NVIDIA CEO talks up Switch again, says “it was such a ground-breaking design”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 59 Comments
NVIDIA CEO Jen-Hsun Huang is at it again. After having very positive things to say about Switch during the company’s latest financial call earlier in the week, he’s now spoken about it very positively with GamesBeat, noting that “it was such a ground-breaking design.”
When asked why NVIDIA went after Switch, Huang said:
“We’re dedicated to the gaming market and always have been. Some parts of the market, we just weren’t prepared to serve them. I was fairly open about how, when this current generation of consoles was being considered, we didn’t have x86 CPUs. We weren’t in contention for any of those. However, the other factor is whether we could really make a contribution or not. If a particular game console doesn’t require our special skills, what we can uniquely bring, then it’s a commodity business that may not be suited for us.
In the case of Switch, it was such a ground-breaking design. Performance matters, because games are built on great performance, but form factor and energy efficiency matter incredibly, because they want to build something that’s portable and transformable. The type of gameplay they want to enable is like nothing the world has so far. It’s a scenario where two great engineering teams, working with their creative teams, needed to hunker down. Several hundred engineering years went into building this new console. It’s the type of project that really inspires us, gets us excited. It’s a classic win-win.”
Huang mentioned a few days ago that people will be “amazed” by Switch. He also believes that NVIDIA’s relationship with Nintendo could last as long as two decades.
More: interview, Jen-Hsun Huang, top
NVIDIA CEO says people will be “amazed” by Switch, sees relationship with Nintendo lasting two decades
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 92 Comments
During NVIDIA’s latest financial call, CEO Jen-Hsun Huang fielded a question about the company’s growth in gaming revenue. Revenue in this area saw a 60 percent jump and rose by $576 million over the last quarter.
The question prompted Huang to share some interesting comments about Switch and NVIDIA’s overall relationship with Nintendo. If his opinion, he believes the two sides could work together for two decades.
Here are Huang’s comments in full:
“I guess you could also say that Nintendo contributed a fair amount to that growth. And over the next – as you know, the Nintendo architecture and the company tends to stick with an architecture for a very long time. And so we’ve worked with them now for almost two years. Several hundred engineering years have gone into the development of this incredible game console. I really believe when everybody sees it and enjoy it, they’re going be amazed by it. It’s really like nothing they’ve ever played with before. And of course, the brand, their franchise and their game content is incredible. And so I think this is a relationship that will likely last two decades and I’m super excited about it.”
Switch will be incorporating a custom Tegra processor from NVIDIA. Previously, it was said that “development encompassed 500 man-years of effort across every facet of creating a new gaming platform: algorithms, computer architecture, system design, system software, APIs, game engines and peripherals.”
More: Nvidia
Edrox Interactive hoping to have Bizerta: Silent Evil ready this year, leaving the door open to Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U eShop | 5 Comments
We originally heard about Bizerta: Silent Evil last February. While there hasn’t been much news to report as of late, development is still progressing smoothly. In fact, Edrox Interactive is still doing its best to have the game out on the Wii U eShop later this year, according to a message written to fans on Facebook.
Also mentioned is the possibility of a Switch version. If that were to happen, those who purchased the game on Wii U would be entitled to a free copy on Nintendo’s new console.
Update: EU date – Ohayou! Beginner’s Japanese will be brought to Switch and 3DS, will be updated with more content
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch, Wii U eShop | 0 comments
Update: We have a release date for the Wii U version in Europe: November 24.
Original: Ohayou! Beginner’s Japanese is heading to the North American Wii U eShop next week. After that, Finger Fun Games has some additional plans for the game.
At some point in the future, Ohayou! Beginner’s Japanese should make its way to both Switch and 3DS. All versions will also be updated with vocabulary, grammar, and kanji.
