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Update: Bumped to the top. We now have screenshots based on Famitsu’s latest coverage.


Original (9/28): Monster Hunter Stories is set for launch in Japan next week, so it makes sense that the latest Famitsu contains another feature on the game. There are eight pages in total, though quite a bit is recap. Still, Famitsu did manage to put in some new information as well.

First up, we have some news about Kupni Village. It’s an idyllic village where many kinds of felynes live. It has a warm temperature, so many of them also visit for vacations. On the sea there are also two rocks that are shaped after felynes.

Capcom has uploaded the opening movie for Monster Hunter Stories to its YouTube channel. You can watch the video below:

Monster Hunter Stories is launching in Japan on October 8th. On the same day, Capcom will release four Monster Hunter Stories-themed 3DS Home menu themes. These will cost 200 yen each. Check out the videos below to see them in action:

 

Over the past few days, the e-Capcom Twitter account has been rolling out photos of the first wave of Monster Hunter amiibo. Along with the figures themselves, we’re also able to see which boxes they come in. Have a look at the various images below.

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Nintendo Everything was at this year’s Tokyo Game Show! We had a low-key presence at the event, but we did manage to try out several upcoming Japanese 3DS titles. Look for our impressions in the coming days.


Monster Hunter Stories is one of the most anticipated upcoming 3DS games that is coming soon to Japan – October 8 specifically. Of course, it had a large area at Capcom’s Tokyo Game Show 2016 booth, and many people lined up to try it.

When we entered the Monster Hunter Stories exhibit, we were first shown a couple of trailers (which are actually not exclusive and also watchable on Capcom’s Japanese YouTube page) and some explanations about the game system. Following that, we were sent to the demo tables and were given ten minutes to play.

With Monster Hunter Stories releasing soon in Japan, Capcom is working at marketing the 3DS title with commercials. You can watch the two commercials below to see the excitement:

At the Tokyo Game Show last week, Capcom made a special announcement about the Ace Attorney series, as The Great Ace Attorney is getting a sequel. You can now watch the first trailer for The Great Ace Attorney 2 below with English subtitles.

Nintendo Everything was at this year’s Tokyo Game Show! We had a low-key presence at the event, but we did manage to try out several upcoming Japanese 3DS titles. Look for our impressions in the coming days.


Megami Meguri is Capcom’s upcoming new 3DS game where players communicate with and raise an IC card spirit. The regular game, a free-to-play experience, will be fully downloadable from the eShop. However, there will be also physical Collector’s Package (at 5,800 yen) and a limited Complete Edition at e-Capcom (9,800 yen) that will also come with extra memorabilia.

A demo of Megami Meguri was available at Tokyo Game Show 2016. When we started playing, Amaterasu greeted us in her human form, explaining what we are expected to do to raise the spirit, before converting to a chibi form.

Siliconera published an interesting interview excerpt today with Phoenix Wright: Ace Attorney – Spirit of Justice game and scenario director Takeshi Yamazaki. When asked about ideas that were considered, Yamazaki revealed the team thought about having Phoeinx act “as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants.”

Here are his full comments about it:

“There was one real sticking point while I was writing the design document for Spirit of Justice, and that was how were we going to put Phoenix in a corner, given that he’d become this legendary lawyer in the course of this series.

One idea was to have Phoenix stand as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants. That underground court would hold trials and render judgment on those who’d broken the rules of the underworld, meaning that even Phoenix would have a tough time believing in his own clients. Furthermore, everyone involved in the trials would be members of the underworld, including witnesses and prosecutors, so naturally, there would be false testimonies, forged evidence, bribes, blackmail, and other dirty dealings going on. Under those circumstances, we figured even Phoenix would feel incredibly like a fish out of water.”

It’s always neat to see what a game could have been. Had Capcom gone in this direction, there’s no question that Spirit of Justice would have been a very different experience.

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Capcom is still writing new development blogs based on the newly-released Phoenix Wright: Ace Attorney – Spirit of Justice. Read the seventh entry here.

With today’s piece, Capcom discusses how the character models were created and animated. Model lead Keiji Ueda and character animator Ryota Fujii both share some thoughts.


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