Amazon listings confirm Skylanders SuperChargers, first details leaked
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 3 Comments
Thanks to listings on Amazon, this year’s Skylanders entry has been confirmed as “Skylanders SuperChargers”. Recent rumors had suggested that the game would indeed be given that title.
Along with the final name, Amazon also reveals the first Skylanders SuperChargers details. First, check out the overview below:
Skylands is in peril! Kaos has unleashed his most evil weapon yet – the Doomstation of Ultimate Doomstruction. With all of Skylands on the verge of collapse, a special team called the SuperChargers has been assembled to pilot an unstoppable fleet of incredible vehicles. Now you and the SuperChargers must embark on epic adventures over land, under sea, and through the sky to stop Kaos and save Skylands!
The Skylanders SuperChargers Starter Pack will come with a copy of the game, new Portal of Power, two Skylanders SuperChargers, one Skylanders Vehicle, and collection poster.
Activision has not yet unveiled Skylanders SuperChargers, but an announcement should be imminent.
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Splatoon allows for motion control in Battle Dojo with a special code and unique setup (second player)
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Splatoon features a 1-on-1 local multiplayer mode called “Battle Dojo”. One player handles the GamePad, while the other uses a Wii U Pro Controller, Classic Controller, or Classic Controller Pro.
As it turns out, the second player can actually enable a motion control setup thanks to a special input. With the unique code, that person can use a Wiimote with the Classic Controller or Classic Controller Pro to turn on motion controls.
As outlined by Nintendo in a Tumblr update:
One of our scientists has made a rather stunning discovery! From early reports, it appears to be a means of adding motion control to the controller of the player playing on the TV screen in Battle Dojo. On the controller selection screen for Battle Dojo, press and hold down on the +Control Pad, press and hold B, and then press ZR and ZL.
It seems a Wii Remote Plus is necessary to perform this incredible feat. This technique also appears to be possible when using a Classic Controller or Classic Controller Pro! When using a Wii U Pro Controller, first press ZL and ZR to select that as your controller, and then press the 2 Button on the Wii Remote Plus to activate it.
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Adventure Time: Finn and Jake Investigations boxart
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 4 Comments
Nintendo Minute – “AMAZE-INK MAY Splatoon Turf War”
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
This week’s Nintendo Minute takes one more look at Splatoon. Kit and Krysta close things out with a bit of online multiplayer. Watch the latest Nintendo Minute below.
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Splatoon Mess Fest celebrity reactions
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo has uploaded yet another video from the Splatoon Mess Fest. In the latest video, celebrities talk about the event and the new Wii U game. View it below.
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Art Academy: Atelier file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Art Academy: Atelier is arriving in Europe in just a couple of weeks. Nintendo has started sending out press copies of the title, so we now have its file size. Art Academy: Atelier is a 5,023 MB download.
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Disney Infinity team on how they managed to include a lightsaber in the first game
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 1 Comment
Back in late 2012, Disney purchased the Star Wars franchise. Avalanche was also hard at work on Disney Infinity at the time. Although the team wasn’t able to create anything too significant surrounding Star Wars, they did want to include a treat for the fans. This ended up being the lightsaber, which players could unlock by owning all Disney Infinity 1.0 characters.
Disney Infinity vice president of production John Vignocchi was able to get in touch with one of his friends from Lucas before hearing about the Stars Wars acquisition, and after the deal went through, he began making calls.
Vignocchi told Game Informer:
“We want to do an ultimate unlock in the game. We’d like to put a lightsaber in the game. Here’s what we’re thinking: If you own all the figures then this is like this super-secret end of the end – the Yoshi on top of the Princess’ castle.”
Vignocchi also mentioned how the team needed to scramble in order to get the lightsaber in the game. Rather than sending it out via an update, they wanted it to be included as part of the game that shipped to stores.
Hisashi Nogami touches a bit on what it was like to make a game like Splatoon from scratch
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in News, Wii U | 0 comments
Engadget recently held an interview with Hisashi Nogami in which they discussed all things from his beginnings with Nintendo, his success with Animal Crossing, and what it was like to come up with an idea for Splatoon. Lots of interesting tidbits in the article that you should check out, but we’ve grabbed an excerpt you can read below where he explains a bit about new IP with Nintendo, in this case Splatoon.
In a recent Iwata Asks interview with the Splatoon team at Nintendo EAD, you explained that after finishing your work on the Wii U, you set out to make a game that didn’t fit into any established genre. You wanted to make something that wasn’t a Super Mario Bros. or Legend of Zelda. What’s the biggest challenge in making something totally new at Nintendo?
Rather than setting out to make something that didn’t fit into any genre, I would say that we didn’t want to get caught up in the idea of genre. In making the game, we started out by reconsidering our experiences making and playing games as well as our experiences in life. The sort of things we enjoyed doing while growing up. We wanted to make something that captured those past experiences.
I think it’s true that, with Nintendo, in an established franchise like the Mario series, there are challenges and new things that need to be done with each new title. I think it’s really true that in creating a game like Splatoon, we were basically starting from scratch and there were many more fundamental ideas and decisions that we needed to set in place before we could get going with the rest of development. That was what I considered to be the largest challenge we faced.
You can read more of this insightful interview with Hisashi Nogami here
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New Splatoon Mess Fest video gives a look at the event with Joey Bragg and Kelli Berglund
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in Videos, Wii U | 0 comments
We’ve seen tons of awesome Mess Fest videos from Nintendo’s recent event a few weeks back to help promote Splatoon, and now there’s another one! Check out the newest video where you can get a look at the event with Joey Bragg and Kelli Berglund:
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Splatoon takes over UK’s Adrenaline Alley Skatepark
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
To celebrate the launch of Splatoon, Nintendo and Adrenaline Alley in Corby decided to splat their local skate park. Adrenaline Alley will also have four Wii U pods with copies of the game to get people playing Splatoon during the summer.
You can check out the Splatoon takeover in Adrenaline Alley below. Lois Pendlebury, Tom Bailey and Sam Pulley (who are part of the Pixels crew) and up and coming skater Salar Kooshiki are featured in the video.