Submit a news tip



GameCube

Natsume community manager “CeeCee” commented on the publisher’s plans for Virtual Console in the future.

As of late, Natsume has been receiving quite a few fan questions/requests to re-release Game Boy Advance and GameCube titles. Doing so, however, isn’t so simple.

CeeCee explained that when it comes to GBA, this is something the Virtual Console doesn’t support. But interestingly, Nintendo is apparently “working on this” and Natsume “look[s] forward to the day it’s possible.”

Regarding yesterday’s announcement of DS support on Wii U, CeeCee said, “it’s an exciting time, and we’ll be reviewing our DS catalogue for potential titles.”

Kameo: Elements of Power wasn’t always planned as an Xbox 360 title. Rare was initially making the project for the GameCube alongside the likes of Donkey Kong Racing.

In the end, Microsoft ended up purchasing Rare, and Kameo was moved to the Xbox (ultimately the Xbox 360). But you may be interested to hear that the GameCube release, while “quite a different game” on the platform, “was quite far along.”

Former Rare staffer Phil Tossell said on Twitter:


Source

Nintendo finally confirmed Princess Zelda for the new Smash Bros. games today. How does her model compare to previous entries? You can find out by checking out the comparison above.

Source

Asa Butterfield, the star of Ender’s Game, has quite a bit of experience with Nintendo gaming.

Butterfield told EDGE this month that he played Zelda: Wind Waker and Mario Kart: Double Dash on the GameCube. Wind Waker HD is what’s motivating him to pick up a Wii U, he said.

Butterfield’s comments in full:

My brother and I would play Driver and Metal Gear Solid on PS1, but the first console I had myself was a GameCube. I’d play The Legend of Zelda: The Wind Waker and Mario Kart: Double Dash for hours. The HD version of Wind Waker is what makes me want to get a Wii U.

Source

Rare was originally developing Dinosaur Planet for the N64. However, the project was cancelled, and ultimately saw a complete transformation. The final game ended up as Star Fox Adventures for the GameCube.

Former Rare staffer Phil Tossell spoke about what the studio initially had in store for Dinosaur Planet while speaking with Retro Gamer this month. Tossell revealed that the project “was supposed to be a hybrid of Diddy Kong Racing and an adventure game.”

“Actually, it was supposed to be a hybrid of Diddy Kong Racing and an adventure game. Every level would have some kind of track in it and a race as part of the story. It took a while to settle down…”

One reason why Dinosaur Planet turned into a Star Fox title was because of Shigeru Miyamoto’s feeling that some of the characters between the two were similar in appearance. To say the least, Rare welcomed the opportunity to work on one of Nintendo’s legendary franchises.

“It seemed like a no-brainer. They’re offering this great character from this great franchise! I was attached to Dinosaur Planet but I love the original Star Fox. Our only concerns were how we could fit it into this game we have.”

Thanks to joclo for the tip.

Image via

Today is the anniversary for not one, but two pieces of Nintendo hardware. GameCube launched on November 18 in the states. The Wii U was released one year ago today in North America as well. Congratulations to both!

Image via

More:

Wondering who directed The Legend of Zelda: A Link Between Worlds? That would be Hiromasa Shikata.

Shikata has worked on a bunch of Nintendo titles in the past – some of which may surprise you.

Shikata began making the backgrounds and fields of Zelda games, including Ocarina of Time, Majora’s Mask, and Wind Waker. You may be interested to learn that he created the design of the Kakariko Village windmill in Ocarina of Time and a great deal of Wind Waker’s Forsaken Fortress. Shikata also helped out with Twilight Princess as an assistant director and was a lead planner on Spirit Tracks.

Shikata also contributed to the first Pikmin, Geist, and Nintendo Land before eventually moving on to A Link Between Worlds.

Source

GameSpot has put up a new article/interview with Zelda producer Eiji Aonuma. Topics include Toon Link, cel-shading technology, budgets, and more. You can find the Q&A rundown after the break.


Manage Cookie Settings