GetClose update due out on Thursday
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Via Twitter, Wombat Source has confirmed that GetClose’s new update is slated for Thursday.
There are several additions on the way, including the ability to play only on the GamePad. Players will also gain access to four new levels.
Here’s the official tweet confirming the imminent release of GetClose’s update:
Off-TV update and new levels will be available this Thursday! Keep an eye out for it! #GameDev #Nintendo #WiiU #eShop
— GetClose (@PlayGetClose) February 3, 2015
More: GetClose, indie, title update, Wombat Source
Capcom animates monsters in the Monster Hunter games by hand
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 2 Comments
Did you know that the monsters in Capcom’s Monster Hunter games feature animations that are done by hand? The only exceptions are certain cut-scenes where a small amount of motion capture is involved.. But for the most part, Monster Hunter 4 Ultimate director Kaname Fujioka informed Siliconera that “animators create monsters’ motions by hand as it requires more careful craftsmanship as they talk with the game designers.”
He said:
“For cutscenes, there are cases where we utilize motion capture techniques for monsters which might have similar skeletal structure to human beings such as the Palicoes. However, in most cases, our animators create monsters’ motions by hand as it requires more careful craftsmanship as they talk with the game designers. It’s very important that the motion and the game mechanics are properly intertwined for the gameplay. When we try to showcase a monster’s personality and expressions, we reference frameworks from real life beings and habitats to make them believable. We visit zoos and aquariums and also watch documentary films for reference material.”
It’s necessary for Capcom to nail the animation of monsters since the series is about pattern recognition. The way monsters react give players clues about how they should proceed.
“It’s important for us that players understand what kind of tactics they need to use. We give clues to players on how a monster may act based on its various expressions, and emotional and behavioural states (such as alarmed, enraged, exhausted, etc.) We plan for the monster’s behaviour first, so we keep in mind things such as distance between the player and the monster, logic behind the monster’s behaviours, and so on.”
More: Capcom, interview, Kaname Fujioka
Zelda: Majora’s Mask 3D gets first review
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 10 Comments
The first review of The Legend of Zelda: Majora’s Mask 3D has come out of Game Informer. The classic N64 title, now revitalized on 3DS, was very well received.
Editor Kyle Hilliard awarded Majora’s Mask 3D a 9.25 out of 10. In one surmising statement, Hilliard notes: “Even without being remade, Majora’s Mask stands as one of the most interesting and through-provoking entries. The experience has only been made better for the 3DS”.
New Theatrhythm Final Fantasy: Curtain Call DLC out now in Japan – Nier and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A new set of downloadable tracks have arrived for Japanese Theatrhythm Final Fantasy: Curtain Call players. As of today, the following songs can be purchased:
BMS Final Fantasy IX — “Vamo’ alla Flamenco”
BMS Sword of Mana 2 / Seiken Densetsu 3 — “Swivel”
BMS SaGa Frontier 2 — “Mi?gestalt”
BMS Chrono Trigger — “Frog’s Theme”
FMS Legend of Mana — “Ruined Sparkling City”
FMS NieR Gestalt/RepliCant — “Kainé/Salvation”
These tracks should be coming west on February 19.
The Next Penelope footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
More: indie, The Next Penelope
Super Mario 64 DS hack attempts to import Super Mario Sunshine levels
Posted on 9 years ago by Brian(@NE_Brian) in DS, Videos | 10 Comments
For two years, fans have been cooking up a new hack for Super Mario 64 DS in hopes of importing Super Mario Sunshine levels. The latest results can be seen in the video above. The project still has a ways to go before being completed, but progress made thus far is fairly impressive!
More: fan project, Super Mario 64 DS
Lost Heroes 2 promo #11
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Bandai Namco, Japan, Lost Heroes 2
Moon Chronicles – screenshots from the upcoming episodes
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots | 2 Comments
More: indie, Moon Chronicles, Renegade Kid
Capcom financial results: revenue down, net income up
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
Capcom posted its nine-month financial results today for the period ended December 31, 2014.
The company’s revenue decreased by 36 percent to ¥47.8 billion even with decent sales from Monster Hunter 4 Ultimate. One bright spot is that Capcom’s operating income rose by nearly 10 percent to ¥6.5 billion.
Specifically regarding Monster Hunter 4 Ultimate, Capcom says they were “largely in line with the plan”.
Starr Mazer Kickstarter gets Wii U and 3DS stretch goals
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
Last week, the developer behind Starr Mazer showed interest in bringing the game to Wii U and 3DS. That interest has been expressed on Starr Mazer’s Kickstarter, where there are now two stretch goals for Nintendo platforms.
Starr Mazer will be made for Wii U if funds reach $220,000. A 3DS version will be created assuming donations reach the $300,000 mark.
You can find more information about Starr Mazer on the Kickstarter page here. The game itself has raised $81,000 thus far out of the desired $160,000 total, and there are 18 days remaining.