Monster Hunter X details – no underwater combat, Frenzied monsters, Guild Quests
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
The team behind Monster Hunter X shared even more details about the game while speaking with Famitsu in an interview. Mainly, series producer Ryozo Tsujimoto and director Yasunori Ichinose spoke about how this new title differs from previous entries in the series.
Here’s the latest information:
– No underwater areas
– Monster Hunter 4 Ultimate’s Frenzied monsters and Guild Quests will not be returning
– This is because Capcom wants to emphasize the elements that will be unique to Monster Hunter X
– Verna Village is unique to X
– The village is more open and spacious compared to previous Monster Hunter villages that have a warm and dense feel
– The kind of life depicted in Verna is different from past Monster Hunter titles
– This difference in ambiance extends right from the colors of the village all the way to the way it’s designed for players
– Capcom somewhat emphasized interactions with non-villager beings for Verna Village
– Among these is the herbivorous “Moofer” species that is kept in Verna
– The worldview of Verna is unrelated to the prior Monster Hunter games
– This is because it’s important to create a unique worldview for each Monster Hunter title
– Verna will also be the only village in Monster Hunter X with a Guild Hall that is used to access multiplayer
– Can travel between multiple villages like in 4 Ultimate
– Do so via a hot-air balloon
– Part of some sort of ecosystem investigation that you will be carrying out through the course of your adventure
– Why you’re investigating the ecosystem is related to the game’s story
– Information will be revealed at regular intervals
– With the new details, players will begin to get some idea of just how the game plays
– When they actually get to play it for themselves, hopefully they’ll say: “Oh? It’s different from what I imagined, but it’s interesting!”
– Capcom wants to have a more personal hunting experience with the customization options
– They want to betray people’s expectations in a good way
The Great Ace Attorney – more DLC details, screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Siliconera has translated some information about The Great Ace Attorney’s DLC. We also have some screenshots of the free episode as well. All of today’s content is posted below.
– The Randst Magazine tells players about what happened during the earlier stages of the game
– This is free
– Before Phoenix Wright’s ancestor Ryunosuke Naruhodo takes off to England, he’ll be learning the ways of the law back home in Japan
– Gets help from his friend Kazama Asougi.
– Two witness characters gave Ryunosuke a tough time in his very first case
– They’re arguing about something, but we don’t know what it is
– The story might give you a little more insight on what was going on during that part of the game with these two characters
– DLC comes with a 3DS custom theme featuring Ryunosuke, where you’ll get to see him pulling off his “Objection!” pose, and other looks and designs
– 8 DLC waves in total
– All future DLC will be 300 yen each
– Can be purchased as a set for 2,000 yen
– The DLCs also include special pictures, BGM, voices, and “making of” videos for the game, to go with the short story and custom theme
More: Capcom, details roundup, DLC, Japan, The Great Ace Attorney
Another round of Monster Hunter X details have come in thanks to Capcom’s latest update on the game. We’ve posted the latest information in summary form below.
Dinovaldo
– The Crimson Wyvern has a long, deadly tail
– Tail is shaped like big sword
– Known as the Cutting Wyvern because of its tail
– Has remarkable leg strength
– Keenly subdues its prey and delivers certain death in a flash
– The carapace of its tail is compromised of highly flammable iron, and it erupts in coils of flames when heated by friction
– When the tail is covered in soot and can’t cut as well, it has been seen using it’s fangs to polish it
Ancient Forest
– Exists on a vast island with its own ecosystem
– This ecosystem is very highly researched
– There are still a number of undeveloped regions still not investigated
– Primitive vegetation thrives here
– Various monsters to observe
– A huge herbivorous species known as “Rimosetos” lives here
– They are quiet and won’t actively attack hunters
– Rimosetos’ long necks let them eat leaves and fruits from high places
– They make a distinct sound using the organ atop their head
– A few other monsters also appear here
– Maccau: Bird Wyvern with a bright red and green body that moves in herds
– Maccau mainly lives in the Ancient Forest and such areas
– Attacks its prey using its strong legs
– The Great Maccau: leader of a Maccau pack
– It has a feather-like yellow cockscomb
– Leaps using its tail like a spring when encountering prey
Returning Monsters
– Zinogre, Tigrex, Rathalos, and Brachydios are back
Felyne Palicoes
– Felyne Palicoes return as companions that assist hunters
– Differnet support types
– Felyne Palicoes: help battle large monsters or small monsters, those that lay traps, those that heal you, and so on
– A Felyne Palico might bring out a trampoline to give you some extra height, toss a Large Barrel Bomb, set pitfalls, or even rush towards monsters at full speed
Felyne Plaza
– Gather Felyne Palicoes in the Felyne Plaza
– If your Felyne Palicoes make good use of its facilities well, there is no doubt it will prove beneficial to hunters
More: Capcom, details roundup, Japan, Monster Hunter X
Monster Hunter Diary: Poka Poka Airou Village DX screenshots and art
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Monster Hunter X isn’t the only Monster Hunter game to have received new assets from Capcom today. The latest screenshots and art from Monster Hunter Diary: Poka Poka Airou Village DX can be found below.
