Nintendo maintenance schedule – July 11, 2021
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Nintendo has scheduled a little bit of maintenance for the coming week. There’s nothing planned for Switch at present (at least in terms of what’s been announced in advance), but there is one session lined up for Wii U and 3DS.
Here’s the full schedule:
More: maintenance
Famitsu sales (6/28/21 – 7/4/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (6/21/21 – 6/27/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (6/14/21 – 6/20/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (6/7/21 – 6/13/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (5/31/21 – 6/6/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (5/24/21 – 5/30/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Nintendo maintenance schedule – May 30, 2021
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo is planning maintenance towards the middle of next week, though only Wii U and 3DS will be impacted. Logging in with Nintendo Network ID will be unavailable for several hours.
The full maintenance schedule is currently as follows:
More: maintenance
Famitsu sales (5/17/21 – 5/23/21)
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Giles Goddard discusses portals feature in early Zelda: Ocarina of Time development
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Giles Goddard had quite the career at Nintendo. He joined the company at an early age, and one of his first major projects was Star Fox – before moving on to the likes of Super Mario 64 and The Legend of Zelda: Ocarina of Time.
In an interview with MinnMax, Goddard opened up about working on Ocarina of Time, before there was even a proper game in place. He had a large role in the tech demo that first debuted at Space World (Shoshinkai). Goddard was also involved in R&D for Zelda on the N64 while the project was still in its initial development phase.