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Square Enix doesn’t appear to be done with Theatrhythm Final Fantasy. A few days ago, the company registered a new trademark relating to the 3DS game.

Last Friday, Square Enix picked up “Theatrhythm Final Fantasy Curtain Call” in the US – a name that hints at a re-release of some kind. Might the title be coming out once more with extra content?

Source, Via

First week sales for Rayman Legends are in. The game isn’t lightning the charts on fire, but it did outsell origins by around 20%. Legends also sold the most on Wii U – 45% of total sales came from Nintendo’s console.

Below are the full charts for the week ending August 31:

Individual formats

LWTWTitleFormatLabelPublisher
11SAINTS ROW IVXB360DEEP SILVERKOCH MEDIA
22SAINTS ROW IVPS3DEEP SILVERKOCH MEDIA
33TOM CLANCY’S SPLINTER CELL: BLACKLISTXB360UBISOFTUBISOFT
4FINAL FANTASY XIV: A REALM REBORNPS3SQUARE ENIXSQUARE ENIX EUROPE
55MINECRAFT: XBOX 360 EDITIONXB360MICROSOFTMICROSOFT
46TOM CLANCY’S SPLINTER CELL: BLACKLISTPS3UBISOFTUBISOFT
7FINAL FANTASY XIV: A REALM REBORNPCSQUARE ENIXSQUARE ENIX EUROPE
68DISNEY INFINITYXB360DISNEY INFINITYDISNEY INTERACTIVE STUDIOS
9PAYDAY 2XB360505 GAMES505 GAMES
710ANIMAL CROSSING: NEW LEAF3DSNINTENDONINTENDO
811THE LAST OF USPS3SONY COMPUTER ENT.SONY COMPUTER ENT.
1012CALL OF DUTY: BLACK OPS IIXB360ACTIVISIONACTIVISION BLIZZARD
1113DISNEY INFINITYWIIDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
14RAYMAN LEGENDSWII UUBISOFTUBISOFT
915DISNEY INFINITYPS3DISNEY INFINITYDISNEY INTERACTIVE STUDIOS
16MADDEN NFL 25XB360EA SPORTSELECTRONIC ARTS
17MADDEN NFL 25PS3EA SPORTSELECTRONIC ARTS
18RAYMAN LEGENDSXB360UBISOFTUBISOFT
1219FIFA 13XB360EA SPORTSELECTRONIC ARTS
20RAYMAN LEGENDSPS3UBISOFTUBISOFT
2321MAX PAYNE 3XB360ROCKSTARTAKE 2
1622CALL OF DUTY: BLACK OPS IIPS3ACTIVISIONACTIVISION BLIZZARD
1823MAX PAYNE 3PS3ROCKSTARTAKE 2
3424TOMB RAIDERPS3SQUARE ENIXSQUARE ENIX EUROPE
2625MARIO KART 73DSNINTENDONINTENDO
1726GRAND THEFT AUTO IVXB360XBOX 360 CLASSICSTAKE 2
2527LUIGI’S MANSION 23DSNINTENDONINTENDO
1928TOMB RAIDERXB360SQUARE ENIXSQUARE ENIX EUROPE
2229ASSASSIN’S CREED IIIXB360XBOX 360 CLASSICSUBISOFT
3630LEGO THE LORD OF THE RINGSXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3231LEGO BATMAN 2: DC SUPER HEROESXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3532SKYLANDERS GIANTSWIISKYLANDERSACTIVISION BLIZZARD
1533THE BUREAU: XCOM DECLASSIFIEDXB3602K GAMESTAKE 2
2134GRAND THEFT AUTO EPISODES – LIBERTY CITYXB360ROCKSTARTAKE 2
2835FIFA 13PS3EA SPORTSELECTRONIC ARTS
3336BATTLEFIELD 3XB360EA GAMESELECTRONIC ARTS
3037MARIO AND LUIGI: DREAM TEAM BROS.3DSNINTENDONINTENDO
38LOST PLANET 3XB360CAPCOMCAPCOM
39RED DEAD REDEMPTION: GOTYXB360ROCKSTARTAKE 2
2940FAR CRY 3XB360XBOX 360 CLASSICSUBISOFT

