Scott Moffitt says Wii U is at a “tipping point”, not removing GamePad from Wii U, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 6 Comments
Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.
Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.
More: interview, Scott Moffitt, top
Masahiro Sakurai discusses the addition of Miis in the new Smash Bros.
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 24 Comments
In this week’s issue of Famitsu, Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai wrote another column and discussed the addition of Miis to the game. You’ll find what he shared inside the magazine below.
A look at Maleficent and Merida in Disney Infinity 2.0
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie on Amiibo – could drive Wii U sales, why it’s taken so long to introduce, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Nintendo of America president Reggie Fils-Aime shared a few more words about Amiibo while speaking with Polygon at E3 2014 last week. Head past the break for his comments.
More: Amiibo, interview, Reggie Fils-Aime, top
Another round of How to Survive footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: 505 Games, Eko Software, How to Survive
Super Smash Bros. For Wii U Screenshot (06/19/14)
Posted on 11 years ago by Jarop(@gamrah) in Screenshots, Wii U | 0 comments
Pac-Man is the star of today’s screenshot, as Sakurai explains the first of his moves:
Pac-Man’s standard special move, Bonus Fruit. As you charge this move, the bonuses will change, and all of them have different characteristics and movement patterns when thrown. The bonuses cycle in the same order as in the original game, and the charge-up period doubles once you cycle beyond the orange.