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Wii U eShop

This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Dokopon Choice Ichi-nen Go-kumi Ikimono Gakari 1 – 6-kan Pack – 2,640 yen
Dokopon Choice Ore-sama Kingdom Vol. 1 1 – 10-kan Pack – 4,400 yen
Dokopon Choice H?zuki no Reitetsu Vol. 1 1 – 10 -kan Pack – 5,400 yen
Purchinoberu T?geki no Gogatsu – 200 yen
Maru G?kaku! Takken Shiken Heisei 26-nendo-ban – 2,800 yen
Maru G?kaku! Takken Shiken Heisei 26-nendo-ban DEMO – FREE
World Soccer Winning Eleven 2014: Aoki Samurai no Ch?sen (retail title) – 4,579 yen (from 5/22)
Monoke Tantei Shida no Ayakashi Jiken-ch? DEMO – FREE
Penguin no Mondai + Bakush? Roulette Battle!! DEMO – FREE

Virtual Console
NA

Wii U

Downloadable Titles

Virtual Console
Red Arremer II (Gargoyle’s Quest II, Famicom) – 514 yen
TwinBee: Rainbow Bell Adventure (Super Famicom) – 823 yen
Yie-Gah K?tei no Gyakush?: Yie Ar Kung Fu 2 (Yie Ar Kung Fu 2, MSX) – 823 yen

Source

Always Nintendo recently caught up with Comcept producer Nick Yu and game director Koji Imaeda to talk all things Mighty No. 9. The two commented on interest in taking advantage of the two screens offered on Wii U and 3DS, DLC, sequels, working with Nintendo, and more.

Check out those interview excerpts below:

On the Wii U/3DS’ dual screens and Miiverse…

Imaeda: Compared to other systems, the 3DS or Wii U run on two screens rather than one, and that is something I’d like us to make good use of. As for Miiverse, weeeell… I haven’t thought that one through yet. I’m sure we’ll think up a few ways of linking it with the game…

Nick: The project has only just made it out of the alpha stage, so we haven’t started working on the ports to each platform yet. That’s one of the steps we’ll be looking at from here on out. If we can get support for this from Nintendo it’s not out of the question, but for now we don’t have any plans.

On DLC plans…

Imaeda: Of course! We are crafting the game with the possibility of future DLC in mind. As for the type of DLC, we’re still trying to figure that out.

Nick: The cold reality you have to face as a producer is that Kickstarted projects come with a built-in ceiling where the budget is concerned. In other words, the amount of pledges you get during the KS campaign itself is all the budget you’re going to get. We don’t have the wiggle room to make any additional content that wasn’t promised during the campaign. However, we can get that wiggle room if the game ends up being a hit, and that’ll be a whole different story…

On possible Mighty No. 9 sequels…

Imaeda: Let’s not get ahead of ourselves! (laugh) First and foremost, we need to devote all of our time and energy into making the first game a success, so we don’t have the spare time to think about sequels! Although… the idea “if we do this in the first game, how about this or that for the second or third!” often comes up in discussions with the dev team. Everyone on the team definitely has what it takes, so I’d like to make sequels happen.

Nick: I’ve yet to meet a creator who doesn’t think about sequels! (laugh) Our Mighty No. 9 team is no exception. Depending on how well the game does, you might not only see sequels, but maybe spin-offs as well! Let’s do it, everyone!

On Comcept’s experience working with Nintendo…

Nick: It’s a little nerve-wrecking, but at the same time it’s quite an honor. I do think Nintendo has a knack for making hardware that offers unique ways to enjoy games. Making games for such systems is the ultimate creative challenge for creators, and a fun one at that. Given the opportunity, we’d love to make more games for them.

Source

A listing on Nintendo’s website confirms tomorrow’s Virtual Console release for Wii U. As revealed on the official game page, Capcom plans to bring out Street Fighter Alpha 2. Pricing is set at $7.99.

Source

Dahku Creations has nailed down a final release date for Chubbins. The game is due out on June 5th, the developer confirmed on Twitter.

Dahku said earlier today:


Source

After revealing plans to revive the cancelled Wii project Sadness as a Wii U exclusive, HullBreach Studios and Cthulhi Games have now said that they do not, in reality, actually possess rights to the IP.

A statement from the two developers reads:

The Sadness IP is in the hands of a consortium with 4 studios currently fighting for the bid, and that while we at HullBreach and Cthulhi would like to make a competing bid and secure rights to Sadness, unfortunately we cannot at this time. Sorry to fans for any inconvenience.

HullBreach and Cthulhi are still very much interested in their own project. However, they may be forced to change the game’s title, meaning what little connection it had to the original Sadness could end up being lost.

Cthuli’s Jeremy Kleve told Eurogamer:

“We very recently have contacted the old developers to obtain rights to the what little IP actually existed and their blessing. Should they work against us we are prepared to change the title of the game and drop any usage of their IP, this however will not slow us down in the least since most of their ideas were just ideas.

“Sadness had us intrigued since it began years ago, and we decided recently that we didn’t want to let it die off completely. We would have acted sooner if we were capable back then, but as you know the consoles weren’t as open to indies as they are now.”

Source 1, Source 2

Bomberman inspired Bombing Bastards got a new trailer today along with an official press release outlining many of the game’s features:

Have a blast! Bomb oodles of nasty critters in a series of 30 wicked mazes! Defeat hellish bosses in heroic fights! Play solo, or with up to 4 friends in merciless battles! Embark on a hilarious journey with the witty Dr. Wallow to conquer the galaxy in this explosively fun arcade game!

Key features:

  • 5 picturesque worlds with 30 wicked mazes.
  • A huge bestiary of critters to blast.
  • A multitude of items and power ups to collect.
  • 5 hellish boss levels whose punishing difficulty will only be matched by the satisfaction you’ll get once you beat them.
  • A hilarious single-player adventure where you help the witty Dr. Wallow get rid of all the critters and become the ruler of the galaxy.
  • A fully customizable battle mode for 2 to 5 players using the Gamepad, Wii Remotes, Classic Controllers and/or Pro Controllers.
  • Over 10 minutes of caustic comments from Dr. Wallow, voiced by David Goldfarb (the voice behind multiple characters in Mario Kart 8).
  • 7 famous pieces of classical music electronically butchered by Samuel Safa.

The game is coming to Wii U and PS4.

Source

Wii U eShop

This week’s Wii U eShop charts are as follows:

Software

1. Super Metroid
2. Child of Light
3. Super Mario Bros. 3
4. Super Mario World
5. Zelda: Wind Waker HD
6. NES Remix 2
7. Wario Land 4
8. Yoshi’s Island: Super Mario Advance 3
9. Mario & Luigi: Superstar Saga
10. Zelda: A Link to the Past
11. NES Remix
12. Metroid Fusion
13. EarthBound
14. Scram Kitty and his Buddy on Rails
15. Trine 2: Director’s Cut
17. Golden Sun
18. Super Mario Bros.
19. Kirby & The Amazing Mirror
20. Art Academy: SketchPad

Source: Wii U eShop

More:

Keeping things light this week, Shin’en’s Manfred Linzer returns to NintendoEverything with a nice summary of the game’s lobby system and how implementing online for Art of Balance on Wii U was tough because it was the team’s first time ever doing an online game. Aside from what he told us, we can glean that the game will keep track of your win/lose record, as well as display your country of origin when matchmaking. The rest remains mysterious… for now.

Read on past the break for Manfred’s own words about what you see above, and the development of the game’s online mode:


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