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Wii U

This information comes from Eiji Aonuma, speaking with IGN…

“One thing I have to say is, I never said that wasn’t Link. I said ‘No one ever said that was Link.’ Every game needs to have a protagonist. You have to have a main character, so we create one that is ultimately supposed to become the player. With each iteration of Zelda, we make this main character and it’s not as though this protagonist is not the same character all the time. It’s just a role within the game that the player occupies.”

“That’s something that I tell my designers when they create the character. Certainly, as part of a series, maybe people will think it’s the same main character but, ultimately, it’s the player character. It’s the person with the controller in their hands, if that makes sense. This kind of information can just exponentially grow, so I just wanted to make that clear.”

“I’m interested in seeing something like that (princess being a hero), but I think one of the charm points of this particular franchise is that fact that it’s called ‘Legend of Zelda’ but Zelda is not the main character. She’s not the protagonist. But if you ask me what that is, I don’t know. I can’t really explain it. Maybe if she’s the main character, then maybe the title needs to change.”

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Note: we’ll keep this at the top of the page throughout the day. Normal updates are posted below.


The stream will begin at 12:30 PM ET / 9:30 AM PT.

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All off-screen videos that appear for the day can be found after the break.


– E3 demo lets you play as Link, Zelda, Midna, and Impa
– Character menu had 9 slots available
– As Link, you can use the Master Sword or Fire Rod
– Mini-map shows an “X” where an objective is
– Players can decide if they want to try to completely wipe out all enemies everywhere or attempt to drive straight to the objectives
– Each objective led Link to an engagement
– This usually involves defeating a stronger enemy
– When fighting King Dodongo, you’ll fill a second gauge
– Once it filled Link initiated a “weak point” attack, which involved him flying into the air and crashing down on the King Dodongo – killing it instantly.
– The demo concluded with some chatter between the Heroes of Hyrule

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– Samus Aran, Peach, Link on display at E3
– Samus costume: fire shots from Samus’ arm cannon instead of the usual guns
– The Peach costume features Bayonetta in a skimpy princess outfit
– With the Peach outfit, you have moves that feature giant versions of Bowser’s hands and feet
– The Peach costume also has an alternate whip weapon
– In the Link costume, Bayonetta can wield the master sword
– Wears the familiar green tunic as well

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Reggie confirming no plans for Wii U to work with Twitch…

“We don’t think streaming 30 minutes of gameplay by itself is a lot of fun.”

“We’re looking to do a lot of great things with Twitch. The Nintendo Treehouse Live at E3 that we’re executing through Twitch is doing fantastic numbers. Your specific question of just purely streaming gameplay, what we’ve got to think through is, so what’s fun about that? From a consumer standpoint, what’s fun about it?”

Reggie on how putting Nintendo videos on the Internet need to be more focused, curated like Mario Kart 8…

“Kart is fun because its a highlight of the race. You can make some choices as to what parts are going to be shared. We think that makes it interesting, and obviously, the meme of the Luigi death stare is wonderful when that comes out of that type of experience. But in the end we’ve got to make sure that it’s fun.”

On how Nintendo’s view of Twitch live streaming is driven by a belief that gamers are using the service to look for tips and how to improve their capabilities…

“So for us, what we’re doing at the Nokia theater with the Smash Invitational, we loved that streamed because that’s where you are able to see how these players perform, the moves they make, you can learn something,” he said. “That has value to us. And you can expect us to do more of that type of activity, highlighting our games and providing a forum for players to learn how to play better. But that’s different than watching Joe Blow’s 30 minute stream, which may or may not have something that’s all that interesting.”

Reggie on Nintendo’s YouTube affiliate program…

“What we hope is that that’s going to lead to even better content and even better monetization opportunities for the YouTube vlogger. We are going to formalize a program and we’ll announce it to the YouTube video community. Look, in the end, what we want is we want more content like what we’re able to do with the Mega64 guys. We gave them access to information, access to our executives, access to our building with the goal of creating something fun and watchable. That video was a lot of fun and it’s been watched north of a million types. That’s the type of stuff we want to work with the video blogging community to create.”

On whether concerns over the ability to monetize content that uses Nintendo properties enter into Nintendo’s decision to not bring Twitch gameplay video streaming to the Wii U…

“The Twitch conversation is a completely different conversation. We want to do stuff that’s going to be fun and going to be watchable. Nintendo Treehouse Live at E3 is fun and watchable. Thats the stuff we would like to continue doing with an entity like Twitch. YouTube and that content monetization is a different animal.”

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