Finger Gun Games wrote on Twitter yesterday:
Our future plan with Ohayou! Beginner's Japanese is to bring it to 3ds, Switch, update it with vocabulary, grammar, and kanji. #WiiU #Nindie
— Finger Gun Games (@FingerGunGames) November 10, 2016
Nintendo Switch to be playable at Tokaigi 2017: Game Party Japan in February
Posted on 8 years ago by Matt(@OnePunchMaz) in News, Switch | 5 Comments
Nintendo recently announced that the proper unveiling of the Switch, the company’s newest home console, would take place on January 12th at Tokyo Big Sight, with the chance for visitors to try it out themselves during the following days. Unsurprisingly, this won’t be the only time potential buyers will be able to get their hands on the Switch. Today, Nintendo announced that the Switch will be playable at Tokaigi 2017: Game Party Japan on February 11th and February 12th at Makuhari Messe in Chiba (the same venue used for Tokyo Game Show). Further details were not announced at this point. Nintendo is also listed as the sole “special partner” for the convention.
More: Japan
A look at Zelda: Breath of the Wild’s new print ad in Famitsu
Posted on 8 years ago by Brian(@NE_Brian) in Images, Switch, Wii U | 3 Comments
Famitsu published a special issue today in celebration of the Nintendo Classic Mini: Famicom. On the back, an ad for Zelda: Breath of the Wild can be found. We don’t usually make mention of print ads, but we’re making one exception here.
The ad continues to show how Nintendo is promoting Breath of the Wild’s ties to the original Zelda. The text states, “Once more to Hyrule”. This also appears to be the first time that the Switch logo is included in an ad.
Rumor: Super Smash Bros. port coming to Switch, timed with remaining Smash amiibo
Posted on 8 years ago by Jake in Rumors, Switch | 82 Comments
Update: Laura also states that there is no information on GameCube controller support.
Laura Kate Dale, who has provided numerous reports on the Switch, has stated that there is a port of Super Smash Bros. for Wii U coming to the Switch. She notes that the port is not targeting a release window, but rather the first six months of the console. She also states that the remaining Smash Bros. series amiibo (specifying Cloud and Bayonetta) will be releasing around the same time as the port. She did not provide any information on if the port would include any new content such as characters, so that much is up for even more speculation.
More: Super Smash Bros.
Capcom’s official comments on its approach to Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 77 Comments
This past weekend, we added some comments to the site about Capcom’s approach to Switch. The responses have now been official translated and posted on the company’s investor relations website. We have the full remarks rather than summaries.
First, when asked about Capcom’s stance regarding developing for Switch, the publisher said:
“It is excellent to have the market invigorated with new hardware launches. As a software publisher, we endeavor to develop games that offer enjoyment best suited to each piece of hardware’s features and target users. Following first party, in order to introduce our own content we are currently moving forward with internal planning and analysis as a partner company.”
Next, here’s what Capcom said about developing multiplatform titles on Switch:
“We are currently carrying out research with regards to multiplatform implementation of software for PlayStation 4 and Xbox One on to the Nintendo Switch and thus are unable to comment at this moment. However, we do feel that there are differences in the desired direction and the play-style of the Nintendo Switch and those of the PlayStation 4 or Xbox One. At Capcom, we determine which platform to release a title for after considering the features of both our software and the hardware in question, believing we must bring the enjoyment of our games to their maximum potential.”
More: Capcom
Tantalus Media (Twilight Princess HD developer) working on Switch
Posted on 8 years ago by Jake in News, Switch | 51 Comments
In an interview with Maxi-Geek, Tantalus Media CEO Tom Crago stated that his studio has been working on projects for the Switch. According to Crago, the studio, which developed The Legend of Zelda: Twilight Princess HD, has been working on unannounced titles “for some time”. Crago also stated that Nintendo has made the development process “friendly and systematic,” and that he is personally excited for the Switch’s portability. He also suggested that, if Nintendo fans have any particular titles that they want to see ported, that they should suggest them through Tantalus’s Facebook page.
The full interview can be read here. Crago teased that there would be news soon, but for now we can only wait and speculate what they might be working on.
More: Tantalus Media
Rumor: Development on Mario Switch nearly done, has more exploration than 3D World and Galaxy
Posted on 8 years ago by Brian(@NE_Brian) in Rumors, Switch | 111 Comments
Earlier today, Emily Rogers tweeted out some unconfirmed tidbits about the new Mario title for Switch. Nintendo showed a few seconds from the game during its announcement of the system last month.
According to Rogers, the project is “practically finished.” With that in mind, she believes it could be a launch title as opposed to Zelda: Breath of the Wild. The latter game could still make Switch’s launch window, though Mario “was much further along in development than anyone thinks.”
Here’s a roundup of Rogers’ tweets: