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Dragon Quest Monsters: Joker 3 is featured again in this week’s issue of Jump. Here’s the latest from the magazine:

– Game is set in a “Break World”
– This is a world that is made of a variety of “broken up” continents
– Game has towns with near-future looks unlike past titles in the series
– Frozen areas, majestic buildings, wastelands, and more are also included
– The “Ride” system that lets you mount on monsters will evolve as you continue through your adventure
– Can do consecutive jumps in mid-air
– Attack enemies on the field for preemptive strikes
– Reach places by flying on a monster that you normally can’t reach by feet
– The “Reactor” device that the protagonist uses can show hidden treasures, paths of light, and other things you normally can’t see on your own

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Another round of Genei Ibun Roku #FE details have been translated from last week’s issue of Famitsu. The latest coverage offers further insight into the side stories and side characters. We’ve rounded up the information below, courtesy of Serenes Forest.

Main story vs. side story

– Game is divided into the main story and side stories
– In the main story, the world is attacked by Mirages–beings from another world known as the Idolasphere
– Itsuki and his friends–“Mirage Masters” from the same entertainment company–join forces with friendly Mirages to repel the Idolasphere’s mysterious invasion
– Side stories focus on Itsuki’s friends and their daily lives as entertainers
– Each has their own struggles and dreams and it’s up to Itsuki to help them out
– As they improve as entertainers and enhance their “Performa”, their ability in battle will increase

Side stories

– During battles, if you trigger a Session Attack (a chain attack) with an artist (a playable character), eventually the artist’s “Stage Rank” will increase
– As the character’s Stage Rank increases, they will be faced with a wall that needs surmounting
– This is how a side story is born
– Each side story is a quest that players can attempt at any time
– Side stories are triggered via the Topics menu
– Here, the characters communicate with each other via text message
– By completing side stories, our heroes’ source of energy “Performa” will shine greater than ever
– This unlocks new abilities in battle and improves their prowess in battles

Thanks to the 3D Power Drift website, we have concrete details about what’s new in this version of the classic game. Find the information rounded up below.

– New difficulty mode: Easiest
– This is in addition to the original Easy, Normal, Hard, and Hardest options
– Difficulty is chosen by the car a player chose at the beginning of the game
– Can choose between automatic and manual control options
– Decide if you want aided handling that helps keep the car on the track
– 3D effects
– 4 screen options
– The cabinet screen option will allow people to choose whether or not they would like a moving cabinet
– This will remove the stereoscopic 3D, but will give the impression a player is actually at the arcade cabinet playing the game by showing it moving along with the player
– Can save anywhere
– Save a replay of one race to watch later
– Japanese and English language options

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Along with today’s Tsubasa character trailer for Genei Ibun Roku #FE, Nintendo also uploaded a gameplay video focusing on the side stories. We have that below.

And here’s a roundup of information about side stories:

– Side stories consist of mini-dramas that revolve more around the lives of your friends
– They all have their own dreams and goals
– These stories will show how Itsuki will support them through their live shows, dramas, hero shows, handshake meetings, and cooking shows, as they step it up in their respective fields
– By clearing side stories, the friends will step up their game as an entertainer and Mirage Master
– This can unlock special skills used in combat

Source

Even more details and screenshots for Genei Ibun Roku #FE have been made available. Check out the latest below.

– From the real world of Tokyo, players will visit an area known as the “Idolsphere”
– This other world has various gimmicks that block players’ paths
– There are many enemy Mirages here as well
– Gimmicks are tailored to each location
– Ex: in Shibuya’s “106” building dungeon, the goal is to get to the top floor by moving floors using a giant mannequin arm
– Break into battle when you make contact with an enemy symbol
– Characters will perform actions when you give them commands
– When you strike an enemy’s weak point, a “Session Attack” will occur and you’ll let out a number of continuous attacks
– Get experience points, skill points, and Performa by winning battles
– As you amass skill points, you can acquire new skills
– Use Performa as material to create new weapons

Source

Along with today’s screenshots, Square Enix shared more details about Dragon Quest Monsters: Joker 3 (a mix of new and old). You’ll find a summary of the latest information below.

– The protagonist and player character is a young, cool-looking boy
– One day, after obtaining a mysterious device known as a “Reactor,” his everyday life is completely transformed
– And he would soon realize someone had rewritten his past
– In order to return back to his original self, he sets off an adventure
– Reactor: device the protagonist wears on his head and acts as a all-purpose tool that will support him in various situations
– The tool has a number of uses, such as analyzing unknown monsters
– Nochora: a slightly unusual creature
– After a strange encounter, he tags along with the protagonist to help him on his journey
– Game has various enhanced elements over previous games
– Can now ride monsters on the field
– Move faster than normal by riding monsters
– Use them to reach locations you’d normally not be able to reach
– You can ride monsters on the ground, underwater, and in the sky
– More than 500 monsters
– Befriend them using the protagonist’s special “Scout Attack” ability
– This game will feature new monsters one after the other
– Using the 3DS’ local communication or Wi-Fi functionalities, you can battle other players locally or nationally
– Game has a surprise competition feature not seen in the series before

