Story of Seasons dev on the theme of life and death
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
This information comes from head of development Yoshifumi Hashimoto…
“[The original Harvest Moon] released at a time when games were all about battles and monsters, and we made a game about being a farmer, but not a farmer with a tractor,” he said. “You took care of things with your bare hands. If you didn’t take care of your animals, they would die. Initially, we received complaints from parents who said the game was too dark. But this whole game is about a farmer’s life. I want people to experience what life is like.”
– Hashimoto doesn’t see a game like Story of Seasons or any of the Harvest Moon titles forcing a message onto players
– He believes the actions and consequences in the game make it easier for players to understand life and death
– He said he recently heard on Japanese radio of a kid whose pet died, and who explained to his parents that the pet had “run out of batteries”
– He hopes Story of Seasons helps younger players understand that the world is a bit more complex than that
“Death is a touchy subject to talk about. But it’s one of the things I’m really proud of doing in my games. I was thinking of what kind of life I could have the user experience … I wanted to make it easier for players to understand life and death.”
Nintendo Treehouse Live @ E3 – Super Smash Bros. for 3DS round 2
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Video: “Super Smash Bros. People’s Challenger Faceoff Recap”
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Nintendo Treehouse Live @ E3 live stream (day 3)
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Note: we’ll keep this at the top of the page throughout the day. Normal updates are posted below.
The stream will begin at 12:30 PM ET / 9:30 AM PT.
Off-screen footage roundup (6/12/14)
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Nintendo sending out Hisashi Nogami’s Mii to 3DS owners
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Hello Nogami! #Nintendo #3DS pic.twitter.com/zui5kCr42u
— Peachi3 (@Peachibon) June 12, 2014