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General Nintendo

Smosh Games’ continues its series of “honest trailers” with a new video for Pokemon Ruby/Sapphire. Watch it below.

USGamer put up a massive piece that recounts the history of Inti Creates. There are plenty of quotes mixed in from Takuya Aizu, the company’s president.

One of the more interesting topics concerns Mega Man Zero. Aizu first explains how Inti Creates originally wanted to kill off X, but Capcom intervened.

The main concept that we wanted to explore was Zero killing X. We wanted to come up with something really sensational. There was something about Mega Man Zero at first that we felt wasn’t quite right — it wasn’t true to our idea of the character. So we tried to resolve that by coming up with this dramatic concept.

Within the team, there was no resistance at all. In fact, right up until we went to master the game, the plot played out with Zero defeating X. However, Capcom as a company… it didn’t serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn’t have time to change the game play, though, so just the story changed slightly.

Newzoo and Octoly published a new monthly YouTube Game Franchises table that gives insight into the most-viewed IPs on YouTube. Super Mario is a new entry on the list, and saw nearly 550 million views during the month of March. Almost all views stemmed from fan-made content.

Take a look at the full chart above.

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A new amiibo unboxing video has been uploaded by NintenDaan. We’re able to get yet another look at the Wario, Charizard, and Pac-Man figures. Watch the video below.

This month’s issue of EDGE has an extensive feature about Splatoon. Naturally, a great deal of the piece focuses on the Wii U game, but the magazine was also able to ask Nintendo EAD general manager Katsuya Eguchi an off-hand question as well.

Discussing how Nintendo’s approach to HD development has evolved over the course of working with Wii U, Eguchi said:

“As you say, HD development tends to need a lot more people due to the higher standards required. The question of how to secure the necessary programmers and designers is one common to all companies in the industry, and everyone has to find ways of dealing with it. For example, if you increase the number of staff, there will be a greater difference in skill levels between them, which makes managing quality control extremely important.

“However, what’s really critical is making sure that this increased number of staff aren’t doing any unnecessary work. It hurts to imagine just how many people’s work would be wasted if we had to redo something. Being able to judge what needs to be done is the key to making sure that people and time are not wasted. This applies not only to decisions about specific features after development has started, but also to the starting point itself – what kind of new game to make, for example. That is critical, and getting it wrong runs the risk of the whole project amounting to nothing.

“It’s normal that, when a company decides what to start developing, the opinions of the people at the top of the organisation are given the most weight. It makes sense because the people in those roles have had a lot of experience and success stories. However, Nintendo is an entertainment company, and good ideas for entertainment can come from anywhere… Young people are also more sensitive to new trends, developments and technologies that are appearing. We are trying to use the opinions of this younger generation even at the start of a project.”

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German website nplayer has uploaded a few more photos of the upcoming Smash Bros. amiibo. We have another look at Lucina, Robin, and Ness. You can find the full set of images below.

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Nintendo will be restocking three amiibo in Japan next month. According to a tweet posted on the company’s Japanese Twitter account, Villager, Captain Falcon, and Little Mac will be available once again in early May. Hopefully we’ll soon begin seeing some amiibo restocks in the west as well!

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Reader Socke1986 sent along a few additional photos from the fourth wave of Smash Bros. amiibo. Check them out in the gallery below. If you’re in Germany, you might find some of the new figures on store shelves!

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Way back in 1994, American developer Teknocrest was making a SNES JRPG for Taito called “Brimstone”. Not much is known about the project, but one programmer shares the following information about its development:

Yeah it was basically another RPG that Teknocrest “promised” to make for Taito.

Funny thing is they had all this artwork, but no programmer. So I was hired to make a SNES “demo” of Brimstone.

Anyways I made something up in about a week, and Taito greenlighted the project.

But about a month later they decided to put Brimstone on hold and put priority on porting Lufia….and it all went downhill from there…

Unseen64 has a few art pieces from Brimstone here.

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Let’s Talk #4: The future of 3D Mario games

3D Mario platformers have done quite a bit since Super Mario 64 launched for the N64 back in 1996. We’ve seen Mario leap into paintings, explore a tropical island, and even travel through space. Super Mario 3D World, the series’ latest entry, also allowed for four-player multiplayer for the first time in a 3D Mario game.

So what’s next? Where do new 3D Mario games go from here? That’s the topic for this week’s Let’s Talk!


If I’m being completely honest, I’d want to see Super Mario Galaxy 3 above anything else. I absolutely adored the Galaxy games on Wii, and would be very interested to see what Nintendo could do with the idea on another console.

That’s not to say I’m against other possibilities! Actually, I’d also be open to another game like Super Mario 64. I feel like a lot of people would love to see a sequel to that game, or something that follows a similar sort of path.

The one thing I absolutely don’t want is another game like Super Mario 3D World. I did like Super Mario 3D Land on 3DS (a lot!), and thought World was pretty good. But now I’d like for Nintendo to move on from that overall type of game.

And now it’s your turn! Where do you want to see 3D Mario platformers go from here? Do you have any ideas for new titles? Sound off in the comments section, and be sure to check out some of your highlights from last week’s topic below!


Last week’s topic: Which Wii games do you want to see on New 3DS?

IndigoRift

If Kirby’s Return to Dreamland happened, I might consider purchasing it. Otherwise, if the Wii game isn’t something that’s hard to find, I really don’t care to see any ports. They need to catch up on N64 and GCN first.

mofi

Something that allows for short intensive bursts gameplay wise. I don´t know maybe Galaxy, MadWorld, Muramasa or something like that

Hexodious

If they make a port of Pandora’s Tower and The Last Story, then i’ll buy the New 3DS in a heartbeat.

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