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Disney Infinity 3.0’s Finding Dory Play Set – the last one for the game – recently came out. A bunch of gameplay from the new package can be found below.

Following a day of intense battles, the latest North American Splatfest in Splatoon has ended. It’s now time to find out who prevailed: Team Early Bird or Team Night Owl.

Team Night Owl dominated in popularity (71 percent), and also had a slight majority in wins (51 percent). Thanks to that, they came out on top. The final score was 377 points for Team Night Owl and 323 points for Team Early Bird.

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Nintendo believes it has “struck a cord” with The Legend of Zelda: Breath of the Wild. Speaking with The Verge, Nintendo of America president Reggie Fils-Aime stated:

“We think we’ve struck a chord. And we’ve struck a chord with what is a very important franchise for us. A franchise that is going to be key to our long-term success.”

Reggie went on to talk about the changes being introduced in Zelda: Breath of the Wild. New elements were needed “in order to bring new players in.” At the same time though, Nintendo “needed to do it thoughtfully in order to maintain the current player.”

According to Reggie:

During E3, Nintendo showed a ton of footage from Zelda: Breath of the Wild based on the Great Plateau. Various areas are located here, including the Temple of Time.

Now here’s a bit of trivia for you: the Song of Time is actually included in the E3 demo. After speeding up footage shown last month, fans have discovered that the classic tune can indeed be heard.

Since it was slow-paced in the original footage, not many people heard the Song of Time. It’s definitely there though!

Game Informer now has its full interview up with Eiji Aonuma about The Legend of Zelda: Skyward Sword. The project’s producer tackled topics like the art style, trying to expand on Skyward Sword, whether the team was inspired by particular open world games, music, logo, dungeons, and more.

Head past the break for Aonuma’s comments. For the full interview, head on over here.

The newest Splatfest is now up and running in North America. Are you an early bird or a night owl?

This weekend’s Splatfest will last until 9 PM PT / 12 AM ET tomorrow. Soon after it ends, the results will be published.

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Siliconera recently had the chance to interview Atlus producer Shinjiro Takada and Nintendo producer Hitoshi Yamagami about Tokyo Mirage Sessions #FE. The two sides spoke about topics including the game’s origins, pop idol focus, Fire Emblem characters as Mirages, and battles.

You can find these interview excerpts after the break. For the full interview, head on over to Siliconera.

Believe it or not, Nintendo has published a third trailer for Tokyo Mirage Sessions #FE to highlight the RPG’s critical reception. Watch the video below.

IGN is back with another feature on The Legend of Zelda: Breath of the Wild. The site has more commentary from producer Eiji Aonuma, Shigeru Miyamoto, and Bill Trinen on the game. Topics include towns, Link’s clothing (including the blue tunic), missions, and story.

Head past the break for the rundown of Aonuma, Miyamoto, and Trinen’s comments on these aspects. The rest can be found here.

Nintendo of America president Reggie Fils-Aime has once again sounded off about The Legend of Zelda: Breath of the Wild. The latest comments were published by Associated Press, in which Reggie speaks about mixing up the Zelda formula, offering players an “open-air experience”, and how the new game will be a system seller.

Below are all of Reggie’s words on Breath of the Wild:

“The typical Zelda formula has been going from dungeon to dungeon, beating a variety of different bosses, to get better weapons. The formula has been totally up-ended. You’re in a wide-open space, you can do whatever you want, but your weapons will break over time, you have to find different types of elements to solve puzzles. So, it’s an open-air experience – that’s what we’re calling it – where you as the player can essentially navigate through this wide open world.”

“We wanted to focus on this new Zelda experience because we knew that once fans got a chance to play that it would increase their desire for the game. And the fact that we’ll be launching it simultaneously on Wii U and NX (upcoming Nintendo console) really means that we’ve just shared with consumers around the world the system seller or one system seller for NX. So that’s why we’ve focused on it, there’s lots of time to share more details about our upcoming system, but right now it’s all about Zelda.”


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