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Polygon has put up the latest video in its “Devs Make Mario” series. This time around, Evan Jacover and Steve Heinrich from Jackbox Games create a level. View it below.

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BadLand Indie is publishing Ginger: Beyond the Crystal on Wii U and other platforms in 2016, the company announced today. The 3D platform adventure is developed by Drakhar Studio.

Here’s an overview of the game:

“(Ginger: Beyond the Crystal) follows a heroic young boy named Ginger whose entire life crumbled around him when an ancient crystal exploded. Thinking he is the sole survivor of his world he is astonished when he meets another lone survivor, the mayor, who explains to him that all the people who one inhabited their beloved planet have been taken to other planets and are now trapped there. Ginger must traverse the crystal to reach other worlds where he will be able to find and save his people. Along the way Ginger must reconstruct the world as he knew it by building homes for the people he manages to save. Full of mini-games, puzzles, skins to earn, and, of course, platforms you’ll spend hours aiding Ginger on his quest Beyond The Crystal.”

Ginger: Beyond the Crystal is currently on Steam Greenlight here. We’ve posted a trailer below.

Another episode of Nintendo Minute has gone live as Kit and Krysta close out Super Mario Maker SUP-tember. The two co-hosts create the level known as “Lakitu Lovin'” based on what the viewers wanted to see. Check out the full video below.

Earlier today, Bandai Namco released a new Super Sentai title for 3DS in Japan titled “Shuriken Sentai Ninninger: Game de Wasshoi”. It features side-scrolling levels, five characters to choose from, and various monsters to defeat. Have a look at the official trailer below.

Shuriken Sentai Ninninger: Game de Wasshoi is available for 1,000 yen.

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Update (9/30): Bumped to the top again. Lucario, Shulk, and Greninja are now in Best Buy’s DC warehouse. It shouldn’t be much longer before you can purchase these figures at the retailer. Additionally, Marth, Little Mac, Captain Falcon, and Fox have been spotted, which makes sense given Nintendo’s announcement earlier today about the amiibo restock.


Update (9/28): Bumped to the top. The tag below was spotted at Toys “R” Us, giving more credibility to the talk of these three amiibo no longer being exclusive.

amiibo-toys-r-us


Original (9/26): Retailer exclusives for amiibo have been going on for awhile now. Shulk, for instance, has long been a GameStop exclusive. The same goes for both Greninja and Lucario at Toys “R” Us.

At least for these three amiibo, they may soon become more widely available at stores. Shulk, Greninja, and Lucario have all been spotted in Best Buy’s system. Could that mean their exclusivity period will soon be ending?

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Kotaku has posted a new video showcasing the first five minutes from the new game Armikrog. View it below.

Picross 3D 2 supports several amiibo. By using compatible characters, players can unlock certain puzzles based on Nintendo’s franchises. Get a look a the Kirby puzzle below.

This week’s North American Virtual Console release has been revealed through Nintendo’s website. Tomorrow, Wii U owners can purchase River City Ransom for $4.99.

River City Ransom takes place in River City, where our heroes, Alex and Ryan, find a letter on Ryan’s locker from a guy named Slick. The letter says that Ryan’s girlfriend, Cyndi, has been kidnapped, and Slick has taken River City hostage with the help of countless gangs and evil bosses. It’s up to our heroes to save poor Cyndi and free River City from the clutches of Slick and his underlings. You can play as Alex and take on the challenge alone or battle as Alex and Ryan simultaneously with a friend. Kick and punch to fight your way through gang members, evil bosses, and other goons. Or use a variety of weapons ranging from a chain whip, brass knuckles, and a tire, to name a few. Raise your stats by eating right, and gain new techniques by reading books. With your fighting prowess and never-ending spirit, the bad guys won’t know what hit them!

River City Ransom is also available on 3DS. Arc System Works brought out the portable Virtual Console version in November 2013.

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Although a little bit of doubt has been cast on the future of the Chibi-Robo series, there is at least one developer out there who wants to see the series continue, and in its traditional form. Chibi-Robo!: Zip Lash assistant producer Risa Tabata told USgamer in an interview that she’d like to see another adventure-style entry.

Tabata’s words in full:

“I actually wouldn’t call this ‘smaller’ at all, especially in terms of the game’s scope. I think a lot of people will be more than satisfied with it. Personally, however, I think it’d be great if we could release another adventure-style Chibi-Robo.”

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Nintendo has tried a few different concepts with Chibi-Robo over the years. We know that it started out as an adventure game of sorts, but the series has since dabbled with photographs and now platforming. This is all intentional, as Nintendo seems to have struggled making the character a mainstream success.

Kensuke Tanabe, a producer from the company, recently spoke with The Verge about how it hasn’t been easy making Chibi-Robo resonate with all players. He also suggested that Zip Lash could be the last entry in the franchise if it doesn’t perform well.

“To be honest, this might be the last chance for us.”

“I’ve continually thought about ways to build this into a mainstream success. We’ve challenged ourselves in assorted ways along those lines, but I can’t say that we’ve found the answer yet.”

Tanabe went on to discuss Zip Lash’s origins:

“The first thing we decided upon was that we’d make an action game that took advantage of his plug and cord. We then placed the core of the gameplay on using it like a grappling hook, throwing it into a faraway edge and using that to traverse gaps and so on. As we kept thinking about ideas, we naturally settled on the 2D side-scrolling format. If the character can gain more recognition, I believe we’ll have a chance to produce another adventure-style game for a large number of people. I’m hoping that we made the right choice for this game’s play style.”

“Instead of trying to come up with a character we thought would be a commercial success, it was more like we first had the Chibi-Robo character, and then we thought about what kind of game we could make that’d portray this character in as attractive a way as possible. It’s kind of fun along those lines, like taking an artist I’ve found and trying to mold him into a famous creator. That, of course, also creates its own unique challenges.”

If Chibi-Robo does manage to capture success, it’s possible that he’ll appear in other places… liker Smash Bros. perhaps? Tanabe said: “If we receive an offer, we’ll think about it.”

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