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A now-pulled trailer for The Legend of Zelda: The Wind Waker HD confirms rumors of a Wii U bundle. The package will come with a 32GB console and a copy of the game.

Perhaps best of all is the special design included on the GamePad. There’s a small chance that it’s a decal, but given how Nintendo approaches its limited edition 3DS releases, it’s likely embedded right in. You can get a look at the controller through the image above.

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Disney Infinity has received a free update, which brings along five new Toy Boxes: Wonderland Maze, Medieval Arena, Tron vs. Sugar Rush, Happiest Place, and Floating Castle.

As the name implies, Tron vs. Super Rush is a mashup area. The Happiest Place Toybox looks similar to the Disneyland theme park.

More Toy Boxes will be coming to Disney Infinity weekly.

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The Wonderful 101 includes a number of difficulty modes, one of which was so tough that director Hideki Kamiya couldn’t complete it.

Nintendo’s Hitoshi Yamagami, producer Atsushi Inaba, and Nintendo director Shingo Matsushita shared the news in a new Iwata Asks. The three said:

Yamagami: That’s right. We’ve also prepared a really hard mode that should probably be called ‘A challenge from Kamiya.’ How hard is it? Probably only Kamiya-san and the super debuggers from Mario Club are able to beat it.

Inaba: No, Kamiya can’t do it.

Matsushita: It was so challenging, I asked Kamiya-san to help us out with the debugging process, but he said he couldn’t do it.

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There previously had been some talk of Shigeru Miyamoto contributing to the 100th issue of ONM as a guest editor. While that won’t be the case, the magazine will feature an interview covering “Nintendo’s past and present.” ONM will also include cover artwork drawn by Miyamoto himself.

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EA has once again gone and record and confirmed that it isn’t developing for the Wii U at this moment. Executive VP of EA Sports Andrew Wilson shared the update with IGN in a new interview.

As has been previously said, the company may reconsider working with Wii U in the future. That will happen “should it make sense”.

Wilson stated:

“We’re not building for Nintendo right now, but we have a tremendous relationship with them and have had a long relationship with them, and should it make sense for us to do so in the future we’ll absolutely roll that into the plan.”

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Monochroma has managed to reach its funding goal of $80,000 prior to the Kickstarter campaign’s end. As a result, the game will be guarenteed for a Wii U release. The game is tentatively scheduled to hit the console in May 2014.

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