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New entries in the Pokemon series tend to introduce brand new regions. Generation 1, for example, brought us Kanto. There has also been Johto, Hoenn, Sinnoh, Unova and Kalos.

Something that could be interesting is a Pokemon game the encompasses all of the major regions we’ve seen thus far. Game Freak’s Junichi Masuda appears to be open to the possibility, though the team would need to “could come up with a way to really make that interesting”.

Masuda told Kotaku:

If we could come up with a way to really make that interesting, then it’s something we’d implement – but for me, personally, as a theory, I think it would be more fun for us all to enjoy different locations and then share that experience together than all have the same experience in the same region.


Game Freak’s Solitiba (also known as Soritia Horse) is getting a soundtrack in Japan. It was announced on the company’s blog today that the item will be released next month for 2,500 yen.

The soundtrack contains 30 tracks, 25 of which are from the game. Another 5 are bonus tracks including Karaoke and character voices. Also included are QR codes and series codes for the 3DS and iOS versions.

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Nintendo hasn’t published any new Pokemon Stadium games since 2007. By the sound of things, the series won’t be returning anytime soon.

Speaking with USgamer, Game Freak’s Junichi Masuda said that simply improving the graphics wouldn’t be “as impactful or impressive” since Pokemon games are in 3D these days. A new Pokemon Stadium would instead need “some sort of new invention” for its existence to be justified.

Below are Masuda’s full comments:

“It kind of goes back to the core philosophy of Pokémon as a brand: We really want to excite people and surprise them with new things they weren’t expecting. The original games, of course, were 2D and in black and white, and seeing them in 3D was a stark contrast… it was kind of a huge surprise for players. Nowadays, the Pokémon are already in 3D, and I’m not sure that better graphics would be quite as impactful or impressive. So in order to come back to the Stadium series, I think we’d need to have some sort of new invention to justify it.”


The Wii U and 3DS will both be receiving Amiibo support in the future. What might the functionality mean for a franchise like Pokemon?

While Game Freak’s Junichi Masuda won’t share any specifics regarding potential ideas, he did tell GameSpot that the company could be open to supporting Amiibo down the road. That will happen “if we can find some really cool way out to use Amiibo with NFC, and add some new type of gameplay,” Masuda said.

His full comments:

“You might be aware that Pokemon as a brand used NFC for Pokemon Rumble U for the Wii U. Not in the exact same way as that, but if we can find some really cool way out to use Amiibo with NFC, and add some new type of gameplay, then I think we’d definitely be supportive of using it in the future.”


Game Informer recently caught up with Pokemon Omega Ruby and Alpha Sapphire producer Junichi Masuda and director Shigeru Ohmori. The two were touched on slew of different topics, including the lack of Pokemon games on the 3DS Virtual Console, how Pokemon are chosen for Smash Bros. the possibility of revisiting the idea of extensions for previously-released titles, and more.

You’ll find a few excerpts from Game Informer’s interview below. Head on over here for the full discussion.

Assets for Mega Slowbro and Mega Audino have been appeared on the official Pokemon Korea website. The two mega evolutions appear to be a feature in the upcoming Generation 3 remakes coming later this year and it looks like the announcement was staged and ready for Gamescom 2014, currently underway in Cologne. The pages for each new evolution can be found here and here.


The Pokemon series has continued to grow, including the amount of creatures. There have been over 700 Pokemon created thus far.

Game Freak naturally has a daunting task in keeping all of the Pokemon’s strength balanced in each one of their games. How do they go about that?

Battle director Shigeki Morimoto explained:

We start off with an idea in mind, like “How would this little fellow have to be used to be able to beat that guy when it’s about this strong?” Keeping that in mind, we assign stats to each Pokémon. After that, we do all kinds of playtesting among ourselves and adjust areas where the balance seems off as we go along. Even so, after the games are released, we find that they are still sometimes used in ways that we never imagined. There is still room for customization by deciding moves and Abilities, and so it’s really interesting to see what trends develop on the battle scene after the games’ release.


Some early in game shots of the primal forms of Kyogre and Groudon have emerged, showing what they’ll look like in battle when powered up


Game Freak designer Shigeki Morimoto recently issued a letter on the Pokemon Global Link. In it, he left a tease about the newly announced Pokemon Omega Ruby/Alpha Sapphire games.

The two remakes, he believes, will offer a change in the generation VI battle environment. What might that mean?


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