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The 3DS has featured two notification icons on the Home Menu since launch. When receiving a StreetPass hit, a green circle appears. Meanwhile, the arrival of new SpotPass content is associated with a circle dot.

The recent introduction of themes brings a new color into the fray. It appears that Nintendo will be keeping users informed about new themes with the pink icon.

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3DS themes have now arrived in Japan, and Nintendo has uploaded videos showing off every single one. We’ve only posted a single video above, but you can find another 46 over on Nintendo’s Japanese YouTube page.

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The 46th issue of Shueisha’s Weekly Young Jump magazine is announcing that Yu Sausuga and Kenichi Tachibana’s manga Terraformars manga has inspired a new 3DS game that will be releasing in Japan next spring.
FuRyu (Unchained Blades, Exstetra, Hamatora: Look at Smoking World, To Love-Ru Darkness: Battle Ecstasy, The Legend of Legacy) will be developing the tittle under the name Terraformars: Akaki Hoshi no Gekit? (Fierce Battle on the Crimson Planet).
In the game control Sh?kichi and the other humans as they fight the Terraformar swarms on Mars.
The game will cost 5,980 yen (approximately $55 USD).

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Images from this month’s CoroCoro have now emerged showing the new Mega Evolutions for Pokemon Omega Ruby/Alpha Sapphire. We get a look at Mega Beedrill, Mega Pidgeot, Mega Latios and Mega Latias.

CoroCoro also shares the following details:

– Mega Pidgeot is Normal/Flying-type with the ability No Guard
– Mega Beedrill is Bug/Poison-type with the ability Adaptability
– Can fly on Mega Latios and Latias in the overworld and find Pokémon such as Reshiram, Zekrom, Dialga & Palkia in the sky
– Latios is exclusive to Omega Ruby and Latias is exclusive to Alpha Sapphire
– The Eon Ticket is said to return through a special distribution
– The Legendary Pokémon are found on islands that can only be found through areas on the sky
– You access the sky through the Eon Flute item

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Details from this month’s issue of CoroCoro have started to leak. While we don’t have images just yet, the magazine reveals Mega Latios, Latias, Beedrill and Pidgeot for Pokemon Omega Ruby/Alpha Sapphire. We’ll bring you the scans once they emerge.

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Have you ever heard of something called the “Desire Sensor”? Those who have played the Monster Hunter titles have speculated about the sensor, which is programming within the games that can detect which loot players are searching for. The loot in question is then automatically made more difficult to find in order to keep gamers playing.

But no: there is no Desire Sensor in Monster Hunter. Series producer Ryozo Tsujimoto confirmed to Siliconera that this “feature” does not exist.

Tsujimoto said:

“You should probably wear gloves when you play. Try not to sweat, because it’s sensing your nervousness from the sweat on your hands. To be honest, that’s something that’s a popular urban legend. We actually hear that a lot, but it’s just a form of confirmation bias. When you’re looking for something specific, it feels like you never come across it. I myself experience that while playing—we’re all on an even playing field.”

“That (Desire Sensor) is absolutely not a thing. What people are seeing is just confirmation bias.”

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Monster Hunter is a pretty big deal in Japan. So it should come as no surprise that the series’ latest entry, Monster Hunter 4 Ultimate, has experienced extremely high pre-order numbers.

Media Create states in its latest report that there are 811,000 reservations for the 3DS title. Sales will probably surpass 900,000 units during release week, the sales tracker says.

Despite Monster Hunter 4 Ultimate’s high expectations, it’s unlikely to match last year’s launch of the original game as Media Create reminds us that the initial Monster Hunter 4 release saw 1,177,000 pre-orders. But if one takes into account that the first game sold through nearly it’s entire initial shipment, Ultimate may still match it on average if the initial shipment is adequate and supplies last.

Super Smash Bros. for Wii U and 3DS contain a few “clone characters” like previous entries in the series. In his latest Famitsu column, director Masahiro Sakurai explains how they were decided.

Sakurai started out with the following:

There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.


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