Metroid Prime 1-3: A Visual Retrospective art book revealed
Posted on 3 weeks ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch, Wii | 0 comments
November 25: Metroid Prime 1-3: A Visual Retrospective, a new collaboration between Piggyback and Nintendo, has been revealed.
The art book will cover the first three games in the series. Fans can expect a celebration of the franchise’s art “with exclusive insights from the game developers.” The hardcover book spans over 200 pages. Interestingly, this is Piggyback’s first art book.
Nintendo Museum has unseen hardware prototypes on display
Posted on 2 months ago by Brian(@NE_Brian) in DS, GameCube, GBA, General Nintendo, News, Wii, Wii U | 0 comments
In what has come as a surprise to many, a number of hardware prototypes were added to the Nintendo Museum just days before the official opening date.
One of the key complaints brought up with the location prior to its opening was that based on what was shown in the Direct and to the press, Nintendo didn’t delve much into its history here. However, this has been rectified a bit. Now that the museum has just started to open, fans have discovered that many prototypes are on display, including the earlier times with the Super Famicom and Virtual Boy, extending into the Wii U era. Some have been shown publicly before, but many have not.
More: Nintendo Museum, top
Suda51 wants to make a Killer7 Complete Edition, then a sequel
Posted on 4 months ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Killer7 director Suda51 has interest in revisiting the game with both a Complete Edition and a sequel.
That news comes from a Grasshopper Direct presentation, which largely focused on the upcoming launch of Shadows of the Damned: Hella Remastered. Suda51 was present alongside Shinji Mikami, who also worked on Killer7.
Here’s what the two said during the event:
More: Capcom, Grasshopper Manufacture, Killer7, top
Shadow the Hedgehog was originally planned to be rated M with lots of f-bombs
Posted on 6 months ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Shadow the Hedgehog was a more serious and mature take on the Sonic series, but it turns out that SEGA originally had plans to take things even further with an M-rated classification.
That news comes from Jason Griffith, who voiced the character in the GameCube game. Griffith was looking back on the role in an interview with GameLuster.
More: SEGA, Shadow the Hedgehog, top
Sakurai cut Dolby Surround audio from Kirby Air Ride to avoid making players wait on the logo screen
Posted on 7 months ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Kirby Air Ride almost supported Dolby Surround audio. That’s according to Masahiro Sakurai, the game’s director.
Sakurai was speaking about the game during a live stream with Bayonetta creator Hideki Kamiya. The two participated in a live discussion event hosted by Hamster Corporation. Sakurai’s comments came about while discussing how he’d like publishers to improve the waiting time before each game begins.
More: Kirby Air Ride, Masahiro Sakurai, top
10 of the best Kirby games ever made
Posted on 7 months ago by Ethan in Features, GameCube | 0 comments
While we wait for his next adventure, we’ve compiled a list of the ten best Kirby games of all time. As always, don’t take this list as pure fact – it’s always just opinion, and if you have your own thoughts on which games should be ranked where, feel free to tell us in the comments down below.
Kirby’s been on more than a handful of adventures. There are over 30 different games to choose from, and each one has its own unique story and gameplay loop. It stands to reason, then, that a few of these games are better than others. We haven’t seen or heard anything from Kirby in 2024 – and even then, the past few years have been great for the pink puffball.
Masahiro Sakurai wanted Nintendo to include a scroll wheel on the GameCube controller
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Random | 0 comments
Masahiro Sakurai posted his latest YouTube video today, and includes an interesting tidbit of information that he wanted a scroll wheel on the GameCube controller when the hardware was being developed.
Sakurai said he was allowed to give input – which makes sense given his close relationship with the company thanks to the Super Smash Bros. series. As explained in his proposal for Melee, the scroll wheel – or jog dial – “is a knob that you can turn either up or down, and it also functions as a switch if you press it in.” The idea here is that players would more quickly make menu selections and it’d allow for smooth camera movement.
More: Masahiro Sakurai
Hideki Kamiya again mentions interest in working with Viewtiful Joe, Okami
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Switch, Wii | 0 comments
Hideki Kamiya has again expressed interest in working on Viewtiful Joe as well as Okami. Kamiya – who recently left PlatinumGames and was director on both projects – made a few brief remarks about both IPs in a new video published on his YouTube channel today.
As for Viewtiful Joe, Kamiya said that he “actually had the story for a third Viewtiful Joe all thought out.” He also feels that he left Okami “unfinished”.
More: Capcom, Okami, top, Viewtiful Joe
Retro Studios made Portal-esque Wii pitch “Adept”, details on scrapped “The Blob Game” for DS
Posted on 1 year ago by Brian(@NE_Brian) in DS, GameCube, News, Wii | 0 comments
Thanks to Did You Know Gaming, we have insight into a couple of short-lived Retro Studios projects – specifically Adept and “The Blob Game”.
Adept was playable in a rough state, but was ultimately just a pitch that Nintendo turned out. It was running in the Metroid Prime 3 engine and was intended to show off mechanics. In late 2007 and into early 2008, Retro was working on Adept that took inspiration from Portal while evolving on the premise – primarily by introducing combat.
More: Retro Studios, top
Video: Paper Mario: The Thousand-Year Door Switch vs. GameCube graphics comparison
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, Switch, Videos | 0 comments
Paper Mario: The Thousand-Year Door is returning on Switch next year, and a new graphics comparison video shows how it stacks up to the original.
The first thing you’ll notice is that Nintendo has updated some assets. Textures have been enhanced for the HD era. Geometry has increased as well, which is something you can notice with certain objects like the trees. It doesn’t end there though, as with animations, some are brand new while others were updated. Other adjustments are improvements relate to the lighting, 16:9 aspect ratio (instead of 4:3), and more.