When Sonic Lost World was first revealed, not many would have predicted that the game would eventually feature crossover DLC with Yoshi and The Legend of Zelda. So how the heck did these two Nintendo collaborations come to be?
Producer Takashi Iizuka, speaking with Japanese outlet 4Gamer, said the concept came to him about six months prior to releasing the game. “This time, Sonic Lost World is a title that only released on Nintendo hardware, which is an opportunity that I couldn’t believe, collaborating together,” he said.
Originally, Iizuka hoped to include the Yoshi and Zelda Zones in the main game. But scheduling was too late, and they became free DLC items instead.
4Gamer did ask if Mario was ever considered as a potential candidate for Nintendo DLC. The short answer: not really.
Japanese publication Nikkei posted a new article today covering various bits about Nintendo president Satoru Iwata and the company in general. There isn’t really one particular theme here, but we do hear more about smartphones, a theme park in Kyoto that never came to be, Wii U, June being a big test for Iwata, and more.
Here’s a comprehensive summary of Nikkei’s article:
Nintendo has released a new firmware update for Wii U.
Version 4.1.0 is a bit of a small upgrade. Nintendo says that the new firmware improves system stability and usability – no additional features have been added.
Here’s the official update notes from Nintendo:
Leuvision has opened a Kickstarter for Twisted Fusion, and it can be accessed right here. The goal is very much attainable having been set at £3,000. Leuvision will have until April 30 to hit its target.
Yet another cameo has been confirmed for Hex Heroes. Today, Prismatic Games announced a collaboration with Asthree Works to include Subject W from Paradise Lost.
Prismatic Games is also kicking off a pair of contests for Hex Heroes. You can find information about that on the Kickstarter page here.
Ubisoft has no plans to make a demo available for Watch Dogs.
On Twitter, creative director Jonathan Morin told fans that demos take time to make and the team is focusing on the game instead.
Morin wrote:
@DJPork Doing Demos take time, the focus is on the game. You will see more footage before release. Be patient & thanks for your passion. 🙂
— Jonathan Morin (@Design_Cave) March 30, 2014
@Rawfan306 Dude relax, I receive too much tweets… They are no demo planned before release. Sorry for the wait, doing my best…
— Jonathan Morin (@Design_Cave) March 30, 2014
Here’s a neat little fact about GBA Virtual Console games on Wii U. It seems that Nintendo has gone out of its way to include the original paper manuals in the re-releases. Pretty awesome!
NintendoWorldReport has put up a new Swords & Soldiers II preview with tons of details about the game. You can find them rounded up below.
– Like the original game
– Side-scrolling strategy adventure
– Don’t control character movement
– Build towers, add units and upgrades
– Use magical spells
– Matches can be frantic and most of the time close calls
– Need to get to the other side of the playing field with the elements at your proposal
– Try to destroy the enemies’ tower
– Each faction has certain ways of making money and mana
– Will have to figure out the best things each side has on offer
– At critical moments, you need to decide whether to spend more money or instead save your current units with spells
– 3 factions
– Vikings are back from the original
– New Demon faction
– Vikings still have their berserker units in addition to some popular magic spells that make a return (lightning, ice and heal)
– These spells will protect the units on the playing field and let allow you to play as some sort of godlike figure
– For the mana that is needed to use them, you are now required to build towers
– Vikings have 2 specific units
– Sheepriders are old men riding sheep, and can hurt multiple enemies at the same time
– New Super Magic Spell replaces the Thor Hammer from the original game
– This lets you use three uppercuts across game field and destroy a bunch of enemies that are in your way.
– No longer 3 separate campaigns for each faction
– You will now follow the Viking Boss Red Beard’s epic journey across one lengthy trial of levels
– Demo level is set at Red Beard’s grandfather, who just enjoys some nice and relaxing Golf these days
– The Demons attack and their leader will have to do everything in his power to stop them
– He doesn’t have many troops, but luckily grandpa lets Red Beard use his lackeys
– Players will be able to get club wielding troops and support troops who like to throw meat to keep their friends alive
– One level will have players walking with your new moving fortress or have to cleverly combine elements from completely different factions in specific ways
– 2 control options on the GamePad
– Can use the sticks and buttons for a more classic feel
– Press in the ZL/ZR buttons to rotate the units and spells with the left stick for easy access
– The other option was using the touchscreen, allowing you to tap away at the upgrades and everything else you would need
– Can also use a hybrid of the two, which allows you to cross the playing field with the stick
– For the local Skirmish mode, you will be able to use every controller you could possibly want
– This includes the Wii Remote and Wii U Pro Controller