Sakurai reflects on the huge amount of work needed to make Smash Bros. a reality
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 23 Comments
The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.
He starts out with the following:
“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”
“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”
Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.
Ishihara wants the Pokemon games to be enhanced with latest tech, communication is key
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 23 Comments
This week’s issue of Famitsu contains an interview with Pokemon president Tsunekazu Ishihara. Ishihara discussed Pokemon Omega Ruby/Alpha Sapphire and a few other topics, but the most interesting comments came about when he talked about the future of Game Freak’s titles.
Famitsu first inquires about Pokemon as a whole. When asked about the current situation and views of the future from his perspective, Ishihara teased:
More: Famitsu, Game Freak, interview, Pokemon, top, Tsunekazu Ishihara
Scans roundup – Derby Stallion Gold, Kenka Bancho 6, Pokken Tournament, Samurai Warriors Chronicle 3, Smash Bros. Wii U, The Legend of Legacy
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 0 comments
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