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Not everyone has been having a smooth experience playing Mario Kart 8 Deluxe online. About a week after launch, players are reporting a smattering of issues – in particular with disconnects and lag.

On Wii U, Mario Kart 8 required that users see an item hit them on screen in order for it to register. Nintendo changed things up with Deluxe though, causing players to be hit by items that they didn’t anticipate. Once again, being disconnected during the middle of a race is something that has been encountered as well as problems with hit detection. Kotaku speculates that these situations could be arising potentially due to a large influx of new players with poor connections, which can be hurdle with the peer-to-peer connection Mario Kart 8 Deluxe uses.

We should stress that online issues with Mario Kart 8 Deluxe aren’t universal. Some players haven’t come across anything at all. What’s your experience been like so far?

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The latest episode of the Play Nintendo Show, featuring Mario Kart 8 Deluxe, has gone live. Andrew and Jenna race around Nintendo of America’s headquarters and share the best parts of Switch’s racer. Check out the full episode below.

Update (5/4): These are all now up for pre-order on Play-Asia here.


Original (4/27): Amazon Japan has listings up for a number of upcoming Switch accessories from Nintendo. Three different pouches based on ARMS, Zelda: Breath of the Wild, and Mario Kart 8 Deluxe are due out at some point this year. A bigger Splatoon 2 case will also specifically be made available in July.

Here’s a look at each:

The pouches are priced at 2,462 yen. The case costs 4,298 yen.


Nintendo UK recently held a Twitter poll to determine the best track in Mario Kart 8 Deluxe. It was ultimately Rainbow Road which was selected first, followed by Hyrule Circuit, Mount Wario, and Bowser’s Castle.

Following the results, Nintendo UK spoke with Mario Kart 8 Deluxe producer Kosuke Yabuki. The developer talked about how the team went about creation the course,

First, when asked about what he’s most proud about in terms of the design, Yabuki said:

Today, Climax Studios posted the image you see above on their Twitter account, apparently confirming that their game Riftstar Raiders is coming to Switch. Riftstar Raiders is a 2D shoot’em’up game with a heavy emphasis on customization. It also features four player co-op gameplay.

We don’t have any more concrete details on the Switch version at the moment, such as a release date, but hopefully we’ll soon hear more from Climax Studios.

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The Japanese Twitter account for ARMS once again has an update on the Switch game. A couple of tweets were sent out pertaining to Spring Man.

First up is the lovely piece of art attached above. Slightly less exciting is the very brief clip below, but is still worth giving a look in any case.


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A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.

Here are a few excerpts:

Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series’ transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.

The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san’s presentation and realized he finally achieved his goal of making a game about cooking.

Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn’t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn’t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.

And some concept art:

The full Tumblr post, called “Now You’re Cooking with Power”, can be read here.

Another update landed on the Japanese Splatoon 2 Twitter account today. This time, we’re shown a new type of clothing brand that roughly goes by Anaaki.

The brand features punk elements, and is comprised of hand-printed t-shirts, a cap, and more. Nintendo notes that Anaaki has many enthusiastic fans.

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The Japanese ARMS Twitter account posted yet another update tonight. Two tweets were sent out: one relating to alternate costumes, and another for an ARM.

Nintendo’s first tweet confirms that all characters have four alternate colors / outfits. This was shown with Helix, pictured above.

We also have a look at another ARM (Geru Geru / Gel Gel) below. This is the same jelly-esque weapon first shown in Helix’s trailer last week.


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Cave Story+ is initially set for June 23 on Switch. Down the road, it will be adding a brand new feature.

Nicalis confirmed on Twitter today that local co-op will be added late in the late summer. The company’s brief tweet is as follows:


Thanks to Andrew for the tip.

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