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Kameo: Elements of Power wasn’t always planned as an Xbox 360 title. Rare was initially making the project for the GameCube alongside the likes of Donkey Kong Racing.

In the end, Microsoft ended up purchasing Rare, and Kameo was moved to the Xbox (ultimately the Xbox 360). But you may be interested to hear that the GameCube release, while “quite a different game” on the platform, “was quite far along.”

Former Rare staffer Phil Tossell said on Twitter:


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Nintendo finally confirmed Princess Zelda for the new Smash Bros. games today. How does her model compare to previous entries? You can find out by checking out the comparison above.

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Asa Butterfield, the star of Ender’s Game, has quite a bit of experience with Nintendo gaming.

Butterfield told EDGE this month that he played Zelda: Wind Waker and Mario Kart: Double Dash on the GameCube. Wind Waker HD is what’s motivating him to pick up a Wii U, he said.

Butterfield’s comments in full:

My brother and I would play Driver and Metal Gear Solid on PS1, but the first console I had myself was a GameCube. I’d play The Legend of Zelda: The Wind Waker and Mario Kart: Double Dash for hours. The HD version of Wind Waker is what makes me want to get a Wii U.

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Rare was originally developing Dinosaur Planet for the N64. However, the project was cancelled, and ultimately saw a complete transformation. The final game ended up as Star Fox Adventures for the GameCube.

Former Rare staffer Phil Tossell spoke about what the studio initially had in store for Dinosaur Planet while speaking with Retro Gamer this month. Tossell revealed that the project “was supposed to be a hybrid of Diddy Kong Racing and an adventure game.”

“Actually, it was supposed to be a hybrid of Diddy Kong Racing and an adventure game. Every level would have some kind of track in it and a race as part of the story. It took a while to settle down…”

One reason why Dinosaur Planet turned into a Star Fox title was because of Shigeru Miyamoto’s feeling that some of the characters between the two were similar in appearance. To say the least, Rare welcomed the opportunity to work on one of Nintendo’s legendary franchises.

“It seemed like a no-brainer. They’re offering this great character from this great franchise! I was attached to Dinosaur Planet but I love the original Star Fox. Our only concerns were how we could fit it into this game we have.”

Thanks to joclo for the tip.

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Today is the anniversary for not one, but two pieces of Nintendo hardware. GameCube launched on November 18 in the states. The Wii U was released one year ago today in North America as well. Congratulations to both!

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Wondering who directed The Legend of Zelda: A Link Between Worlds? That would be Hiromasa Shikata.

Shikata has worked on a bunch of Nintendo titles in the past – some of which may surprise you.

Shikata began making the backgrounds and fields of Zelda games, including Ocarina of Time, Majora’s Mask, and Wind Waker. You may be interested to learn that he created the design of the Kakariko Village windmill in Ocarina of Time and a great deal of Wind Waker’s Forsaken Fortress. Shikata also helped out with Twilight Princess as an assistant director and was a lead planner on Spirit Tracks.

Shikata also contributed to the first Pikmin, Geist, and Nintendo Land before eventually moving on to A Link Between Worlds.

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GameSpot has put up a new article/interview with Zelda producer Eiji Aonuma. Topics include Toon Link, cel-shading technology, budgets, and more. You can find the Q&A rundown after the break.

It’s no secret that Beyond Good & Evil did not perform up to Ubisoft’s expectations. While the game was met with a great reception from critics, it wasn’t a financial hit.

The fact that Beyond Good & Evil was essentially a commercial failure still causes Ubisoft to be cautious today. According to Child of Light creative director Patrick Plourde, the publisher was hesitant to move forward the project.

Plourde told GamesIndustry:

“If the game is a missed opportunity, then it’s going to be a missed opportunity for years. Even when I pitched Child of Light, they mentioned Beyond Good & Evil. They said ‘Beyond Good & Evil was not a success, and we made that mistake once.’ And it’s like, yeah, but it’s 10 years ago… If somebody tries something and fails, there are going to be repercussions for other people. For me it would be a shame if that happens. I don’t think people are malevolent or evil about that. It’s just if it fails, they’re going to be careful greenlighting other projects like that.”

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