Submit a news tip



Wii U

This information comes from Nintendo of America president Reggie Fils-Aime…

On the decision not to show Zelda Wii U at E3…

Reggie Fils-Aime: “It goes back to the statement i made earlier about how we view E3. We just fundamentally don’t believe in showing content at E3 that is going to be a long term proposition. We like to show content that typically will launch in the upcoming Holiday and maybe extending into the first half of the following year. And at this point, the new Zelda for Wii U is not a 2015 project.”

On how Nintendo showed Zelda Wii U last year even though it seemed like a Q3 game…

Fils-Aime: “No, but when we showed it last year, we believed it was a 2015 game.”

– E3 demo has a stage set on a rainy highway at night
– Futuristic semis and hover cars are in the level
– Use Beck’s horizontal dash to zip between cars that act as sanctuary above the insta-kill road below
– Dash move is unlimited but requires deliberate use
– Stage boss Mighty No. 7 occasionally hops in to slice apart a car your standing on
– Use the dash to dodge enemies and zip into them to take them out
– Some enemies drop defense-boosting shields and power-ups
– These increase attack power
– Combo system in the game
– Highway section ends with a face-off against Mighty No. 7, named Brandish
– Brandish spins across the floor, performs leap attacks with reasonable dodge windows, and frequently opens himself up to attack
– Doing enough damage to Brandish causes him to glow pink, prompting players to dash into him to deal a huge amount of damage
– The battle almost falls apart when Brandish begins slashing across the screen in broad strokes, telegraphing his attacks with brief pink lines
– Another stage features Call
– Call controls like Beck
– Call’s prison level requires her to be a bit stealthier
– She can stun enemies with a weak, slow blaster and use a shield to deflect incoming enemy attacks.
– Enemy robots project yellow vision cones that blink red if Call is discovered
– Huge sentry robots guard more open areas, firing out a big bladed boomerang at Call when they spot her

Source


Nintendo’s Takashi Tezuka said the following when Game Informer asked about the ability to upload Super Mario Maker creation videos and replays to YouTube…

We thought about having YouTube uploading, but it’s not in our game. The reason for that is other than just watching movies of courses, we’d rather players play them and experience them in that way.

Source


Manage Cookie Settings