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With all of the Super Mario Run information coming in tonight, a new set of interviews with Shigeru Miyamoto are beginning to appear. The Verge is one of the first outlets with a discussion with the legendary developer.

During the chat, there was plenty of talk about Super Mario Run including how some of its origins are tied to Wii. Miyamoto also spoke about Pokemon GO’s success, and said that some franchises like Nintendogs may be better-suited as mobile-only.

Here’s a roundup of Miyamoto’s comments:

We’ve finally seen Nintendo dip its toes into the mobile market this year. As for why it didn’t happen sooner, Shigeru Miyamoto told The Wall Street Journal that smartphones weren’t powerful enough. However, Miyamoto says that there are now “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”

As for Nintendo’s next mobile effort Super Mario Run, development took about a year. Miyamoto noted that it was designed the way it is since most people hold their phones with one hand. To compensate for the narrow width of phone screens, the team focused on making Mario climb and drop to collect items.

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There was plenty of Nintendo fun on The Late Show Starring Jimmy Fallon today. Aside from the games themselves – Super Mario Run and Zelda: Breath of the Wild on Switch – Shigeru Miyamoto also performed the Super Mario Bros. theme with The Roots. View it below.

Thanks to a new Eurogamer preview, we have the latest details about Super Mario Run. A summary of information can be found below, with the full article at the source link.

– There are ways to briefly disrupt Mario’s ever-forwards movement and different paths through each level to follow, usually in pursuit of some hard-to-snag collectible
– These are exceptions rather than the norm
– Mario can roll jump, long jump, vault jump, perform a landing roll, parkor roll over enemies or pull off a stall jump to slow things down
– Can even mantle up onto ledges
– Most diverse 2D move-set ever for Mario
– Pause Blocks let you take a second to breathe and analyze the level in front of you
– They usually appear before a collectible you’ll need to react quickly to reach
– Use your new stall jump move by tapping and dragging backwards to slow Mario’s speed
– Can use one of Mario’s life bubbles to float backwards and take another crack at a collectible
– 24 levels at launch
– Play the first four for free
– No free-to-play mechanics, no in-game currency
– World Tour: face your friends’ level times and high-scores
– Toad Rally bases its levels on those of the main game, but offers twists to different sections to always keep you on your toes
– The object here is more about completing the level with more style
– Get points for stylish jumps, enemies stomped, coins collected and all number of other things
– Progress then gets totted up in the form of Toads who come to watch your run
– The winner between you and a friend (or other random player) gets to keep all the Toads as inhabitants of your own Mushroom Kingdom
– Kingdom Builder lets you spend the coins you collect on features for your own little Mushroom Kingdom
– Trees and warp pipes up to new Toad Houses available
– Toad Houses offer bonuses every so often
– Homes for unlockable characters such as Yoshi and Luigi
– You’ll need a certain level of Toad population before you can unlock the more elaborate objects
– A high enough level of Toads will even allow you to expand your miniature Mushroom Kingdom into multiple screens

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Super Mario Run

Various outlets have started uploading gameplay footage from Super Mario Run. We’ve rounded up the initial batch of clips below.

Along with today’s gameplay video, Nintendo has also published a new live-action trailer for Super Mario Run. Find it below.

Nintendo just uploaded a new trailer for Super Mario Run. Get a new look at the mobile game below.

For the first time ever, The Legend of Zelda: Breath of the Wild was shown running on Switch during The Tonight Show Starring Jimmy Fallon.

Here’s the full video, which also shows off Super Mario Run:

Want to try Super Mario Run before launch next week? Reggie Fils-Aime said on the tonight show that a demo for the game is coming to Apple stores starting today.

Data mining is underway on Pokemon GO’s latest update. The Silph Road reports on the findings, which point to a few new features.

Let’s start by going over some of the things we’ve sort of heard about before as well as the less interesting discoveries. First, additional code has now been added pointing to the integration of shiny Pokemon. Niantic also included sponsor placeholders for “GRILL” and “SMOKER” that go along with the “SPATULA”, “THERMOMETER”, and “KNIFE” types from the last update. Tweaks are also made to the Sightings and Nearby system so that PokeStop images can load asynchronously without freezing gameplay.

Audio files – specifically “cries” – now exist for the next 100 Pokemon. Whereas version 0.47 only went up to the first 151 Pokemon, data is now in place up though 251.


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