New Monster Hunter X screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
Capcom sent out a new round of screenshots from Monster Hunter X today. Take a look at the images in the gallery below.
More: Capcom, Japan, Monster Hunter X
Mega Man Legacy Collection screenshots and details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Screenshots | 3 Comments
Our last look at Mega Man Legacy Collection in screenshot and video form was from an early version of the game. Capcom has now published new images and details to highlight the game’s updated build.
Continue on below for today’s latest content. Additionally, keep an eye on this page for a live stream happening tomorrow starting at 4 PM PT / 7 PM ET.
Challenge Mode: At E3 we had six challenges ready to play. The final game will have more than 50 challenges, each with their own leaderboard and video replay functionality. During Thursday’s stream I’ll run through a few new ones just to show ’em off, but for more examples take a peek at the screens above and below. A certain amount will be open from the start. To access more, you’ll need to obtain at least a Bronze medal in a handful of challenges. As you can see, the above challenges are not available until I S T E P U P.
Museum: The exhaustive museum is loaded with MM1~6 art, acting both as a great bonus feature and as a form of digital preservation. That actually ties into the “philosophy” behind MMLC – focus on the original six titles and get them running in a beautiful format, then surround them with of-the-era art and fliers to really complete the “time capsule” feeling.
Flicker/Slowdown: For the most part, much of the original flicker and slowdown is still present in MMLC. The games have software-level flicker/slowdown that was programmed into the games, and continuing with the philosophy of developing this title, the games are being historically preserved as they were originally coded and designed. However, certain hardware limitations that were not part of the code have been addressed, such as life bar flickering during the Copy Robot battle in Mega Man 1, or Mega Man flickering when two horns rise up from the Goblins in Air Man’s stage. Visual hiccups like this weren’t part of the code, and were instead restrictions imposed by the hardware.
Filters: While one of the biggest draws of MMLC is the crystal clear picture, we’ve also enabled some Tube TV-style filters that can metaphorically teleport you back to the days of crappy screens and blurry… everything! So if you’d like to experience the games with scan lines and some ghosting effects, go nuts!
Screen display: At E3 we streamed the game in its “Full” format (see above). Since then we’ve added an additional viewing mode called “Original.” We also have a 16:9 stretch mode just to round out the options for folks who want to play that way.
Original: The sharpest possible image that maintains the original game’s intended aspect ratio. Sharp as a tack!
Full: The Original picture stretched to fit the screen vertically. This is how the game was presented at E3, which is still quite clean but the “stretch” does introduce a minor blur since this is not its native form.
Borders: We showed this at E3 but didn’t post screenshots, so this may be the first time some of you see optional borders that will fill the sides of the screen. They’re themed for each Mega Man game! The top screen is in “Original” mode, while the bottom is “Full” – since the Original screen takes up less space, the more of the border is seen.
Database: Each game has its own database that contains enemy images, descriptions and flavor text. From here you can also battle each of the Robot Masters using any weapon from the respective game as sort of a “practice run” that lets you get their patterns down before tackling them in the full game.
Music player: And finally, all six soundtracks are included via a handy music player! Some of gaming’s greatest OSTs, without a doubt.
More: Capcom, Mega Man Legacy Collection
Update: Moved to July 20 – Capcom showing first Monster Hunter X gameplay during an event next week
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Update (7/15): The event has been pushed back slightly. It will now air on July 20.
