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General Nintendo

Update by Brian (7/23): We’ve bumped this to the top. Game Informer has now posted its unabridged interview, which you can find here. John Numbers also posted a response on Twitter to the site’s original piece in order to clarify what he originally said.


Game Informer recently interviewed John Numbers, who won the 2015 Nintendo World Championship. Some excerpts from the interview:

Where did the name John Numbers come from?

Before I got into the Smash community, I basically used John followed by a few numbers for Internet aliases. I did the same thing when I first got into the Brawl competitive community one year after its released. A few years in people were just like, “Hey John. John 12346 sounds stupid. How about John Numbers.” And eventually it just stuck.

Did you go back and watch Cosmo’s performance during Mario Maker?

I’m actually a very big 2D Mario buff. I have a lot of experience with pretty much every 2D Mario game. I was going in pretty hard on that. I said, “What happened Cosmo? You were doing so well on the first and third levels?” To see him just perform like that? It was a letdown honestly. I was hoping it would be a good match, but he only got into the pipe as I killed Bowser. I got a chance to talk to him and he didn’t choke or anything. He just wasn’t familiar with the mechanics, that’s all.

What was it like meeting Shigeru Miyamoto?

When I won, I was like “Oh boy a trophy,” and I was being snarky because I knew I was getting a trophy – they said so on twitter. But it wouldn’t be any fun without some surprises, so here’s a guest: Miyamoto. And oh my gosh, I was star struck when that happened. I was floating there and I shook his hand. I was overjoyed to meet the man. I shook his hand and basically said thank you for all of the games and experience you’ve provided for us over the years. I’ve had a good time gaming with Nintendo. And he said thank you. He more or less understood what I said.

What are you doing with your 3DS and your trophy?

I was a little annoyed Cosmo got a 3DS, too. My prize was a 3DS and trophy, but he got a 3DS, too. The 3DS I’m going to keep for a very long time, at least for sentimental purposes. I might sell it one day, I probably won’t, but you never know. It might be worth a lot in the future. I’m more likely to sell the trophy because that thing doesn’t even have my name on it (laughs). It’s just a really heavy, 25 lb trophy. I think it’s made of lead.

Check out the full interview here.

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A new poll has opened that allows fans to choose the next character for Disney Infinity. There are twenty options in total, including Beast, Peter Pan, Hercules, and even WALL-E.

To vote, simply participate in the poll here. Fans can also tweet at Disney Infinity, or comment on their Instagram or Facebook using #OurDisneyInfinity and their top pick.

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SEGA

Haruki Satomi, CEO of SEGA Games, conducted an interview with Famitsu earlier this month. He talked about wanting to make quality games, and learn from its subsidiary Atlus.

Most fans reacted positively to what Satomi shared with Famitsu. He has since commented on the reaction, in which he told Siliconera:

“Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we’ve made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again.”

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If you’re still looking for a Jigglypuff amiibo, you should head on over to Target’s website. The figure is currently in stock on the retailer’s website. To place an order, check out the official page here.

Thanks to Mike for the tip.

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Raru, a retailer in South Africa, has listed the Mewtwo amiibo for release on October 23. Nintendo has naturally not confirmed such a date.

We tend to be cautious when it comes to retailer listings, but Raru’s listing is interesting. You may recall that they leaked the Splatoon amiibo and game’s launch date before the information was announced. This doesn’t necessarily confirm that the Mewtwo date is accurate, but it may be worth paying attention to.

Thanks to Jake for the tip.

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Footage has been uploaded to YouTube showing Luigi’s Mansion Arcade, which recently came to Japan. We’ve posted the video below.

In the footage, you can see the new bomb item. This can be thrown at shielded Greenies to break their defense and make them immediately susceptible to capture. It’s a bit different compared to how things were handled in Dark Moon, since Luigi usually needed to reveal them using the Dark Light first, weave his way behind it, flash it with the strobe light to make the Greenie drop its armor, and then repeat flash it again to activate the capture sequence.

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Amazon has shared more information about the upcoming release of the Palutena amiibo, which is exclusive to the retailer in the United States.

Consumers can begin placing orders for Palutena at 5 PM ET / 2 PM PT this Friday. There will be a limit of 1-per customer. Additionally, 1-Click Ordering will be disabled.

Amazon says it will “have ample quantities of this amiibo”. However, the figure is still expected to sell out due to “very high” demand.

Head past the break to read up on Amazon’s full email that was just sent out to customers. We’ll have another reminder on Friday, but you’ll want to keep track of this page.

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Donkey Kong wasn’t always a shoe-in for the new movie Pixels. In an interview with Wired, director Chris Columbus stated that the character wasn’t included in the first draft of the script.

It was only after several months of meetings with Nintendo that the company signed off on having Donkey Kong featured in Pixels. Nintendo eventually felt that the film team would “treat Donkey Kong with respect and the proper gameplay”.

Columbus said:

“I was excited because the script had a Centipede sequence and a Pac-Man sequence, but what the first draft of the script did not have was Donkey Kong. After months and months of meeting with the board of Nintendo they agreed that we were going to treat Donkey Kong with respect and the proper gameplay, which was very important, and bringing Donkey Kong into the film was a slam-dunk for us.”

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After looking through various comments on Miiverse, Nintendo has decided to clarify some details about the social network’s upcoming redesign.

Here’s the rundown from Nintendo’s “Erika”:


Miiverse’s redesign was announced earlier this month. It should be going into effect sometime this summer.

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Following the passing of Satoru Iwata, Game Center CX producer Kan Tsuyoshi wrote an editorial column about the situation. Much of his piece talked about the time when Iwata came in for an episode of the show.

If you never saw that video, you should definitely give it a look below – it’s great stuff. As for Tsuyoshi’s piece, that can be found after the break (courtesy of Greg Lescoe).


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