Mega Man 11 reveals Blast Man plus Time Attack and Balloon Attack modes
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom has shared some brand new information about Mega Man 11. Along with a new Robot Master, we have details on new modes.
Blast Man is the next Robot Master officially introduced. The boss “hops around the room while slinging explosives everywhere in his attempt to turn Mega Man into scrap metal.” Before heading to Blast Man’s lair, you’ll need to navigate through the ruined remains of a theme park and movie studio hybrid.
More: Capcom, Mega Man 11, top
Mega Man X Legacy Collection removes Guns N’ Roses references, aligned with original Japanese version
Posted on 6 years ago by Bobby in News, Switch | 0 comments
Next month, the Mega Man X Legacy Collection will be launching on the Switch. However, one of the more questionable design choices will be undone for this release.
Mega Man X5 was localized for the Americas in 2001, but instead of naming its robot bosses as per usual, they were given names in reference to Guns N’ Roses band members. Capcom has decided that the collections will have the traditional names for these bosses, which longtime fans will surely appreciate. The community was not too pleased with this unconventional decision in Mega Man X5, but their displeasure did not go unnoticed!
A Capcom representative gave more details courtesy of GameSpot:
“In our mission to make these collections an authentic Mega Man X experience, we took the opportunity to better align the naming of the Mega Man X5 Mavericks across all regions for better narrative cohesion across the series, making the names more aligned with the original Japanese version release. We hope that fans appreciate our intent to unify the Mega Man X Maverick-naming convention all these years later.”
Street Fighter 30th Anniversary Collection to improve matchmaking with upcoming patch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom has announced a new update for Street Fighter 30th Anniversary Collection. Most platforms will have it tomorrow, but Switch players will have to wait a bit longer as Capcom wraps up work on it for Nintendo players.
As for what the update entails, Capcom promises improved matchmaking. Here’s the official note from the company:
Mega Man X Legacy Collection 1+2 up for pre-load on the Switch eShop
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Both Mega Man X collections are now up for pre-load on the Switch eShop. This applies to both North America and Europe.
To download Mega Man X Legacy Collection 1, you’ll need 2.9GB of space. The second collection is 6.6GB.
Mega Man X Legacy Collection 1+2 launches July 24.
Source: Switch eShop
Mega Man X Legacy Collection 1 and 2 – X Challenge trailer
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Capcom released a new trailer for Mega Man X Legacy Collection 1 and 2 focusing on the new X Challenge mode. Watch it below.
Capcom says it intends to continue making games for Switch in the future
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During its latest shareholders meeting, Capcom was asked about its impressions regarding Switch. The company responded by pointing out that Monster Hunter XX is available, and that it intends to “continue developing other titles for this platform in the future.”
One tweet that has been making the rounds on Japanese blogs is from Twitter user koudaiseidaos, who supposedly attended the shareholders meeting. This person notes that Monster Hunter World isn’t going to be happening on Switch, but Capcom supposedly wants to continue with the franchise on the console and have future plans for it. This does not appear to be documented on Capcom’s website (including the official Q&A transcript from the latest meeting), however, so we’d advise taking that message with a grain of salt.
In terms of what’s been officially announced, Mega Man X Legacy Collection 1+2 drops on Switch next month. Okami HD and the western version of Monster Hunter XX follow in August. Lastly, Mega Man 11 launches in October.
More: Capcom
Capcom details how the design for Mega Man was created in Mega Man 11
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom shared a new video this week delving into the creation of Mega Man 11. Earlier in the week, the company spoke about how the design for Mega Man himself was made.
Here’s the full rundown, courtesy of Siliconera:
More: Capcom, Mega Man 11
Okami HD’s physical version will support English
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As far as we know, Japan is the only region where Okami HD is having a physical release on Switch. Thankfully, you can import the game, and we’re now hearing that English will be a supported language option. That isn’t overly surprising given Capcom’s handling of other Switch titles, but the confirmation is reassuring.
Play-Asia currently has pre-orders open for the physical version of Okami HD on Switch. You can reserve the standard release here or limited edition with a soundtrack CD here.
Capcom could bring more cloud-based games to Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Capcom brought Resident Evil 7 Cloud Version to Switch in Japan last month. Like the name implies, it operates entirely through the cloud. You connect online and data is transmitted while you play – almost nothing is downloaded to Switch directly aside from the main app.
In the future, Capcom could bring more cloud games to Switch. A spokesperson told The Wall Street Journal that it will decide whether to expand its offerings in that area after assessing the performance of Resident Evil 7 Cloud Version.
More: Capcom
Capcom on how it approached Mega Man 11, what makes a Mega Man game
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mega Man 11 is the first core entry in the series since 2010. How do you come back to the series and where do you start? That’s something producer Kazuhiro Tsuchiya addressed in a new interview with Polygon.
On the topic of how the team got started, Tsuchiya mentioned: