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IGN has gone live with a new feature about how Retro goes about making Nintendo games. There’s commentary from Retro’s Michael Kelbaugh as well as Nintendo’s Kensuke Tanabe. You can find quotes from both below, and IGN’s full piece here.

Gundam: Try Age SP has been announced for 3DS in the latest issue of Famitsu. We’re waiting on some of the more concrete details, which should be available shortly. In any case, Gundam: Try Age SP is likely based on the arcade card game and will be out in Japan later this year.

Kadokawa Games has re-dated Fate/kaleid Liner Prisma Illya for Japan. First scheduled for September 2013, it will now debut on July 31. Fate/kaleid Liner Prisma Illya has players collecting cards and fighting friends in a four-player battle mode.

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3ds_maintenance

Nintendo has scheduled a new round of extended maintenance for 3DS. Depending on your region, it’ll take place next Monday/Tuesday. Online play, rankings, trades, and more will be inaccessible.

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We’re one step closer to Nintendo’s “Quality of Life” platform… even though it’s still a long ways off. In Japan, the company has registered the trademark “QOL”. It’s associated with everything from portable gaming devices, stand alone gaming devices, to clothes, to merchandise, and beauty products.

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Along with today’s screenshots, Sakurai passed along the following information on Miiverse:

Here’s some info on the Nintendo 3DS stage called Super Mario 3D Land! First, it advances by side-scrolling…

Then you continue into the valley–it’s in 3D Land, after all. The protruding stone blocks change the angles of the platforms.

After that, back to side-scrolling. Now it gets you moving–you’ll have to trot downhill here.

And finally, you get back on rails to go farther into the stage. It takes roughly two minutes to complete a lap, and at the end you go into a giant pipe that takes you back to the beginning. …I know this sequence goes above and beyond a traditional Pic of the Day, so consider this a little something extra on the side from me.

A few new deals have hit the North American 3DS eShop. They are as follows:

Star Wars Pinball – $3.49 (was $6.99) through 3/20
Harvest Moon 3D: The Tale of Two Towns – $19.99 (was $29.99) permanent
Marvel Pinball 3D – $3.99 (was $7.99) through 3/20
Zen Pinball 3D – $3.49 (was $6.99) through 3/20
Viking Invasion 2: Tower Defense – $4.99 (was $6.99) through 3/24
doodle jump adventures – $4.99 (was $14.99) permanent
Etrian Odyssey Untold: The Millennium Girl – $19.99 (was $39.99) through 3/31
Etrian Odyssey IV: Legends of the Titan – $19.99 (was $29.99) through 3/31
Lola’s Math Train – $1.99 (was $3.99) through 3/27
Devil Survivor Overclocked – $19.99 (was $29.99_ through 3/31
Shin Megami Tensei IV – $29.99 (was $49.99) through 3/31
Hometown Story – $29.99 (was $39.99) permanent
Code of Princess – $19.99 (was $29.99) through 3/31
Classic Games Overload: Cards & Puzzle Edition – $14.99 (was $29.99) through 4/1
Disney’s Frozen: Olaf’s Quest – $19.99 (was $29.99) through 3/31
Devil Summoner: Soul Hackers – $19.99 (was $29.99) through 3/31
Cloudy With a Chance of Meatballs 2 – $14.99 (was $19.99) permanent

More:

Care to see a remake of Oddworld: Abe’s Exoddus? Then buy the upcoming remake of Abe’s Odyssey, otherwise known as Oddworld: New ‘n’ Tasty.

Lorne Lanning confirmed to Eurogamer at GDC today that selling 250,000 copies of New ‘n’ Tasty will secure funding for an Abe’s Exoddus remake. And at 500,000 copies, a brand new Oddworld game will be possible.

He said:

“I don’t think it’s anything less than a $5 million title. So to Kickstart it I think would be a little deceptive and a risk. But if we sell half a million copies [of New ‘n’ Tasty], that’s not going to be a problem.”

“If I’m doing a new Oddworld game, I’m not going to do it for $2 million. I might do it for five or six. People keep asking me, ‘Why don’t you Kickstart Oddworld? You could get at least $1 or $2 million.’ And I’m like ‘What would I do with a couple million on Kickstarter? On a new Oddworld title?’ Not much. I could redo Exoddus for a couple million. I could do that. But a new title, which means new characters doing new things and controls that are great – that’s where the real time and expenses come from.”

“If you already have the game and you’re just doing a conversion, it’s easier. From scratch, I don’t think we could do an Oddworld title for a couple million dollars.”


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