Capcom will be showing the first live gameplay from Monster Hunter X during a live stream of Monster Hunter Tsudoi 2015 Summer on July 16. Additionally, Monster Hunter Diary: Poka Poka Airou Village DX will be featured.
Monster Hunter Tsudoi 2015 Summer will be shown at the following times:
4 AM PT
7 AM ET
12 PM in the UK
1 PM in Europe
Monster Hunter series producer Ryozo Tsujimoto, along with various developers, will be on hand for the event. It can be viewed on Niconico here.
More: Capcom, Japan, Monster Hunter X
The Great Ace Attorney – Capcom TV launch special recording
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
A new episode of Capcom TV was recently held to celebrate the Japanese launch of The Great Ace Attorney. Check out the recording in full below, which contains lots of footage from the game.
More: Capcom, Japan, The Great Ace Attorney
Another batch of Monster Hunter X details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Even more Monster Hunter X details have come in from this week’s Famitsu. Catch up on the latest information below, courtesy of Siliconera’s translations.
One of the main focuses was having a system that brings the possibilities of using the same weapons with different play-styles.
The plans for Monster Hunter X began sometime around the production of Monster Hunter 4 Ultimate. Capcom wanted to bring out more of a “festive” feeling that’s not in Monster Hunter 4 Ultimate, so they decided to bring back villages from past titles, and add four main monsters, instead of the usual one-per-title.
The “Hunting Style” is a system that was made to bring out more possibilities from each weapon.
Capcom originally thought about adding a new weapon type. While that would’ve given Monster Hunter X a decent selling point, it would’ve been a lot of work, and would have required more of a focus on the new weapon(s). Instead, the team decided to focus on the player’s “attachment to the weapon” as a concept.
Hunting Styles come in four forms. One is the basic style seen in the past. The second lets you set more “Hunting Arts” than usual, along with more showy and offensive actions. The third one specializes in mid-air fights, which also lets you jump off monsters for special attacks and more. Finally, the fourth one is a style with the theme of “turning a pinch into an opportuniy.”
Hunting Arts came from the idea of giving players more of their own unique characteristics. There are several Arts, and these may vary depending on how they’re used. Some of them will work better with certain Hunting Styles, so players will get to mix and match to their liking.
Hunting Arts range from special attacks that deal major damage to enemies, or heals that recover allies, and buffs that support your party.
Capcom have prepared numerous Hunting Arts for each weapon, but there are also some “basic Hunting Arts” that can be used with any weapon, and you’ll get to choose from them all.
The four main monsters won’t simply appear over time as you advance through the game with one being stronger than the other, but they’re actually all along the same rank. They’re called the “Elite Four” among the developers.
Dinobaruto is the one they showed this time, and the idea behind it came from the thought of “hey, let’s make a land-type Rathalos.” While Dinobaruto uses fire attacks, it doesn’t fly, and focuses more on its actions on the ground. It has the image of a monster that would’ve lived back in the “world of dinosaurs.” With its tail and attack characteristics, it has a bit of a knight and swordsman’s feeling to it, and is the more orthodox monster of the four main monsters.
More: Capcom, details roundup, Japan, Monster Hunter X
More Monster Hunter Diary: Poka Poka Airou Village DX details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Rounding out today’s coverage of Monster Hunter Diary: Poka Poka Airou Village DX are a few additional details about the game. We’ve posted the latest information below.
– Start out by making friends
– A Felyne in the game has lost his Poogie, and wants help finding it
– Complete requests from other Felynes to have them become your friends
– Once you’re friends, their facilities become available for use
– Participate in races at the Poogie Park
– Other Felynes will have facilities such as farms, fishing areas, bug-catching, mining, and more
– The old cat lady is back
– She says that there are over 100 Felynes to befriend in Monster Hunter Diary DX
– Exploration Quests: Felynes will group up by the number and take on monsters like Rathalos, Lagiacrus, Seregios, Gore Magala, and more
– Interact with baby monsters in a new area under a tree
– You’ll find eggs while on Exploration Quests
– These can be placed in the nest in this area and eventually hatch into a baby monster
– Again, there are collaboration characters in the forms of the Mario and Tom Nook Felynes
– Fortunetelling feature
– Costume sets
– Guild Card customizations.
– Game has StreetPass features, and local co-op with four players