Rumor: GTA V was once prototyped for Wii U
Posted on 9 years ago by Brian(@NE_Brian) in Rumors, Wii U | 40 Comments
Rumor has it that Grand Theft Auto V was once prototyped for Wii U. That comes from Unseen64’s Liam Robertson, who tends to be in the know when it comes to cancelled projects and development secrets.
Robertson was in touch with “a reliable source”, who claims that the prototype “was an earlier version of GTA V.” It was apparently a brief period when this took place. Sadly, further details are unknown.
Rockstar indicated back in November 2012 that the company was open to bringing Grand Theft Auto V to various platforms such as Wii U. Nothing came from that, however.
More: Grand Theft Auto V, Rockstar Games
More Rodea: The Sky Soldier screenshots/art
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii U | 0 comments
Xenoblade Chronicles X battle details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Another round of details have been translated from the Xenoblade Chronicles X. We get to learn more about battles, including the Overclock Gear feature. You’ll find the full set of information below.
– Battle flow is dependent on the order and timing of arts usage as well as your relative position
– Combo attacks are arts with descriptions like “Increases damage if used following a Melee Art” or “Increases damage if used following a Ranged Art”
– This makes it possible to achieve greater effects than normal through combinations
– Link arts together skillfully to increase the damage you do to enemies
– Certain arts inflict the “Break” status effect on enemies
– Use an art with the “Topple” effect while enemies are suffering from “Break” to prevent them from moving for a short time
– Your attacks will never miss when this happens
– Additionally, all damage is increased by 1.5 times while they’re suffering from Topple
– There are also arts that inflict more damage while an enemy is Toppled
– If you don’t Break them first, enemies will not Topple
– Attack an enemy from behind, above, or below to increase your accuracy and critical hit rates
– Some arts have special effects when used from the side or back
– Can target different parts of an enemy
– By destroying a part, an enemy will be unable to use it to attack
– Earn extra rewards after battle by destroying parts
– Get the “Overclock Gear” after progressing through the story to a certain point
– This technique is powerful, but it drains 3000 TP to give you massively improved battle capabilities for a short time
– When enabled, your arts’ Recast time is drastically reduced
– Overclock Gear has “Triple Recasts”, which allow your arts to charge up for a third time
– TP you’ve accumulated carries over between fights
– Gear Counter: Changes color depending on the arts used
– Gear Time: A meter that slowly decreases; the OC Gear ends when it empties
Xenoblade Chronicles X, Bravely Second getting soundtracks in Japan
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Listings on VGMdb reveal details about soundtracks for both Xenoblade Chronicles X and Bravely Second.
Xenoblade Chronicles X’s soundtrack is due out on May 20 for 4,298 yen. Five CDs are included. We know that DefSTAR RECORDS is publishing the soundtrack, and of course, Hiroyuki Sawano is the composer.
Bravely Second’s soundtrack is apparently set to arrive on May 20 as well, though we don’t have pricing information currently. Two CDs are included. Additionally, Square Enix is publishing the soundtrack directly.
Another Hyrule Warriors update out now, file size
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in News, Wii U | 8 Comments
There is an update that was just released for Hyrule Warriors, version 1.6.1. Todays patch takes up 17MB of space. Specifics about the update are unclear, but it seems to improve stability.
More: Hyrule Warriors
Xenoblade Chronicles X screenshots/art
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 3 Comments
Monolith Soft updated the Xenoblade Chronicles X website with more screenshots and art. You can find the full set above.
Another Xenoblade Chronicles X battle video
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 15 Comments
Video: Rosalina Easter eggs in Captain Toad: Treasure Tracker
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
Captain Toad: Treasure Tracker has a couple of small Rosalina-related Easter eggs. You’ll be able to view them in the video above.
Mario Party 10 devs on the difficulty of ensuring balanced gameplay
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
One of the most prominent difficulties faced by the Mario Party development team was gameplay balance. That’s according to director Shuichiro Nishiya from Nd Cube and Nintendo producer Jumpei Horita.
Speaking with Nintendo Life, the Nishiya said:
Ensuring the gameplay was balanced was indeed the toughest challenge during development. The game is based first of all on the outcome of rolling dice, so depending on your luck, the game could end very quickly, or Bowser might never be able to catch up. We encountered a number of possible issues we had to resolve in order to balance fairness with fun. Through our test plays, we came up with various ways to help those lagging behind. For example, players who are out of the game can provide items to their team mates, Bowser Jr. can offer dice to Bowser when he’s falling behind, and so forth. Thanks to these additions, the outcome of the game is up for grabs right until the very end. Of course, even with all our careful adjustments, if you end up rolling nothing but “1” you still won’t have a chance of winning.
Horita also chimed in. According to him, “the outcome of the roll is 100% pure luck”, even though some have believed that the game controls it by some means.
I just want to add an extra point here. I often hear or read doubts about the fairness of the dice roll, that it might be controlled somehow by the game. I assure you that the outcome of the roll is 100% pure luck. That said, even when you’re down on your luck, you can still take advantage of the minigames to survive Bowser’s onslaught and stay in the running. There are plenty of ways to turn the situation around so I encourage you not to give up until the very end!