Zelda featured on the E3 2016 badge lanyard
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 117 Comments
The E3 2016 badge lanyard features none other than Zelda. One side includes art from the upcoming Wii U / NX game while the other has Link from previous entries. We have a look at the full lanyard in this post – see above and below.
Indie developer Zocklabs is hard at work on a new project titled “Riverside”. We can’t say that we know much about it, but the game seems to emphasize creating textures to change the world.
Here’s an early look:
Riverside is planned for both NX and Oculus Rift.
Rocket League dev would consider the game for NX
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
Rocket League has been a bit hit on multiple platforms since its release last year. However, it’s yet to grace any Nintendo console. Wii U is probably out of the question at this point, but NX could be a possibility.
GamingBolt spoke with Psyonix’s Jeremy Dunham about the possibility of Rocket League ending up on the new console. Dunham shared the following on that topic:
Well, the answer to that would be identical to whether or not we would support a hypothetical PS4K. It is certainly something we would consider. We consider all platforms, and whether or not they would make sense for Rocket League, whether or not they fit our timelines, whether or not we can afford to make our games on them. Every new brand new platform you work on, that is development time you take away from adding features to the existing versions of the game, for a version that the public isn’t even playing yet. So these are all considerations we have to make when we bring up new platforms.
But the answer to whether or not we would do it is identical to the hypothetical PS4K- and that is, could we do it? Should we do it? And does the community want us to do it? Those are all things we have to consider, and if the answers are positive, then we would. Now whether or not it would have cross platform multiplayer, our goal for any version of Rocket League going in is to make it cross network, no matter where you are. So really, it would be a matter of understanding our limitations, what they might or might not be in that situation. So in general we would always try to make it work- whether or not we would in this case would depend on whether or not we develop for the platform in the first place, and then whether or not it would be possible.
Thanks to the Jake for the tip.
Some developers still unsure about what’s going on with NX
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 86 Comments
At this point, there are definitely companies out there who have NX dev kits. There are some others though who still haven’t heard much from Nintendo.
Take these two comments from Skylanders developer Toys for Bob for example:
“We haven’t heard any news from Nintendo, so we don’t have any announcements.” – Paul Yan, Toys for Bob’s associate creative director
“I don’t know what [the NX] is. (Nintendo keeps a) very, very, very, very, very tight lid on everything.” – Lou Studdert, associate producer at Toys for Bob
Cube Creator 3D’s Japanese sales gave Big John Games a big boost
Big John Games was close to ending development on video games last summer. But thanks to the success of Cube Creator 3D – notably in Japan – the company is now on the rebound. It’s the eighth best-selling 3DS eShop title in Japan, and it sold ten times as many copies as it had in America.
Thanks to Cube Creator 3D, Big John Games is now able to fund its own projects. The studio is starting out with “Racer Creator” which seems like it will end up on 3DS as well.
Interestingly, Big John Games and Arc System Works – who published Cube Creator 3D in Japan – were invited to a meeting with Nintendo to talk about upcoming projects/partnerships. Big John Games may end up receiving early access to NX as a result. While they wait on a development kit, the company is still working on 3DS, so it’d make sense for Racer Creator to be on that platform.
NX included in Unity Collaborate beta signup
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Over on the Unity Collaborate beta signup page, visitors have noticed that NX is included as one of the available platforms. It doesn’t confirm the engine’s support for Nintendo’s new console explicitly, but it is very likely.
Wii U and New 3DS both feature Unity support. The same goes for standard 3DS systems, though to a lesser extent.
IronFall Invasion dev announces RISE: Race The Future, coming to NX, Wii U, 3DS
Posted on 6 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch, Wii U eShop | 17 Comments
IronFall Invasion developer VD-Dev has announced its next project. This winter, the studio will be launching “RISE: Race The Future”.
Here’s what we know thus far:
RISE: Race The Future is a racing game set in a near future where a new kind of wheel technology will let you race on all type of terrains and especially on water.
