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Eiji Aonuma

Zelda producer Eiji Aonuma has commented a bit more on the new entry in the series for Wii U.

Speaking with IGN, he commented about the game’s open world. Aonuma acknowledged that some fans were hoping that Skyward Sword had a bigger open world, and for this title, he wants to “put a surprise, or kind of a twist, on my view of an open world game.”

He said:

“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.’ Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”

Aonuma also talked about fan feedback. Though the development team reads a lot of what fans think about the series, not all of their feedback will make it into future Zelda titles.

“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise. If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“

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This week, Famitsu has another feature on The Legend of Zelda: Tri Force Heroes. Along with a general article about the game, there’s also a small interview with some of the game’s developers, including series producer Eiji Aonuma. Although most of the discussion naturally focused on Tri Force Heroes, Famitsu did ask a couple of other questions about the franchise.

Next year will be the 30th anniversary of The Legend of Zelda. When Famitsu mentioned this, Aonuma told the magazine:

“This year we wanted a Majora’s Mask concert, so it is not impossible that there may be a 30th anniversary concert next year. However, as we are trying to complete the new Zelda as fast as possible, that is all that is on our minds. That being said, we hope something will take form for the 30th anniversary. It is especially important to a producer of the series, so I hope to give something everyone can look forward to next year.”

When Nintendo held the first round of Japanese Zelda: Tri Force Heroes online demo events last weekend, series producer Eiji Aonuma played for an hour during a live stream. The first of two final events just ended a short while ago, and Aonuma appeared on another broadcast with director Hiromasa Shikata. You can watch the recorded stream below.

A few days ago, Nintendo shared a 15-minute video in which Zelda producer Eiji Aonuma played through Tri Force Heroes. Nintendo of Europe has now uploaded a new version with English subtitles, which we have below.

The inclusion of online multiplayer in The Legend of Zelda: Tri Force Heroes can be at least partially attributed to feedback Nintendo received from Four Swords Anniversary Edition. In an interview with 4Gamer, Zelda producer Eiji Aonuma mentioned that the team learned via surveys on Club Nintendo that players wondered about the lack of Internet functionality within the DSiWare title. With Tri Force Heroes, the team wanted to make sure that online support would be integrated.

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The Legend of Zelda: Tri Force Heroes features over 30 costumes that can be accessed through normal play. But there’s one that is only obtained by teaming up with friends locally.

When playing local multiplayer (including Download Play), you’ll receive an item called the “proof of friendship”. You’ll get one “proof” per friend’s system. A currently unspecified amount is needed in order to obtain the special costume.

Speaking with Japanese website 4Gamer, Zelda series producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata explained that the team thought they should make a reward for those people for play locally. Head past the break for our translation of the interview excerpt.

A couple of days ago, Nintendo published a Zelda: Tri Force Heroes gameplay video with series producer Eiji Aonuma. We now have a video with much more extensive footage, which you can view below.

Aonuma was actually playing the game as the first online demo period went live in Japan. Nintendo is planning two more sessions next weekend.

Earlier this year when The Legend of Zelda: Majora’s Mask 3D came out, Nintendo released several videos of series producer Eiji Aonuma playing the game and showcasing several aspects of it. Now they’re doing the same with Tri Force Heroes. Check out the video below (in Japanese, obviously):

The hits just keep on coming! After finding out that Zelda Wii U has been delayed and is now expected in 2016 instead, we have confirmation that the title will be skipping E3.

Series producer Eiji Aonuma wrote on Miiverse:

As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided to not show the game at this year’s E3.

Thank you for your continued support, and I hope you’ll look forward to the game!

Darn you, Aonuma! You know how to break my heart, don’t you?!

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A new video message from Zelda producer Eiji Aonuma reveals that the title is no longer expected in 2015, as was originally announced.

“As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all of these ideas to life in a way that will make Zelda on Wii U the best game it can possibly be,” Aonuma explained. “So I must apologize to all of you who were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the ultimate and most complete Zelda game.”

You can watch the video in full below.


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