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Famitsu

This week’s Famitsu review scores are as follows:

Yoshi’s New Island (3DS) – 8/9/8/8
WRC 4: FIA World Rally Championship (PS3/PSV) – 7/8/8/8
Tokyo New World Record: Operation Abyss (PSV) – 7/8/8/7
Under Night In-Birth Exe:Late (PS3) – 7/7/7/8
Corpse Party: Blood Drive (PSV) – 7/8/7/7
Soushuu Senshinkan Gakuen: Hachimyoujin – Ten no Koku (PSV) – 6/8/4/8

We’ve got our hands on the latest listing of Famitsu’s most wanted games. The rankings are based on votes provided by readers.

Monster Hunter 4 Ultimate takes the top spot once again, with Persona 5, Final Fantasy XV, Hyrule Warriors, and Pokemon Omega Ruby/Alpha Sapphire rounding out the top five.

Here’s the full lineup:

More: ,

Youkai Watch

In the latest issue of Famitsu, Level-5 CEO Akihiro Hino commented on a wide array of topics pertaining to the Youkai Watch franchise. This includes the creation of the actual IP, the anime, Youkai Watch 2, and more.

Head past the break for Hino’s comments.

“We’ve created a lot of different IPs, and I figured it was about time that we made something like Doraemon, that could be loved by many people over a long period of time. That was the start of it. I researched what would give something appeal and longevity, and pondered what would be relatable to people and developed the open world RPG that children could play, Yokai Watch. I think title’s popularity is the fruits of trial and error.”

“Anime is content that is offered for free, and I strongly promote its use. The [Yokai Watch] anime focuses on problems that modern children face and is made so that the audience can laugh off such problems and be entertained as well.”

“Keita isn’t a child who always does the right thing, but has his own flaws as well, like trying to watch naughty TV shows late at night or making fun of people. Keita’s actions are depicting what is ‘normal’ for modern children. He’s not a good boy, but someone who says what he thinks. I believe that character setting made him very relatable to people.”

“I’m working on bringing out a third yokai that is different from those 2. It’s like with a variety show – you don’t continue with the same members all the time, but switch them out every now and then to change the atmosphere. That’s what makes a show last longer. I believe that Yokai Watch needs such a device.”

“When planning the first Yokai Watch, I already thought to release the sequel as 2 different versions. Children like having things that other people don’t have, so from a marketing perspective, having 2 versions is a good idea. Also, a lot of people play Yokai Watch with their parents. Where people would have some hesitation about getting 2 copies of the same game, if you have different versions, it’s a lot easier for them to buy both.”

“The key for a long-lasting hit piece of entertainment is whether the business side like merchandise, games, and movies is successful. That’s why you develop commercial goods necessary for cutting edge entertainment and include the latest features in your games.”

On another important note, international expansion for Youkai Watch is “in consideration in a big way.”

Source

Update: A few more tidbits:

– No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general
– If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies
– With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs
– You can blow enemies away with wind or the sound can turn into lightning bolts
– You can also summon tornados to snatch enemies away
– After you select a character for a stage you select the weapon
– You can’t change weapons in battle
– Weapons differ a lot from each other and it is part of the fun to test which one suits you


Nintendo Everything reader gigamario has gone to the trouble of translating the latest information about Hyrule Warriors from this week’s Famitsu. You can find a new set of details below.

– Can shop between battles
– Shopping area includes at least training room, potion shop, badge shop and junk shop
– Junk shop will be introduced in a later magazine
– In training shop you can pay rupees to level up your character
– Characters also level up through normal gameplay
– Potions are one time use only and cause special effect during a battle
– It seems that one potion makes easier to obtain weapons (not entirely clear)
– Badge shop uses rupees and raw materials to buy permanent badges
– Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops. Enemies also drop rupees
– One badge makes weak spot gauge to fill up faster
– Badge shop interface seems like a tree of sorts so I guess you have to make badges in a certain order, no word about it though
– You can see from stage select menu if a stage has heart containers or pieces to collect but you may need to use a certain character to get them
– Heart container/pieces work pretty much like in any Zelda game
– You may also obtain a power up bow from a chest
– The bow makes weak spot gauge to last longer and can attack multiple enemies from afar
– Fi moves by floating midair, can transform into a sword to slash enemies
– Link meets Fi in the Skyloft’s Goddess’ temple
– Ghirahim fights with magical swords, can summon enemies and change place in an instant, likes to toy with his enemies
– The imprisoned is tall as a mountain and emits damaging waves when it steps
– Cia twists space-time to summon forth areas from Skyward sword, e.g. Skyloft and Sealed grounds as pictured
– Pumpkin island is crashed with Skyloft as pictured

Famitsu has published a bunch of information about the Japanese games market for the first half of 2014.

Hardware sales are up 6.4 percent year-over-year, though software sales dipped by 3.8 percent. Overall, the market is up only 0.1 percent.

Here’s a look at the total hardware sales for the year thus far:

3DS – 1,079,166 units
PS Vita – 639,730 units
PS4 – 613,785 units
PS3 – 300,386 units
Wii U – 291,605 units
PSP – 80,251 units
Xbox 360 – 6,421 units
Wii – 6,194 units

Lifetime sales for hardware platforms are posted below:

PSP – 19,688,744 units total
3DS – 15,773,177 units total
Wii – 12,744,273 units total
PS3 – 9,868,886 units total
PS Vita – 2,914,869 units total
Wii U – 1,810,032 units total
Xbox 360 – 1,613,980 units total
PS4 –613,785 units total

And lastly, below is a listing of the top 10 best-selling games in Japan:

1. Yokai Watch (3DS): 849,027 (1,135,480 units total)
2. Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi (3DS): 739,032 (739,032 units total)
3. Kirby: Triple Deluxe (3DS) 633,695 (633,695 units total)
4. Mario Kart 8 (Wii U): 512,467 (512,467 units total)
5. Pocket Monsters X/Y (3DS): 416,864 (4,393,693 units total)
6. Puzzle and Dragons (3DS): 411,992 (1,417,689 units total)
7. Mario Party: Island Tour (3DS): 404,666 (404,666 units total)
8. Knack (PS4): 398,685 (398,685 units total)
9. Mobile Suit Gundam: Extreme VS Full Boost (PS3) 367,354 (367,354 units total)
10. Dark Souls II (PS3) 335,226 (335,226 units total)

Source

This week’s Famitsu review scores are as follows:

Oreshika: Tainted Bloodlines (PSV) – 8/9/10/9
Atelier Shallie (PS3) – 7/9/9/8
Murdered: Soul Suspect (PS4/PS3) – 7/8/9/7
Wii Sports Club (Wii U) – 7/7/7/8
Gundam: Try Age SP (3DS) – 7/7/7/8
Hamatora: Look at Smoking World (3DS) – 6/7/6/8
Soukai Buccaneers (PSV) – 6/7/7/5

A scan from the latest Famitsu has revealed that the Goddess  Sword herself, Fi, will be a playable character in Hyrule Warriors. There are a few details that have come out with the scan:

  • Link and Zelda will both be able to wear their Skyward Sword costumes
  • The Ball and Chain from Twilight Princess will be in-game
  • Ghirahim and the Imprisoned will also make an appearance in Hyrule Warriors

Little else is known outside of what’s available from the scan, but no doubt more information will be surface in the coming days.

Source


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