Submit a news tip



3DS eShop

Shantae and the Pirate’s Curse is no longer just a 3DS title. WayForward has also revealed that the game will be released on 3DS.

On Wii U, Shantae and the Pirate’s Curse features HD artwork mixed with pixel-based sprites as well as off-TV play. Both versions incorporate touch-based inventory management system and a real-time map.

As for what’s new in Shantae and the Pirate’s Curse, WayForward’s Matt Bozon told Nintendo Life:

The biggest shift is the Pirate Weapons. This time out Shantae can’t use her dance magic, so she’s forced to learn new tricks in order to vanquish foes and overcome puzzles. The pirate theme isn’t just for story; each item can be used offensively and defensively. You can destroy obstacles with your Scimitar, but it’s also a weapon. Same goes for the Flintlock Pistol – it can hit switches but also blasts monsters at long range. It’s a pretty big departure from the creature transformations seen in the other games in the series. The quest flow is quite different too, with Shantae and Risky sailing together from one land to the next. There is a lot of freedom to explore in Pirate’s Curse. We also have a MAP in the game! It works like the maps in Super Metroid or Castlevania: Symphony of the Night, which was a popular request by fans. Last, the scope is a huge change from Risky’s Revenge. Pirate’s Curse is the size and scope of a traditional retail game. After working on it non-stop for a full two years, we didn’t want to skimp on the size. It’s more than twice the size of the previous game!

Shantae and the Pirate’s Curse now has a final launch window – Summer 2014.

Source

Co-op platformer Chariot from Canadian indie developer Frima Studios is coming to the Wii U eShop. The game is incredibly co-op centric, only 80% of the complete game is able to be completed in single player alone. Check out some footage below:

chariot-screen14008911251_0871625741_b

Source

This week’s Nintendo Downloads for Europe are as follows:

Wii U

My First Songs – €9.99/£8.99/CHF 14.00

Wii U VC

Super Punch-Out!! (SNES) – €7.99/£5.49/CHF 11.20
Soccer (NES) – €4.99/£3.49/CHF 7.00

3DS

Inazuma Eleven® GO: Light – €39.99/£34.99/CHF 51.90 (from June 13)
Inazuma Eleven® GO: Shadow  – €39.99/£34.99/CHF 51.90 (from June 13)
Atlantic Quest – €6.99/£5.99/CHF 8.99
AiRace Xeno – €2.49/£2.29/CHF 3.50

3DS VC

Mach Rider (NES) – €3.99/£3.59/CHF 5.60

Special Offers

Nintendo Pocket Football Club – €11.99 / £10.79 / CHF 16.80 (until June 19)
Football Up 3D – €1.74 / £1.49 / CHF 1.99 (until July 17)
2 Fast 4 Gnomz – €2.99 / £2.69 / CHF 4.20 (until July 3)
AiRace Speed – €2.99 / £2.69 / CHF 4.19 (until July 3)
Bit Boy!! ARCADE – €4.99 / £4.49 / CHF 7.00 (until July 3)

Permanent Price Drops

Assassin’s Creed IV Black Flag – €29.99 / £19.99 / CHF 39.99 – was €69.99 / £55.99 / CHF 92.35
Just Dance 2014 – €29.99 / £19.99 / CHF 39.99 – was €49.99 / £34.99 / CHF 65.95
Just Dance Kids 2014 – €19.99 / £15.99 / CHF 24.99 – was €39.99 / £29.99 / CHF 51.90
Puddle – €6.99 / £6.29 / CHF 9.80 – was €9.99 / £8.99 / CHF 14.00

 

Update: Back up and running!

The Wii U and 3DS have both been hit with technical issues. Nintendo says that the two digital stores began encountering issues at around 12:46 PM PT, and have been ongoing since.

A message posted on Nintendo’s network maintenance/network status page reads:

Due to technical difficulties, some online service features may be unavailable. We apologize for any inconvenience this may cause.

Source

Cave Story 3D came out way back in 2011, but the game was never made available digitally on the eShop. That will apparently be changing sometime in the future.

Nicalis’ Tyrone Rodriguez recently asked fans on Miiverse if they’d be interested in seeing a digital version of Cave Story 3D. Rodriguez followed up on the Cave Story community today, stating: “OK, let’s do it!” That seems clear enough to me!

Source

More Azure Striker Gunvolt have come in pertaining to three stages in the game. For the latest information, check out our summary below.

Mission: Inferno (Boss: Daytona)

– Asimov orders Gunvolt to conduct an attack on a Sumeragi chemical plant
– GV infiltrates a freight train to make his way to the destination
– While on board, he runs into a “Spider”
– This is a tenth-generation battle tank prototype developed by Sumeragi
– Gunvolt heads to the chemical plant after the Spider encounter
– Piled containers are destructible, and can be used strategically to make progress smoother
– Enemies in the area need to be defeated if an alarm is tripped
– Plasma lifters can be controlled with GV’s Lightning Ring
– Use it to avoid falling into lava and tripping alarms

Mission: Restless Spirits (Boss: Elise)

– Reports of a ghost appearing every night at a Sumeragi warehouse reach the ears of QUILL.
– Gino is investigation the situation and reports that the basement of the warehouse has turned into a completely alien environment
– Gunvolt is asked by Gino to investigate the underground facility
– Here he discovers the ruins of a laboratory
– This is where he runs into Elise, who has been left behind in the wreckage
– Locking onto devices and directing lightning at them causes the emergency power to come on and disable beam barriers
– Defeated zombies will spurt out bodily fluids that will reduce visibility
– GV’s Lightning Ring Shield offers some light in dark areas
– Locking onto light mechanisms and directing lightning at them will make things a lot brighter

Mission: The Flowers of Evil (Boss: Stratos)

– Sumeragi has a monopoly on a drug named S.E.E.D.
– S.E.E.D. was initially created to combat a mysterious illness called “jamming”
– It’s now being used to brainwash psychics
– S.E.E.D. is also used to keep Stratos’ powers in check
– Gunvolt encounters him while on a mission to destroy the laboratory containing the plan from which S.E.E.D. is extracted
– The flies produced by Stratos will indiscriminately attack friend and foe alike
– Need to fight the mid-stage boss ViVid on unstable platforms that disappear when touched by the Lightning Ring
– The creepers growing around the area are sensitive to GV’s Lightning Ring and will attack in its presence

Source

Image & Form should have news about the next SteamWorld game in the near future. CEO Brjánn Sigurgeirsson recently told CONSULGAMER that the project’s name will be revealed “quite soon”.

Sigurgeirsson also commented on why we’re not seeing SteamWorld Dig 2 next as opposed to a completely separate entry in the series. You can find all of his comments below.

I’m fortunate; I know what’s next for my team. Since December last year we’ve been working very hard on the next SteamWorld title. It’s not the next SteamWorld Dig game, it’s the next game that we’re putting out is in the SteamWorld universe. It’s the same type of characters that are the protagonists, they’re steam-driven robots, but the setting and the gameplay will be very different from SteamWorld Dig. The reason why we’re doing that instead of making SteamWorld Dig 2 is that we think that this game that we’re working on is just so much more excellent a game than I think we could make of SteamWorld Dig 2. Dig 2 will be fantastic as well, it will be bigger in every direction compared to Dig, and it has to be, since the only gripe that people have with SteamWorld Dig is that it’s kind of on the short side, but in between, before SteamWorld Dig 2 we are making this fantastic game, which is called SteamWorld “something,” we are going to announce the name quite soon, and we will keep you in the loop on that of course.

Source


Manage Cookie Settings