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GameSpot has shared a few new minutes of footage from Wonder Boy: The Dragon’s Trap, which is lined up for Switch. We’ve posted the video below.

Matt Thorson has announced that his new game Celeste is heading to Switch sometime this year. Thorson was also behind the critically acclaimed indie game TowerFall.

The news was just shared on his personal Twitter page:


As for Celeste, it’s a new platformer about climbing a mountain. The game packs in over 250 stages featuring a wide variety of environments, including an abandoned city, ancient ruins, cliff sides, and a haunted resort. Some “quirky” characters will be encountered along the way.

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It’s been a long road for Heart Forth, Alicia. Originally funded on Kickstarter in April 2014, development still continues today.

The team has plenty of months remaining before work on Heart Forth, Alicia wraps up. Despite that, the Wii U version hasn’t been cancelled. A Switch version also appears to be under consideration based on the game’s latest Kickstarter update.

The update states:

“The game now runs at a 16:9 aspect ratio instead of 15:9. When we went widescreen, we initially chose 15:9 to accommodate the 3DS’ resolution, but seeing that we didn’t reach the stretch goal and that the Nintendo Switch is coming out next month, we feel more inclined to set our sights on the Switch for an eventual port. The Wii U port is coming out as promised, so no changes there.”

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Famitsu has published an online preview for Voez, a soon-to-be-released rhythm game for the Japanese Switch eShop. Find the latest details and screenshots below, courtesy of Gematsu.

– During the game’s music parts, the screen is spread out into several lanes
– You’ll see diamond-shaped note icons falling from the top of the screen
– Build up your score by tapping, holding, and swiping on the notes as they overlap the bar at the bottom of the screen
– The lanes fluctuate and move left and right depending on the song, so you can enjoy the game visually as well
– Over 100 songs across all genres from both Japanese and Taiwanese creators
– Song difficulties range from Easy to Hard to Special
– Whether you’re a seasoned rhythm game player or not good at rhythm games at all, you can play the game at your own level

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Casual Bit Games has been working on Battle Princess Madelyn for quite some time. The action-adventure platformer still has a few months of development to go, but the upcoming title – inspired by the likes of Ghouls N’ Ghosts and Wonder Boy 3: The Dragon’s Trap – is now confirmed for Switch and Wii U.

Battle Princess Madelyn has ten levels, comprised of five stages each (and “some that are cunningly hidden). It includes replayable areas, “with many to unlock as each surprise heralds new challenges – as well as weapons and enemies.” All types of players can enjoy the game thanks to self-adjusting difficulty.

Regarding presentation, a professional children’s author is on board with hand drawn artwork bringing the game to life. John McCarthy of Nintendo Quest fame will be providing orchestrated audio while a retro style FM/PCM arcade style soundtrack will be present thanks to Gryzor87.

See what Battle Princess Madelyn is all about in the video below. The game should be finished by late 2017.

Source: Casual Bit Games PR

As was recently announced, Ultimate Chicken Horse is heading to consoles. That thankfully includes Switch. We have Nintendo to thank for it happening (at least partially), since the game’s developer says the big N “pushed pretty hard” for it to happen.

In an interview with Just Pause, Clever Endeavour Games CEO Richard Atlas said:

“The Switch has been an obvious choice for UCH (Ultimate Chicken Horse) since we started hearing rumors of it as the NX. Nintendo is traditionally quite closed about information and working with indies, but they’re doing a better job now and have pushed pretty hard for us to come out on Switch. Now that the information about the console is public, it’s easy to tell why the game is perfect for a party system like theirs.”

Ultimate Chicken Horse should be on Switch this summer if all goes well.

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Rime developers Tequila Works recently spoke about their game with Wccftech.com. We’ve picked out some of the more relevant pieces of new information and collected them below.

On the length and replayability of the game:

(Kevin Sardà – Lead Designer) The duration of the game will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps. If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range , but it could take a couple hours fewer or a couple hours more. As for replayability, the story of RiME has a very well defined ending, which everybody will experience when they finish the game, but there is a good chance players might miss several secrets and collectibles in their first playthrough, and those items are not there as mere cosmetic additions or to artificially increase the time you spend in the game, but they offer deeper understanding about the story. We expect a good deal of players will revisit the island in order to get the whole picture!

IGN has posted footage of Yooka-Laylee’s Kartos Karting, one of the 3D platformer’s various multiplayer games. View the video below.

Villa Gorilla has announced Yoku’s Island Express, “an open world/metroidvania-style pinball adventure”. The game is planned for Switch and other platforms.

Yoku’s Island Express kicks off as Yoku the dung beetle arrives on the beach of Mokumana Island as the new postman. However, the ancient island God is trapped in a restless sleep and the islanders are being forced to deal with quakes and storms brought forth by its nightmares. In the game, which mixes platform navigation with pinball mechanics across a large open world, you’ll “soar through the air, vacuum explosive snails, fight a Screetch, feed starving lemurs, discover the mystery of the Fruit Altar, wake an old god, and hopefully help tiny Yoku rebuild the island post-office.”

Here’s a rundown of features:

– Genre combining open world pinballing
– Unique beautifully handpainted artwork
– An island filled with unique creatures, both big and small
– Action-packed nonlinear gameplay that awards exploration

You can watch a trailer for Yoku’s Island Express below. The project is quite far off as it won’t be ready until Winter 2017 / 2018.

Source: Villa Gorilla PR

We recently fired off some questions to Tomorrow Corporation’s Kyle Gabler in hopes of learning a bit more about World of Goo, Little Inferno, and Human Resource Machine on Switch. What we didn’t expect were incredibly entertaining replies, making for one of our zaniest interviews yet.

We did ask Tomorrow Corporation about its initial slate of Switch titles. Additionally, Gabler teased future projects. Two are on the way, one of which is the biggest game yet from Tomorrow Corporation.

You can read our full interview with Tomorrow Corporation below.


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