Mario Maker details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– Tap and drag items around
– No limits on the amount of objects that can appear
– Can fill every grid tile with enemies, items, and obstacles
– Editor has little tricks
– Ex: pick up and shake a green Koopa Troopa and it will turn red
– Swap between the original and New Super Mario Bros. graphical styles
– Nothing changes but the visuals
– Can quickly switch between playing and editing
– Editor shows the last few second of Mario movement as ghosting
– Enemies will maintain their totem pole stature if you stack enemies
– Can add wings to the enemies
– This makes them hop
– Can place any of the enemies inside of pipes, which creates an auto-spawning pipe
– Enemies and objects also bounce off of the springboards
– The title screen looks like Mario Paint
– Can even tap on the “O” in Mario to make the mustachioed man pop out
– Dog undo icon also makes an appearance
– Mushrooms are the only power-up in the demo
– The block sometimes spits out a skinny mushroom, which would make the overalled hero tall, but skinny.
– Can create single standalone levels — no pipe travel
– Unclear how sharing will work
More: details roundup, Mario Maker
Off-screen Yoshi’s Woolly World footage
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Sonic Boom TV show trailer
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
More: SEGA, Sonic Boom
Nintendo Treehouse Live @ E3 – Splatoon
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Photos of Nintendo’s E3 2014 booth
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Original Bayonetta not included in Bayonetta 2’s digital release
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
This information comes from the Bayonetta 2 website…
* The retail version of Bayonetta 2 comes with the first Bayonetta game. Digital
downloads of Bayonetta 2 from Nintendo eShop do not include the first game.
More: Bayonetta, Bayonetta 2, Bee Tribe, Platinum Games
Nintendo Treehouse Live @ E3 – Captain Toad: Treasure Tracker (full video)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More Star Fox Wii U details and Miyamoto comments
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
– Uses the GamePad screen for a first-person cockpit view while displaying a third-person behind the Arwing-fighter view on the TV
– Can swap views
– Concept is to enable players to have independent control of where they fly and where they shoot
– The GamePad’s control sticks steer Fox’s fighter jet, but the GamePad’s gyro controls act more like a fighter pilot’s targeting visor and let players tilt the pad to “look” in any direction to shoot
– This means that the player will move wave the GamePad around to track targets if they so choose, instead of turning their Arwing to chase the targets down
“Before, in the N64 [game’s] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we’re able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you’re flying the ship but simultaneously aiming at a lot of different things in the level.”
– Visuals/art not final in E3 demo
– The cockpit view’s displays for speed and altitude and even the lines defining the shape of the glass canopy were simple enough to look like “programmer art”
– Audio clips based on dialogue from Star Fox 64
– First mode: simple arena combat
– Fox McCloud Arwing along with allies Slippy and Falco flying into a square-shaped arena level against dozens of enemy fighters and tanks
– Fly around using most of the standard suite of Star Fox moves… lasers, lock-on bombs, loop-de-loops, u-turns and, of course, barrel rolls
– Gyro controls
– Second mode: similar to first, but added Star Wolf for more intense dogfighting
– Third mode: set in and above several square blocks of a city, invincible Godzilla-like monster walking the streets as well as some destructible quadruped robots
– In this level, Fox flew a winged flying craft that behaved more like a helicopter with rotors in the wings allowing for hovering
– Press the right stick in would cause the craft to drop a robot that could shoot or drive
“when you first start to play, your initial reaction is, ‘Which screen should I be looking at it?’ But once you get used to looking back and forth between the two, you very quickly get used to it and you begin to feel that you can’t play without both screens.”
“We’re in an era when people have a limited amount of timeā¦ to play these long story-based games, so there will be a story for the game, but you’ll be able to choose the missions you want to play.”
– He said there will be arena-like missions and “valley” missions
– Supposedly on track for 2015 release
– Miyamoto himself said that he thought development could go quickly
“The game started off as an experiment and what we’re showing you here is in full development. We’re planning to complete the game in a year.”
– Nintendo is seeking development partners on it
“The way I design games is I start by experimenting with different aspects and play styles. Once we have that laid out and understood we go in and build the graphics [around it].”
“We’ve been working on a number of different games that use the GamePad as the focus of the gameplay. Among the games we were working on, this was one of them. But originally we weren’t targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation.”
Nintendo Treehouse Live @ E3 live stream
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Videos, Wii U | 0 comments
This will be going on for hours and hours, so be sure to watch!