All formats

LWTWTitleDeveloperLabelPublisher
11SAINTS ROW IVVOLITIONDEEP SILVERKOCH MEDIA
22TOM CLANCY’S SPLINTER CELL: BLACKLISTUBISOFT (TORONTO)UBISOFTUBISOFT
3FINAL FANTASY XIV: A REALM REBORNSQUARE ENIXSQUARE ENIXSQUARE ENIX EUROPE
34DISNEY INFINITYAVALANCHE SOFTWAREDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
45MINECRAFT: XBOX 360 EDITION4J STUDIOSMICROSOFTMICROSOFT
6RAYMAN LEGENDSUBISOFT (FRANCE)UBISOFTUBISOFT
7MADDEN NFL 25EA TIBURONEA SPORTSELECTRONIC ARTS
58CALL OF DUTY: BLACK OPS IITREYARCHACTIVISIONACTIVISION BLIZZARD
189PAYDAY 2OVERKILL SOFTWARE505 GAMES505 GAMES
610FIFA 13EA CANADAEA SPORTSELECTRONIC ARTS
711ANIMAL CROSSING: NEW LEAFNINTENDONINTENDONINTENDO
812LEGO BATMAN 2: DC SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
913THE LAST OF USNAUGHTY DOGSONY COMPUTER ENT.SONY COMPUTER ENT.
1214MAX PAYNE 3ROCKSTAR VANCOUVERROCKSTARTAKE 2
1315LEGO THE LORD OF THE RINGSTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
1516TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
1617SKYLANDERS GIANTSTOYS FOR BOBSKYLANDERSACTIVISION BLIZZARD
1118ASSASSIN’S CREED IIIUBISOFT (MONTREAL)XBOX 360 CLASSICSUBISOFT
1719GRAND THEFT AUTO IVROCKSTAR NORTHXBOX 360 CLASSICSTAKE 2
2120NEED FOR SPEED MOST WANTEDCRITERION GAMESEA GAMESELECTRONIC ARTS
1921THE SMURFS 2UBISOFT SF/WAYFORWARDUBISOFTUBISOFT
1422FAR CRY 3UBISOFT (MONTREAL)UBISOFTUBISOFT
1023THE BUREAU: XCOM DECLASSIFIED2K MARIN2K GAMESTAKE 2
2024THE ELDER SCROLLS V: SKYRIM – LEGENDARYBETHESDABETHESDA SOFTWORKSBETHESDA SOFTWORKS
2325GRAND THEFT AUTO EPISODES – LIBERTY CITYROCKSTAR NORTHROCKSTARTAKE 2
26LOST PLANET 3SPARK UNLIMITEDCAPCOMCAPCOM
2427BATTLEFIELD 3DIGITAL ILLUSIONSEA GAMESELECTRONIC ARTS
28KILLER IS DEADGRASSHOPPER MANUFACTUREDEEP SILVERKOCH MEDIA
2729RED DEAD REDEMPTION: GOTYROCKSTAR SAN DIEGOROCKSTARTAKE 2
3030MARIO KART 7RETRO STUDIOS / NINTENDONINTENDONINTENDO
2631BIOSHOCK INFINITEIRRATIONAL GAMES2K GAMESTAKE 2
2532HITMAN ABSOLUTIONIO INTERACTIVESQUARE ENIXSQUARE ENIX EUROPE
2933LUIGI’S MANSION 2NEXT LEVEL GAMESNINTENDONINTENDO
3134THE SIMS 3THE SIMS STUDIOEA GAMESELECTRONIC ARTS
3435MARIO AND LUIGI: DREAM TEAM BROS.ALPHADREAMNINTENDONINTENDO
3336THE ELDER SCROLLS V: SKYRIMBETHESDAXBOX 360 CLASSICSBETHESDA SOFTWORKS
3537CALL OF DUTY: MODERN WARFARE 3INFINITY WARD/SLEDGEHAMMERACTIVISIONACTIVISION BLIZZARD
3738PLANESBEHAVIOUR INTERACTIVEDISNEY INTERACTIVE STUDIOSDISNEY INTERACTIVE STUDIOS
3239GRID 2CODEMASTERSCODEMASTERSCODEMASTERS
40FOOTBALL MANAGER 2013SPORTS INTERACTIVESEGASEGA

Source 1, Source 2

Good news for European RPG gamers out there: Devil Survivor 2 is in fact coming to Europe.

Publisher Ghostlight wanted to hit a pre-order target of 1,800 in order to bring the game over. Thankfully, the final result ended up meeting their expectations.

Those who pre-ordered will have their name featured in the manual. Anyone reserving Devil Survivor 2 going forward will not be offered a similar benefit, but will receive the “Gold Edition”.

Source


Last week, we published an interview with Ripstone Games, which focused on Knytt Underground. This time around, creator Nicklas Nygren from Nifflas Games has shared a few more words about the title. Nygren commented on Knytt Underground’s visual style, open nature, music, and even interest in adding a level editor. Plus, he gave us a new tease regarding Nifflas’ new collaboration project with Spin the Bottle developer KnapNok Games.


Read the full interview here.

BikeRiderDX_Logo


The #1-ranking Japan eShop game Bike Rider DX is now available in the North American eShop. Let’s see just what makes this game hailed as “the one-button platformer” such a big hit.


