source, Via

It was recently reported that Tatsuya Minami stepped down as president of PlatinumGames last month. The company has now prepared its own statement about the situation, and was relayed by Polygon. It reads as follows:

As you may or may not know, this year is our 10th anniversary/ We feel this is the perfect opportunity to reform our internal structure in order to strengthen our position as a developer, and changes in personnel affairs are a natural part of that.

As previously mentioned, Kenichi Sato has taken over Minami’s role. He also has readied his own statement. He passed along the following words to Polygon:

I have recently assumed the position of President & CEO of our company, following the departure of Tatsuya Minami at the end of March 2016. With this, our board of executives now consists of myself, Seigo Tabira and Atsushi Inaba.

Please note that this change in staff structure in no way affects our dedication to our craft. I have utmost confidence that we will continue to create games to the same high standards that our partners and fans have come to expect from us.

Source

Kit and Krysta are back with another episode of Nintendo Minute. In today’s episode, the two take on some comments from viewers. Check out the full video below.

Here’s something very interesting about the original Super Mario Bros. As it turns out, the manner in which Lakitu throws Spiny Eggs at players is unintentional. After many years, fans have discovered that he attacks with no horizontal movement due to a bug; it was instead supposed to be based on a few factors, like Lakitu’s speed and the player’s position.

The Cutting Room Floor explains:

The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this is not the intended behavior; it’s actually the result of a bug! The eggs are supposed to be thrown out relative to the player’s speed, Lakitu’s speed, the player’s position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down.

Here’s a comparison of the two versions of the Spiny Egg throwing for further clarification:

Source

If you stop by Nintendo NY, you’ll come across some lovely Star Fox representation. The E3 puppets are on display – including the one of Shigeru Miyamoto – and there’s also various goodies on display and a neat Star Fox Zero demo booth.

Here’s a look at the various promotional efforts:

Source

Back in October 2014, Nintendo filed a Japanese patent application under the name “Training Implement, Training System, and Input Device”. It was then filed internationally in September of last year, and made public yesterday.

Here’s the abstract to give you a brief idea as to what the patent is about:

A training implement (10) comprises a hollow body (12) formed from an aluminum alloy. The body is configured from two grips (12a) provided facing each other across a space, and a connecting section (12b) connecting the two grips. A load sensor (16) is disposed in the connecting section inside the body. The load sensor is a load cell, the strain gauge is bonded on the inside of the body, and the portion of the body to which the strain gauge is bonded functions as a strain element. Consequently, when a user applies force so as to bring the two grips towards each other or applies force so as to separate the two grips, the load thereof is detected by the load sensor.

Essentially, the patent involves an exercise controller/system which features sensors for load, acceleration, gyro, temperature, and more for use with gaming/exercise. You can find more information here.

More:

On July 6, a new Pokemon Center will be opening in the Skytree commercial facility within Tokyo, Japan. This will be the country’s 11th store based on the popular franchise.

We have a look at what visitors can expect from the new Pokemon Center below. You’ll notice that Rayquaza is prominently featured as the store’s mascot.

Source, Via

More: ,

“Thousands of pounds” worth of Nintendo games were stolen from a lorry in Northamptonshire, England last Wednesday according to an official report from the police. The crime was committed after thieves cut the side curtain of a lorry while its driver was asleep, and proceeded to steal the games.

nintendo_games_lorry

You may recall a similar story of sorts from last year. In May 2015, a lorry transporting stock of the Splatoon Special Edition was stolen, which was carrying stock from Nintendo’s European HQ to GAME’s UK warehouse.

Source, Via

More:


Manage Cookie Settings