Adventures of Pip rescheduled for June 11
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
TicToc Games announced in April that Adventures of Pip would be hitting the Wii U eShop on May 14. But just a few weeks later, the studio confirmed that the game had been pushed back to June. In a new Kickstarter update, TicToc has revealed a final release date.
Adventures of Pip will be available on the Wii U eShop starting on June 11. This date only applies to North America, and there’s currently no estimate for a European launch.
TicToc Games wrote in its latest Kickstarter update:
More: Adventures of Pip, indie, TicToc Games
More Downtown Nekketsu Jidaigeki footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Famitsu shared additional footage from Downtown Nekketsu Jidaigeki on one of its YouTube channels recently. Watch it below.
More Fire Emblem If details from Famitsu’s full interview with the dev team
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
In a Famitsu issue from earlier this month, the magazine spoke with a few developers working on Fire Emblem If. But it turns out that the magazine didn’t contain the full discussion. It wasn’t until today that the full interview was finally posted on Famitsu’s website.
Serenes Forest has once again taken on the task of translating the full Famitsu discussion. A summary of what was shared can be found below.
– Interview starts off with the concept behind the game
– Again, it was built around the main character (Avatar) and how his/her choice impacts the story, splitting it into 2 distinct “what if” stories
– Movie scenes are generally from a first-person perspective since the Avatar is the main character
– Phoenix Mode is designed for newcomers; not existing Fire Emblem fans
– Although it sounds like you cannot lose on this mode, there are times when you still have to play somewhat carefully
– Ex: there may be complicated victory conditions, such as reaching a destination within a certain number of turns in the Nohr campaign; failing these conditions means Game Over
– When development began, one of the major challenges was to find ways to help newcomers enjoy the game without feeling too stressful
– One thing that came to mind was the timing of when to use valuable weapons (eg. saving them for a future mission)
– It was perceived that this form of intense micro-management was too much for newcomers to properly enjoy
– Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point it’s as if the weapon doesn’t exist
– By removing the durability of weapons and giving them more interesting properties, it allows for more enjoyable play, without detracting from the fun of picking weapons
– Weapon weight isn’t in, but there are “strong weapons that are harder to double attack with”, which functions a bit like it
– Javelins and similar ranged weapons can no longer double attack
– The staff unanimously agreed on bringing back Yusuke Kozaki for character designs
– Since the new game has more characters than even Awakening, there was some concern about who to call if Yusuke Kozaki didn’t accept the offer, so the team were very glad when he agreed to reprise the role again
– This game takes place in a “completely new world”
– Some familiar elements that those who played Awakening will appreciate
– Hoshido is based on ancient Japanese culture, while Nohr is built on the series’s traditional Western fantasy setting
– Nohr is western-themed, but also carries a dark atmosphere
– Nohr’s castle even stands in the middle of a giant hole in the ground
– Hoshido is a pacifist kingdom with exceptional peace and order
– In contrast, Nohr is subject to terrible weather conditions, leading to poor crop yields and a lack of law and order
– In order to expand Nohr’s influence, King Garon orders his children to invade Hoshido
– Thus the royal siblings fight for Nohr, although they each harbour their own hidden thoughts
– Meanwhile the Hoshidan royals take up arms to repel the Nohrian invasion
– As this happens, the hero–the Avatar–is stuck in between and forced to make a difficult choice
– Classes available largely depend on the campaign chosen
– In Nohr, you will typically see more characters in familiar classes, like Cavaliers
– In Hoshido, most of the characters are in Japanese-themed classes, like Samurais
– The campaign also determines the weapons you can obtain
– In Nohr, you will commonly obtain “swords”
– In Hoshido you are more likely to find “katanas”, which have slightly different properties
– Although Pegasus Knights have been in the series so far, they technically do not exist in this game.
– If instead features Hoshido’s very similar “Pegasus Warrior” class
– Pegasus Warriors can be male or female
More: Famitsu, Fire Emblem If, interview, top
More Stella Glow footage, commercial
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
SEGA shared more footage from Stella Glow during a live stream held earlier today. Additionally, a commercial debuted towards the end of the segment. Check out the latest from Stella Glow in the video below.
More: commercial, Imageepoch, SEGA, Stella Glow
Shadow of the Eternals still in the works, team has “big plans for the future”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 24 Comments
Shadow of the Eternals is a new passion project from Eternal Darkness creator Denis Dyack. Dyack, along with the rest of his team, hoped to achieve funding via Kickstarter. Two campaigns launched in 2013, but both unfortunately failed to reach their funding goals.
We last heard about Shadow of the Eternals last October. The project is now in development at Quantum Entanglement Entertainment Inc., which was founded by Dyack. Other than that, things have been pretty quiet
However, Dyack once again commented on Shadow of the Eternals while speaking with Niche Gamer. When asked about its funding status, he stated:
Well, we can’t talk about that right now. But there will be announcements in the future. The bottom line is we’re really excited on where we’re going, things are very quiet, and probably will continue to be quiet but they’re going well. Please stay tuned, and we’ll update everyone as soon as we can. I wish I could say more, but you know the drill with the industry, right?
Additionally, when asked if a potential re-reveal is planned, and whether we’ll see the game soon, Dyack said:
Well, it all depends on what your definition of soon is. [laughs]
Rather than tease, I would just say that we believe in the project and we’re doing everything we can to see this project – and other projects – some of which are really great as well, get out there. We’ve got some big plans for the future, and we’re being very aggressive on some things, and we’re really looking forward to see how things roll out.
More: Denis Dyack, interview, Shadow of the Eternals, top
Super Run for Money: Assemble! The Strongest Runaways screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Bandai Namco has another batch of screenshots available for Super Run for Money: Assemble! The Strongest Runaway. Take a look at the images below.
A look into why Super Metroid was removed from Metroid Prime’s beta
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, News, Videos | 0 comments
In Metroid Prime’s original GameCube version, players can unlock the original Metroid by connecting a GBA system. We’ve heard rumors about Retro Studios planning something similar with Super Metroid, but that’s only just now been confirmed.
It turns out that Retro did indeed have Super Metroid up and running. Sadly though, Nintendo wouldn’t allow for its inclusion since it was using a third-party emulator. That does make some sense, as it wasn’t a tool that the company personally owned.
More: Metroid Prime, Super Metroid
Yoshi’s Woolly World file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Yoshi’s Woolly World is Nintendo’s next big Wii U game. Well, at least in Europe. Copies are now being sent out to the press, and the game’s file size has been revealed. Yoshi’s Woolly World requires 7,226 MB of space.
Another trio of Yoshi’s Woolly World videos
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
The Yoshi’s Woolly World clips haven’t stopped flowing in. We have another three videos, this time from Nintendo Insider. Each one can be watched below.
More: Yoshi's Woolly World
How to tell if you’re a squid with Nintendo’s new infographic
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Images, Random, Wii U | 10 Comments
Are you a squid? By using Nintendo’s new infographic, you should be able to determine the answer to that very important question! We’ve attached it above.