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Capcom posted its nine-month financial results today for the period ended December 31, 2014.

The company’s revenue decreased by 36 percent to ¥47.8 billion even with decent sales from Monster Hunter 4 Ultimate. One bright spot is that Capcom’s operating income rose by nearly 10 percent to ¥6.5 billion.

Specifically regarding Monster Hunter 4 Ultimate, Capcom says they were “largely in line with the plan”.

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Last night’s 3DS firmware was more than just a simple stability update. We’re hearing that Nintendo made a change to the “ARM9 binary” in order to add a new layer of encryption.

With the increased security, Nintendo seems to be attempting to crack down on the Gateway flashcard. Owners of the device are now unable to run multiple ROMS from the same SD card.

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This week’s Famitsu review scores are as follows:

Samurai Warriors 4-II (PS4/PS3/PSV) – 9/9/9/9
Lords of the Fallen (PS4) – 8/9/8/7
Hyakka Yakou (PSV) – 8/8/7/7
Ukiyo no Shish (PSV) – 7/7/8/7
Wooden Sen’Sey (Wii U) – 6/7/8/8
Another World: 20th Anniversary Edition (Wii U/3DS) – 7/7/8/6
The Seven Deadly Sins: Unjust Sin (3DS) – 7/7/7/7
Daitoshokan no Hitsujikai Library Party (PSV) – 7/7/7/7

In the latest Weekly Famitsu, Masaya Games has announced they will be releasing a new Langrisser for the 3DS this summer.

It has been fifteen years since this particular series has seen a new release.

Character design for the game will be done by Hiroshi Kaieda.

This game will take place in a world flooded with water and the story follows a young man who bears the legendary sword Excalibur on a quest to be reunited with a childhood friend  and must cross an empire’s army to do so.

This game could look particularly different from previous titles as thier seems to be hints that instead of the fantasy-style of the other games in the series, this one might have a more futuristic look and feel as well as a steampunk elements.

More details are sure to be released soon as we near the release date of this game.

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Hello everyone, here’s another podcast! All of your votes have been tallied on to put together the definitive list of the top ten game soundtracks (on Nintendo platforms) from 2014. In this almost two-hour podcast you can expect to hear excerpts from all of the soundtracks that made the list with commentary from myself and those who sent in their thoughts. Thank you to everyone who helped make this feature possible and sorry about the delay.

Unlike last year’s show, it’s now available in video podcast form on Youtube (note: podcast may not contain moving images):

If you want the audio version to stick on your MP3 player or whatever, you can download it here. And if you really want to spoil yourself, the results and and a full track list (with timestamps!) can be found over the break:

Over the past few months, it’s been made clear that the localization team behind Monster Hunter 4 Ultimate had a fairly notable impact on the game’s release. Little suggestions were proposed here and there to improve the overall experience.

Capcom detailed some of these in a new localization blog post today. Thanks to suggestions proposed from the overseas side of the company, we get to see things like the “Instant” text speed, the ability to toggle your partner’s Palico conversation on and off during multiplayer, and the option to turn off a portion of the tutorial messages.

Before we start talking about monsters, I want to write about a couple of nifty features that were introduced into the Japanese version of Monster Hunter 4 Ultimate and of course, are intact for the Western version. The first is an option to change the dialogue text speed from Normal to Instant. If you’ve played a Monster Hunter game before, you know that the text displays one letter at a time and while some players are okay with this, some players are pretty quick readers, so switching the option to Instant will display the dialogue all at once, allowing you to get through the conversation quickly.

Head past the break due to Twitch auto-play!


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