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Footage has been uploaded to YouTube showing Luigi’s Mansion Arcade, which recently came to Japan. We’ve posted the video below.

In the footage, you can see the new bomb item. This can be thrown at shielded Greenies to break their defense and make them immediately susceptible to capture. It’s a bit different compared to how things were handled in Dark Moon, since Luigi usually needed to reveal them using the Dark Light first, weave his way behind it, flash it with the strobe light to make the Greenie drop its armor, and then repeat flash it again to activate the capture sequence.

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Amazon has shared more information about the upcoming release of the Palutena amiibo, which is exclusive to the retailer in the United States.

Consumers can begin placing orders for Palutena at 5 PM ET / 2 PM PT this Friday. There will be a limit of 1-per customer. Additionally, 1-Click Ordering will be disabled.

Amazon says it will “have ample quantities of this amiibo”. However, the figure is still expected to sell out due to “very high” demand.

Head past the break to read up on Amazon’s full email that was just sent out to customers. We’ll have another reminder on Friday, but you’ll want to keep track of this page.

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Donkey Kong wasn’t always a shoe-in for the new movie Pixels. In an interview with Wired, director Chris Columbus stated that the character wasn’t included in the first draft of the script.

It was only after several months of meetings with Nintendo that the company signed off on having Donkey Kong featured in Pixels. Nintendo eventually felt that the film team would “treat Donkey Kong with respect and the proper gameplay”.

Columbus said:

“I was excited because the script had a Centipede sequence and a Pac-Man sequence, but what the first draft of the script did not have was Donkey Kong. After months and months of meeting with the board of Nintendo they agreed that we were going to treat Donkey Kong with respect and the proper gameplay, which was very important, and bringing Donkey Kong into the film was a slam-dunk for us.”

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After looking through various comments on Miiverse, Nintendo has decided to clarify some details about the social network’s upcoming redesign.

Here’s the rundown from Nintendo’s “Erika”:


Miiverse’s redesign was announced earlier this month. It should be going into effect sometime this summer.

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Following the passing of Satoru Iwata, Game Center CX producer Kan Tsuyoshi wrote an editorial column about the situation. Much of his piece talked about the time when Iwata came in for an episode of the show.

If you never saw that video, you should definitely give it a look below – it’s great stuff. As for Tsuyoshi’s piece, that can be found after the break (courtesy of Greg Lescoe).

Ever since Pokken Tournament’s original announcement, there hasn’t been too much talk about bringing the game west. We’ve heard small rumblings about the possibility, but nothing too concrete. That has since changed thanks to comments from Dave & Busters senior VP Kevin Bachus.

Bachus revealed during a Reddit AMA that Dave & Busters has plans for Pokken Tournament location tests in the United States. He said:

Yes. We will be testing Pokken. Candidly both NAMCO and I are more optimistic about that title and our typical guests than Tekken.

Bachus didn’t reveal any additional information, and specifics haven’t been shared. We do at least have some sort of confirmation that Pokken Tournament is coming overseas!

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Nintendo provided a European release date update for the 8-bit Mario amiibo over on its Twitter account. The Classic Colors Mario variant is reconfirmed for September 11, which we heard about previously. It’s also now known that the Modern Colors edition is due out on October 23.

Nintendo’s official tweet reads:


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Masahiro Sakurai published a new column in the latest issue of Famitsu. His piece is entirely about Satoru Iwata, who just recently passed away.

Sakurai started out by stating the following when he heard the news: “My mind went white and even now the reality hasn’t sunk in.”

He then remembers the early days, and recalled how Iwata had been one of the interviewers when Sakurai applied for a job at HAL Laboratory Inc. “Our positions and locations changed throughout our long association,” he said. “He was the best superior I ever had and a man who understood me better than anyone.”

Later in his piece, Sakurai described Iwata in the following five ways:

He was a man of virtue. Where a normal person would get annoyed or angry, he would never show such emotions and would instead analyze, organize, and offer ideas. He was someone who could bow his head and apologize for things that weren’t his fault. I often worried about his stress levels, but he always talked with a smile.

He had a brilliant mind. Even when people would talk at length or without focus he was able to quickly say, “so, what you’re trying to say is…” and quickly summarize their point. He was able to see to the heart of people and things and was a master of simplifying them so that anyone could understand their point. He could immediately make a call on changes to improve. I have no doubt that many people were saved by this quality.

He was a man of effort. Even though he didn’t start out in the managing field, he read numerous management books, he would ask for advice from the necessary people that he would take to heart, and managed to become the president of Nintendo. What he gained from his years as a programmer allowed him to take many long-term projects to successful fruition.

The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.

Nintendo has posted a new developer chat video with Aya Kyogoku and Risa Tabata. The two talked about getting involved with gaming, what it’s like being a female developer at Nintendo, and what they’re most excited about among their current projects. They also shared a message for females who are interested in working in the industry. Watch the full discussion below.


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