Unused text found in Smash Bros. Wii U relating to YouTube uploads
Posted on 9 years ago by Brian(@NE_Brian) in Wii U | 5 Comments
The Cutting Room Floor is known for its ability to unearth data and information from games that wouldn’t be accessible under normal circumstances. In the case of Super Smash Bros. for Wii U, the site has found several lines of unused text that points to an unused feature in which users could upload videos to YouTube.
Here’s the full lineup of text:
Convert the replay data into a video and post it? This requires a Google account.
(Note: This process may take longer than the duration of the replay.)
Cancel the conversion process?
Download?
Download complete. To see it, go to Í and then Í.
Download and save?
Replays you’ve downloaded can be found in the Vault.
By connecting to Nintendo Network, you can send your replay to friends or show it off to the world.
Whom do you want to share this with? Data will be sent to the following number of people: .
Is this OK?
Sent.
Mario Kart 8 lets players upload race highlights to YouTube, so I don’t see why Smash Bros. wouldn’t allow for the same thing. Is the text above from a scrapped feature? Or will the functionality be added in down the line via an update?
More: Super Smash Bros. for Wii U, top, YouTube
Bloodstained: Ritual of the Night’s Wii U version gets physical disc, feature ideas
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 22 Comments
Now that Bloodstained: Ritual of the Night has hit its Wii U stretch goal on Kickstarter, the team has opened up its campaign a bit more to Nintendo fans.
First, it’s possible to obtain a physical disc for Bloodstained’s Wii U version. Details can be found here.
Armature Studio, who will be handling the Wii U port, also shared information about the sort of features it hopes to implement. These include Pro Controller support, the ability to have the map on the GamePad while playing on the TV, drawing on/annotating the map, off-TV play, Miiverse integration, and an element in which you can have your Mii featured in the game.
Armature is also seeking feedback from fans. You can share input on the official Kickstarter page here.
A look at five Easter eggs in Splatoon
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
GameXplain has posted a new video that takes a look at five neat Easter Eggs in Splatoon. You can watch it below.
More: Splatoon
Amazon listings confirm Skylanders SuperChargers, first details leaked
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 3 Comments
Thanks to listings on Amazon, this year’s Skylanders entry has been confirmed as “Skylanders SuperChargers”. Recent rumors had suggested that the game would indeed be given that title.
Along with the final name, Amazon also reveals the first Skylanders SuperChargers details. First, check out the overview below:
Skylands is in peril! Kaos has unleashed his most evil weapon yet – the Doomstation of Ultimate Doomstruction. With all of Skylands on the verge of collapse, a special team called the SuperChargers has been assembled to pilot an unstoppable fleet of incredible vehicles. Now you and the SuperChargers must embark on epic adventures over land, under sea, and through the sky to stop Kaos and save Skylands!
The Skylanders SuperChargers Starter Pack will come with a copy of the game, new Portal of Power, two Skylanders SuperChargers, one Skylanders Vehicle, and collection poster.
Activision has not yet unveiled Skylanders SuperChargers, but an announcement should be imminent.
More: Activision, Skylanders Superchargers, top
Splatoon allows for motion control in Battle Dojo with a special code and unique setup (second player)
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Splatoon features a 1-on-1 local multiplayer mode called “Battle Dojo”. One player handles the GamePad, while the other uses a Wii U Pro Controller, Classic Controller, or Classic Controller Pro.
As it turns out, the second player can actually enable a motion control setup thanks to a special input. With the unique code, that person can use a Wiimote with the Classic Controller or Classic Controller Pro to turn on motion controls.
As outlined by Nintendo in a Tumblr update:
One of our scientists has made a rather stunning discovery! From early reports, it appears to be a means of adding motion control to the controller of the player playing on the TV screen in Battle Dojo. On the controller selection screen for Battle Dojo, press and hold down on the +Control Pad, press and hold B, and then press ZR and ZL.
It seems a Wii Remote Plus is necessary to perform this incredible feat. This technique also appears to be possible when using a Classic Controller or Classic Controller Pro! When using a Wii U Pro Controller, first press ZL and ZR to select that as your controller, and then press the 2 Button on the Wii Remote Plus to activate it.
More: Splatoon
Adventure Time: Finn and Jake Investigations boxart
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 4 Comments
Nintendo Minute – “AMAZE-INK MAY Splatoon Turf War”
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
This week’s Nintendo Minute takes one more look at Splatoon. Kit and Krysta close things out with a bit of online multiplayer. Watch the latest Nintendo Minute below.
More: Nintendo Minute, Splatoon
Splatoon Mess Fest celebrity reactions
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo has uploaded yet another video from the Splatoon Mess Fest. In the latest video, celebrities talk about the event and the new Wii U game. View it below.
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Art Academy: Atelier file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Art Academy: Atelier is arriving in Europe in just a couple of weeks. Nintendo has started sending out press copies of the title, so we now have its file size. Art Academy: Atelier is a 5,023 MB download.
More: Art Academy: Atelier, file size
Disney Infinity team on how they managed to include a lightsaber in the first game
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 1 Comment
Back in late 2012, Disney purchased the Star Wars franchise. Avalanche was also hard at work on Disney Infinity at the time. Although the team wasn’t able to create anything too significant surrounding Star Wars, they did want to include a treat for the fans. This ended up being the lightsaber, which players could unlock by owning all Disney Infinity 1.0 characters.
Disney Infinity vice president of production John Vignocchi was able to get in touch with one of his friends from Lucas before hearing about the Stars Wars acquisition, and after the deal went through, he began making calls.
Vignocchi told Game Informer:
“We want to do an ultimate unlock in the game. We’d like to put a lightsaber in the game. Here’s what we’re thinking: If you own all the figures then this is like this super-secret end of the end – the Yoshi on top of the Princess’ castle.”
Vignocchi also mentioned how the team needed to scramble in order to get the lightsaber in the game. Rather than sending it out via an update, they wanted it to be included as part of the game that shipped to stores.