The racing style is arcade oriented and based on mastering extreme drifts. One of the clear inspiration is Sega Rally.
In addition to the arcade mode, a history mode will allow the player to unlock the futuristic cars exclusively designed for the game. Throughout the progression the enigmatic sci-fi scenario will also reveal the real purpose of RISE: Race The Future.
VD-Dev is working with professional automotive designer Anthony Jannarelly on RISE: Race The Future. Jannarelly penned a couple of supercars for W Motors: the Lykan Hypersport and the Fenyr Supersport. He’s also produced the “curvy retrofuturistic roadster named Design-1 whose evolutions will appear in RISE: Race the future”.
A teaser trailer for RISE: Race The Future can be found below. The game will be released in Winter 2016 on Wii U and 3DS, though an NX version can also be expected next year.
GameStop talks about NX’s potential
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 14 Comments
Yesterday, GameStop held its quarterly financial conference call. Executive VP of business strategy Mike Hogan actually weighed in a bit on NX, and spoke about the potential sales the console could see in its first couple of years in comparison to Wii U and Wii.
Here’s what was mentioned:
Nintendo has confirmed that they will be introducing a new console in early 2017. So let’s take a look at the potential for just that one new console. Once again, we’re not projecting. We are simply looking at the potential for the new console in comparison to prior consoles.
Should the new NX perform only slightly better than the Wii U, it would generate 2.7 billion dollars in incremental sales over the first two years. Should it perform at even half of the level of the Wii, it would generate 7.5 billion units of incremental sales over that time frame. You can of course apply GameStop’s market share to estimate the impact on GameStop’s sales.
While it’s too early to offer definitive projections, we are monitoring the situation closely in terms of product availability and features, consumer awareness and purchase intent. We plan to provide updates this quarter.
Indie developers talk about what they want to see from NX
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 143 Comments
Nintendo first made the NX known last year. Little information has been shared about the system since, though we do know it’s due out in March 2017. Everyone is anxiously awaiting to see what Nintendo has in store because of the lack of details surrounding the system – including many developers.
GamesTM spoke with a few indies in its latest issue for a chat about the NX. The magazine caught up with Black Forest Games co-founder Adrian Goersch, DrinkBox co-founder and CEO Graham Smith, CTO Rebellion co-founder Chris Kingsley, and Zen Studios VP of publishing Mel Kirk.
GamesTM first started out by asking each developer about how they’d like NX to improve upon Wii U as a platform to make games on. Each of them responded with the following:
The Wii U was actually a great platform to develop on. With Guacamelee, having the second screen on the GamePad was a perfect place to put the game’s mini-map, and made the game a great fit for the platform. Having the ability to play games right on the controller itself was an amazing feature for times when someone else in the household was making use of the television. While this was never a problem for Drinkbox, I believe that the limited power of the system made it difficult for some third parties to bring their games from PS4/Xbox One to the Wii U, causing the system to have less than ideal third-party support. – Smith
Kimishima comments on Nintendo movies, mobile, NX
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 107 Comments
A few hours ago, we posted some tidbits from a new Asahi interview with Nintendo president Tatsumi Kimishima about the company’s movie plans. The outlet’s complete interview has now been translated in full.
We have Kimishima’s complete comments on movies, plus remarks about mobile and NX. Continue on below for the translation, courtesy of GSR.
-You’re currently working to invest your IP in new fields. In April Nintendo sold its stake in the Seattle Mariners; are you putting the income from that to use?
We aren’t looking to make money simply by directly licensing our characters, but we must invest heavily in new areas such as film production going forward. When we’ve finalized that sale, we’d like to use part of the proceeds in these areas.
-By film production, you mean movies?
The most common meaning is films, but there’s a variety of opportunities such as video content. We’re currently talking with a number of partners, and I think we’ll be able to finalize something in the not-too-distant future.