Xenoblade Chronicles X presentation live stream
Posted on 9 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 10 Comments
Today’s Xenoblade Chronicles X presentation will kick off at 8 AM ET / 5 AM ET / 10 PM Japan time (five hours from now). You can watch it in full through the live stream below.
Depending on how things go, this post may act as a live blog as well. We’ll see. If that happens, updates will be posted underneath the embedded stream.
– Trailer translation 1: Open number 8. You’re still alive. Are you okay? Don’t push it. You just woke up. You’re the only one to wake up. I’m Elma
– Trailer translation 2: Our journey from Earth was suddenly cut short. We had to make an emergency landing. This is the planet we landed on. It’s still untamed.
– NLA: industrial area, at the entrance; lots of weaponized machinery is made here
– Commercial area: lots of people gather here. Elma likes to go shopping.
– Residential area: where everyone lives
– BLADE area: military’s headquarters. Lots of weapons and equipment can be bought and stored here.
– Blades are the police and military, protecting the city. They’re also used in recon.
– Life is the support system. Some life pods broke off.
– Need to go find life pods scattered across the world to recover survivors.
– Lin will explain the Frontier Net. Your position is shown.
– The shining beam is a Frontier Spot, where you can gather information from data probes. They collect info about the places you set them.
– This probe found a treasure nearby. Each area’s objectives are revealed through the data probes. Find 100% of the objectives!
– As you place probes, the dialogue of NLA residents will be expanded. Quests can be undertaken from NLA residents or directly from BLADE
– If you succeed in your quests, you’ll be handsomely rewarded. Be sure to clear them. Relationships between characters expand by interacting.
– Planet Mira is still largely unexplored, and there’s lots of room to explore. Tatsu will continue explaining. There are several continents.
– NLA is on the grassland continent. Next is the Night Light Forest continent. Then, the Forgotten Canyon. They’re all huge. The White Forest.
– Finally, the Black Steel continent. It’s a volcanic area. It’s really huge! Tatsu keeps saying the continents are huge. He can’t help it.
– There are so many locations in each continent that they can’t all be explained. Each has a number of landmarks, secret areas, and vistas.
– Did you think traveling would be a hassle? You can dash, jump, and skip travel to data probes you’ve placed. Navigation Ball helps the lost.
– If you get a Doll (mech), you can travel even faster by transforming into a vehicle or taking to the sky. Find new areas to explore.
– Dolls can’t just be used by anyone, only certified BLADE members. Creatures of Planet Mira. There are many different kinds, big and small.
– It’s best to avoid creatures that are far above your level. Watch out for obards. Creatures with special names require caution.
– Alien species, friendly and hostile, can be interacted with. Our objective is to seek out the Life Points. Sometimes we have to fight.
– Next time, we’ll teach you the skills you’ll need for survival.
More: Monolith Soft, top, Xenoblade Chronicles X
Japanese Splatoon website open
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has opened the Japanese website for Splatoon. Go ahead and give it a look here.
You’ll find a mix of old and new screenshots below:
More: Splatoon
Activision has sold over 240 million Skylanders toys
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 2 Comments
Skylanders has continued to perform well since the original game – Spyro’s Adventure – launched in 2011. Activision confirmed in its financial results today that more than 240 million toys have been sold.
It’s worth mentioning that sales have dipped slightly over the past few years. Activision sold only 20 million toys in 2011, but moved 80 million units in 2012. That number then decreased to 75 million in 2013, and 65 million in 2014.
More: Activision, sales, Skylanders
Another update now live for Miiverse
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 3 Comments
Nintendo has detailed a new update for Miiverse that recently went live.
First, users can now see a preview of the latest comment written on each post when looking at a list of posts. This was previously launched for the web version of Miiverse last month, but has now been implemented in the Wii U and 3DS version as well.
Nintendo also added a feature that finds users with similar interests to you. Such users’ posts are shown in the activity feed.
More: Miiverse
Xenoblade Chronicles X has a full enemy encyclopedia
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
In making the original Xenoblade Chronicles, Monolith Soft wanted to include a full enemy encyclopedia. The team sadly ran out of development time so it wasn’t in the final game.
In new tweets published on the Xenoblade Chronicles X Twitter account by Monolith Soft’s Kojima, it’s confirmed that the RPG will feature an enemy encyclopedia. Players will be able to view 3D models of monsters they encounter, check what drop items they have, and more. Koh Kojima also teased that Xenoblade Chronicles 3D will include this as well.
Xenoblade Chronicles X – Maurice profile
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A translation has come in for the official character profile of Maurice in Xenoblade Chronicles X. Check it out below.
Maurice is a bureaucrat of the former United States Secretary of Defense, who then became the assistant to the President.
Afterwards, he used his previous position as a way to appoint himself as the chief administrator commissioner of NLA (New Los Angeles) and is now the representative of mankind on the Planet Mira.
Xenoblade Chronicles X art, a look at the character Maurice
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 4 Comments
More Splatoon details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
Another round of Splatoon details have been translated from this week’s issue of Famitsu (thanks StreetsAhead). You’ll find them below.
-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.
More: details roundup, Famitsu, Splatoon, top
Project CARS “Behind The Stripes” video
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Disney Interactive revenue decreases as Infinity accessory sales decline
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Disney Interactive is the latest company to have reported its latest financial results.
In the first quarter of the 2015 fiscal year, Disney Interactive’s revenue dropped 5 percent. Operating income increased significantly by 36 percent.
Disney Interactive saw a sales decrease of $19 million from last year to $384 million because of lower than expected sales of Infinity accessories and back catalog. Starter packs did help offset some of the losses, and marketing/per unit costs for Infinity 2.0 were higher.