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Hideki Kamiya

Hideki Kamiya reflected on the The Wonderful 101’s development on Twitter earlier today. According to the director, PlatinumGames had attempted to make it so players could bring their own Mii into the game as a hero. This is something he hopes can be done in “The Wonderful 102”, he said.

Kamiya’s tweet in full:


When asked if players would have had the opportunity to choose which Unite Morph their Mii would have used – based on the original idea – Kamiya said:


Of course, The Wonderful 102 is not a sure-fire thing at this point. The Wonderful 101 hasn’t done particularly well at retail, though Kamiya has previously expressed interest in making a sequel.

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In the latest issue of Famitsu, a number of developers shared their resolutions for 2014.

Hideki Kamiya’s was particularly noteworthy. In his resolution, Kamiya stated that “2014 will be the year where a new project will fully be set in motion.”

Here’s his resolution in full:

There’s a lot I hold dear in making games, but I think for developers, having fun is most important. The atmosphere of the workplace shows clearly in a game’s quality, so I want to treasure a team atmosphere where each member can have fun developing games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.

Elsewhere in Famitsu’s feature, Masahiro Sakurai said: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”

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Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.

Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.

“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”

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Update: Bumped to the top of the page. Kamiya also said the following earlier today:


Original: Hideki Kamiya wants to bring Bayonetta 1 to Wii U. The thing is, Nintendo would have to give their approval on such a project.

Let’s say Nintendo did sign off on a Wii U release of Bayonetta. Could Platinum Games prepare the title in time for the launch of Bayonetta 2? Apparently, this is doable.

Hideki Kamiya wrote on Twitter earlier today;


Thanks to LightningBoltAction for the tip.

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Hideki Kamiya wants the original Bayonetta on Wii U. This is something he’s said previously, but his interest was reiterated on Twitter earlier today.

It seems that the only potential roadblock would be Nintendo. Kamiya said it’s up to the company to decide if Bayonetta 1 will make its way to Wii U.

Kamiya’s tweet in full states:


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