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During a Monster Hunter X showing in Japan, Capcom shared a few more details about the 3DS action title. Here’s the latest information:

– The game was “made deliberate design choices to ease new players in”
– They hinted at what is sounds like earlier maps have less terrain elevation so that new players can get slowly used to the mechanics
– When asked if there will be a Monster Hunter XG Shintaro Kojima (producer) said nothing has been decided, he just wanted everyone to experience MHX
– Will have same DLC quest system and at the same frequency as MH4G
– “It’s not only about expanding the game, but keeping players excited”
– New monsters will have new ecology videos to look forward to

Source 1, Source 2

Nintendo UK sent out a new press release which shares additional details about Animal Crossing: amiibo Festival. We hae information about another mode, Happy Home Designer functionality, and more. Additionally, we have a bunch of screenshots from the game as well. Find today’s content below.

21st October, 2015 – Get ready to take your friends and family to Animal Crossing: amiibo Festival, launching exclusively for Wii U on 20th November. Take part in a digital board game set in the charming world of Animal Crossing, a series where players live in a unique and evolving town, make friends with the animal villagers and live life at their own leisure. Animal Crossing: amiibo Festival invites up to four players – and their brand new amiibo – to a board that evolves as you play.

By using amiibo figures from the Animal Crossing series*, players can take control of fan-favourite characters like Isabelle, Tom Nook and K.K. and watch them come to life as they travel across the board, trying to collect as many Happy Points as possible. Players tap their amiibo figure to the Wii U GamePad to roll the dice and move along the board, with each space involving their character in a short sketch. These sketches see the characters star in quirky adventures around the town, whether it’s singing at the station for more Bells (the local currency in Animal Crossing), taking a trip to the shops, or visiting the town’s museum. Sketches don’t just affect your Bells and Happy Points, but show the world of Animal Crossing and its inhabitants in fun new ways that are sure to put a grin on everyone’s face.

Some members of the press recently went hands-on with Animal Crossing: amiibo Festival. New details have since come in about three of the different modes, along with some other information.

Here’s the latest:

General

– Different modes: Board Game, Desert Island Escape, Quiz Show
– Apparently some other things to do as well
– Might be 7-8 modes in total based on the different icons
– Some modes only work with cards, others only work with figures
– As you earn Happy Points, spend those to build up each attraction
– Add things to each attraction individually
– Ex: build new things for the Board Game mode by spending points
– This appears to affect gameplay and is more than just looks
– Individual amiibo can level up

Board Game

– 12 different boards
– Different board for each month of the year
– Choose the board youself
– Board months have a different theme (ex: snow in December)
– Each turn is 1 day of the month
– 30 turns in total (for the month)
– Day/night cycle will happen at the end of each turn
– Get the most Happy Points
– Do so by landing on certain spaces, sell turnips to get bells which you can exchange for Happy Points at the end of the game
– There aren’t really mini-games on the board
– Everything you land on can be like a mini-event where your character will take place in something at the town
– There are different directions you can go on the boards
– Buy turnips from Joan
– Each day, the turnip resell prices change
– Depending on when you buy/sell, you can get more bells for the turnips you buy
– Use the GamePad when buying turnips

Desert Island

– Brand new mode
– Uses the amiibo cards
– Play as a team of 3
– On a deserted island
– Each character has a different skill
– Ex: one character can find materials more easily than others, but isn’t good at making tools
– Choose which way you want to go on the island by moving to different hexagon spots
– Move up to 4 spaces per day
– Depending on where you go, you can forge for tools for materials
– At the end of each day, can choose to cook with ingrediants you gathered or make tools instead so you can go fishing the next day
– Ultimately need to gather tools to make a raft and get off the island
– Cat characters don’t need a fishing rod to fish
– If you’re in a pitfal, there’s a spinner that stops randomly on your face or the pit fal to get out

Quiz Show

– Just an Animal Crossing quiz show
– Up to 4 players
– Uses amiibo cards
– Tap your card to decide your character
– The mode is tough and is essentially for diehard fans
– When you want to answer, tap your amiibo card when the spotlight is on your character
– If you scan your card when the spotlight is on of your rivals, they answer instead
– You have to scan at the beginning of your turn

Source

During the Portland Retro Gaming Expo, Inti Creates president Takuya Aizu was on hand to show new footage from Azure Striker Gunvolt 2. Attendees also got a look at a new boss and song.

Here’s what we know thus far:

– Is a 3DS exclusive for the time being
– More footage might be coming around summer of 2016 (very tentative)
– Some playable version of the game also may be released in summer (very tentative)
– There will be more stage-mashup (Gauntlet) levels in Gunvolt 2
– Will re-use pixel art assets from the first game
– The resolution and graphics are also planned to be the same
– The transition from GV1 to GV2 will reportedly be similar to the first and second Mega Man Zero games
– No word yet on whether Dullahan will be back
– The sequel will be around the same length as the first game: around 8-10 hours
– There might be an actual, happy ending in GV2
– There will evidently be “something surprising” in the game’s story
– The checkpoint markers in the trailer apparently look “Copen style”
– The gameplay in the trailer looks very much the same as the first game

Source


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