System: Nintendo 3DS
Release Date: August 1st, 2013 (NA) – August 15th, 2013 (EU)
Developer: Spicysoft
Publisher: Spicysoft


Author: Spencer

As far as gameplay goes, Bike Rider DX is quite simple. You control a stick figure riding a bike on 2D plane while jumping onto platforms and over gaps and obstacles,. The bike rides automatically, so the only real control is pressing the A button to jump. You can also double-jump, as indicated by one of the loading screen tooltips (of which there are only two, due to the simplicity of this game), and even triple-jump if timed correctly, although I found this out completely by accident. Optionally, you can use left and right on the directional pad to adjust your bike’s position on the screen, which is helpful for this game as it is for the most part about timing jumps from platform to platform. You complete each course by reaching the finish pole, and you fail courses by falling into pits or crashing into walls or obstacles.

One-button gameplay might work in a game with more depth, involvement, or variety– like Kirby Air Ride, which had several different gameplay modes, objectives, maps, etc– but in a game where you are simply jumping over holes on 2D maps where the only real variance is the aesthetics, it just comes off as monotonous and repetitive.

Screen Shot 2013-09-01 at 4.25.30 PM


One of the many topics we discussed: The 2DS.



Laura sadly had to miss another week, and Aysha couldn’t fill in! This means it’s our first two-man show ever, and I’d say that in spite of that it worked out pretty well. We kick things off with a discussion on the merits of EDGE’s ‘Top Ten Consoles’ list, followed by what we played (Super Mario 3D Land, Hotline Miami), news (2DS, Wii U price cut), listener mail, and the book club discussion on Earthbound.

This Week’s Podcast Crew: Austin and Jack



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Sorry that this is going up on the site a tad late. I was out of office (“office”) yesterday and couldn’t post it, but here it is now! Two glitches from Mario Kart Wii, another highly requested title. Enjoy!

A whole slew of details from Hideki Kamiya’s Wonderful 101 panel at PAX Prime 2013 are now available. You can find a summary of what was shared below.

Main panel

– Kamiya goes over what the game is
– Says: “don’t be worried, it’s a 100% pure action game”
– Unite Morph was inspired by a picture book he saw when he was a kid, “Swimmy”
– Swimmy has lots of little fishies coming together to form a big strong fish
– Nintendo wasn’t too fond of the original all-star idea
– A year later thought about it, liked it too much and went original
– Kamiya’s design philosophy is “Crash and Build”
– This involves making the fun idea right away, break what isn’t until it is fun
– Kamiya can’t make a game “by blueprint” hence lots of crashing and building as it inspires him
– Kamiya next showed concept art for the game
– Originally had a much darker style
– Didn’t like the original prototype character designs at first but eventually settled on iterating the second one, an early Wonder Red
– Heroes that didn’t make it into the final game include Wonder-Giant, one of his personal favorites
– Kamiya created posters during early development to inspire the team working on The Wonderful 101
– Prototype version shown, looks visually rougher but similar in concept
– Portion where characters unite to form a bridge is why the game got shelved
– Nintendo was shown concept art of Peach, Luigi, Yoshi as bridge with Mario walking over them
– Nintendo went “eh, we can’t make that”
– Prototype with original art style had a much heavier inky look
– The Unite Morph was not originally a drawing a mechanic, but triggered by something else
– A conversation system was introduced in the second prototype
– The trigger for Unite Morph was originally based on selecting icons. However selecting icons was not fun and the drawing mechanic replaces it.
– Finished character designs were put on a board shared among the developers to keep track of them
– Kamiya didn’t want a typical protagonist vs. antagonist plot
– Wanted the protagonists to face their own personal problems in the story too
– 13 script revisions
– Seeing how scripts were matched with visuals to block out the story details in The Wonderful 101
– The script helped to determine elements of the game that needed to be created. Also determined the schedule
– Character slides where created containing details about each character for voice acting
– For voices, wasn’t keeping track of popular voice actors in the west but went with submissions sent and decided on what they liked
– The casting matrix was how they kept track of the auditions for voices
– “What makes The Wonderful 101 Platinum?” Kamiya: We view everything as teamwork, everyone has a say.
– Teamwork and open communication are signature elements of Platinum; is the core of their game development process
– They can create something amazing that way, and that’s what they feel happened with The Wonderful 101

Audience questions

– Kamiya first met Miyamoto while he was complaining to Nintendo about releasing Donkey Kong or Mario Bros. on the Virtual Console
– Kamiya asked for ideas for The Wonderful 102 in case they ever get to make it
– Kamiya would love to make Viewtiful Joe 3 and Okami 2 if Capcom gave him permission

Via


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