Another round of Code Name: S.T.E.A.M footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Nintendo Treehouse Live @ E3 – Code Name: S.T.E.A.M
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
YouTube is FINALLY nearly done processing the first Code Name: S.T.E.A.M video from earlier today. We now have both demos in this post.
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Code Name: S.T.E.A.M gameplay demo
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Nintendo on Amiibo – standard Mario figure line likely, will extend into future platforms, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 2 Comments
Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…
IGN: What are some high level applications for that you both have in mind for amiibo?
Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.
To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.
When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”
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Aonuma says he hears the fans about revisiting Zelda: Majora’s Mask
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 19 Comments
Check out this exchange between Kotaku and Zelda producer Eiji Aonuma about The Legend of Zelda: Majora’s Mask…
Schreier: I have to ask… I asked readers what questions I should ask you, and the number one question was that you’ve hinted so many times about a new Majora’s Mask or a Majora’s Mask remake for the 3DS—will we ever see that?
Aonuma: I do know that fans want to see Majora’s Mask. I’ve heard that voice, it’s very, very strong, and I’m always listening, is what I would say.
Schreier: I think people reacted to the teaser in A Link Between Worlds, the mask in the house. People saw that and thought it was a hint for the future, so that’s why people are excited about that.
Aonuma: Maybe I was toying with them a little. (laughter) I’m doing everything I can. I hear the voices of the fans. There are so many out there. It’s very loud, and just to acknowledge the fact that the need, the want is out there, I put that in there.
A look at all character taunts in Super Smash Bros. for Wii U/3DS
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Video: Pokemon at E3 2014
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Story of Seasons dev on the theme of life and death
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
This information comes from head of development Yoshifumi Hashimoto…
“[The original Harvest Moon] released at a time when games were all about battles and monsters, and we made a game about being a farmer, but not a farmer with a tractor,” he said. “You took care of things with your bare hands. If you didn’t take care of your animals, they would die. Initially, we received complaints from parents who said the game was too dark. But this whole game is about a farmer’s life. I want people to experience what life is like.”
– Hashimoto doesn’t see a game like Story of Seasons or any of the Harvest Moon titles forcing a message onto players
– He believes the actions and consequences in the game make it easier for players to understand life and death
– He said he recently heard on Japanese radio of a kid whose pet died, and who explained to his parents that the pet had “run out of batteries”
– He hopes Story of Seasons helps younger players understand that the world is a bit more complex than that
“Death is a touchy subject to talk about. But it’s one of the things I’m really proud of doing in my games. I was thinking of what kind of life I could have the user experience … I wanted to make it easier for players to understand life and death.”