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Nintendo has shared a new piece of concept art from The Legend of Zelda: Breath of the Wild. The image, pictured above, may look familiar. The building was previously shown in Zelda’s trailer from December.

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Nintendo Network

Nintendo has scheduled more maintenance for both Wii U and 3DS as well as maintenance specifically pertaining to the use of eShop cards. As far as the schedule goes, both are as follows:

Wii U / 3DS maintenance (online play, rankings, etc.)

– 4 PM PT (January 30) – 8 PM PT (January 30)
– 7 PM ET (January 30) – 11 PM ET (January 30)
– 12 AM in the UK (January 31) – 4 AM in the UK (January 31)
– 1 AM in Europe (January 31) – 5 AM in Europe (January 31)

Using eShop cards

– 10 AM PT (February 7) – 1 PM PT (February 7)
– 1 PM ET (February 7) – 4 PM ET (February 7)
– 6 PM in the UK (February 7) – 9 PM in Europe (February 7)
– 7 PM in Europe (February 7) – 10 PM in Europe (February 7)

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This week’s expanded Japanese software sales are as follows:

01./00. [PS4] Gravity Rush 2 (Sony Interactive Entertainment) {2017.01.19} (¥6.900) – 74.361 / NEW
02./00. [3DS] Poochy & Yoshi’s Woolly World # (Nintendo) {2017.01.19} (¥4.700) – 39.555 / NEW
03./00. [PS4] Valkyria Revolution (Sega) {2017.01.19} (¥7.990) – 38.197 / NEW
04./01. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue (Square Enix) {2017.01.12} (¥6.800) – 22.758 / 160.555 (-83%)
05./04. [3DS] Pokemon Sun / Moon (Pokemon Co.) {2016.11.18} (¥4.980) – 21.036 / 3.092.277 (-34%)
06./06. [3DS] Yo-Kai Watch 3: Sukiyaki (Level 5) {2016.12.15} (¥4.800) – 20.831 / 629.229 (-10%)
07./00. [PSV] Valkyria Revolution (Sega) {2017.01.19} (¥6.990) – 18.219 / NEW
08./02. [PSV] Danganronpa V3: Killing Harmony # (Spike Chunsoft) {2017.01.12} (¥6.400) – 15.943 / 92.110 (-79%)
09./05. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo) {2016.12.01} (¥4.700) – 14.285 / 928.969 (-40%)
10./07. [3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! (Nintendo) {2016.12.22} (¥4.980) – 8.638 / 269.727 (-48%)
11./03. [PS4] Danganronpa V3: Killing Harmony # (Spike Chunsoft) {2017.01.12} (¥7.400) – 7.955 / 47.961 (-80%)
12./08. [PS4] Grand Theft Auto V [New Price Edition] (Take-Two Interactive Japan) {2015.10.08} (¥4.990) – 7.456 / 252.874 (-26%)
13./10. [PSV] Minecraft: PlayStation Vita Edition # (Sony Computer Entertainment) {2015.03.19} (¥2.400) – 6.824 / 1.090.208 (-23%)
14./09. [PS4] Final Fantasy XV # (Square Enix) {2016.11.29} (¥8.800) – 5.859 / 923.632 (-41%)
15./13. [3DS] Animal Crossing: New Leaf – Welcome amiibo (Nintendo) {2016.11.23} (¥2.700) – 5.033 / 112.797 (-21%)
16./12. [3DS] Miitopia (Nintendo) {2016.12.08} (¥4.700) – 4.775 / 156.947 (-35%)
17./00. [PSV] Hana Oboro: Sengoku Denranki # (Idea Factory) {2017.01.19} (¥6.300) – 4.522 / NEW
18./16. [WIU] Minecraft: Wii U Edition (Microsoft Game Studios) {2016.06.23} (¥3.600) – 3.732 / 279.716 (-24%)
19./18. [PS4] Battlefield 1 (Electronic Arts) {2016.10.21} (¥7.800) – 3.432 / 252.485 (-26%)
20./17. [PS4] Watch Dogs 2 (Ubisoft) {2016.12.01} (¥8.400) – 3.037 / 105.648 (-35%)

It’s well known at this point that The Legend of Zelda: Breath of the Wild begins with Link not having memories. In the game world, 100 years have passed by the time you’re able to control the character.

Link’s memory loss appears to have a greater importance to the overall gameplay than some would have initially thought. Since some folks may consider the next bit of information to be spoiler-related, head past the break if you’d like to learn more.

Shovel Knight: Specter of Torment is a little over a month away from launch, meaning footage continues to appear. Find a few more minutes of gameplay below.

Thanks to Jake for the tip.

Minecraft: Wii U Edition

Minecraft: Wii U Edition will be undergoing some maintenance next week. Online play will be unavailable during that period. Below are the exact times:

– 4:50 PM PT (January 31) – 6:30 PM PT (January 31)
– 7:50 PM ET (January 31) – 9:30 PM ET (January 31)
– 12:50 AM in the UK (February 1) – 2:30 AM in the UK (February 1)
– 1:50 AM in Europe (February 1) – 3:30 AM in Europe (February 1)

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Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.

We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.

The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.

Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.

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Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

Source, Source

“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

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