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Runbow Pocket is making its playable debut at Gamescom this week. Get a look at the game in the off-screen video below.

Typoman started off as a Wii U exclusive last year. Developer Brainseed Factory has since been bringing the game to additional platforms under the name “Typoman: Revised”.

As the name suggests, several improvements and changes have been made based on player feedback. The hint system is gone, many segments were designed (such as boss battles), and the controls were updated.

With Typoman starting out on Wii U, some have been hoping that those who bought the game on that platform would have access to the new version. It’s something that Brainseed wants to accomplish, but promises can’t be made yet due to limited resources.

The studio recently wrote on Twitter:


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16 minutes of Monster Boy footage is now available based on the game’s playable demo. Take a look at it below.

Back in 1995 64 is currently in the works for 3DS. The game’s developer put out a new trailer for the Steam version, which you can watch below.

Collateral Thinking is lined up as one of the new Wii U eShop releases this week. Thankfully, it won’t take up much space. The download clocks in at just 74MB.

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Blasting Agent: Ultimate Edition will be on the eShop this Thursday in North America. On 3DS, the game takes up 81 blocks, or 10.125MB. The Wii U version is 29MB.

Armikrog will finally be released on Wii U next week, according to a North American eShop listing. It won’t be out on Thursday like most digital titles, but Tuesday instead – August 23. The eShop lists a price point of $8.99.

Armikrog, a point-and-click title, will be appearing on Wii U nearly a year after its original debut.

armikrog-listing

The eShop page carries the following description:

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Hot Rod Racer will soon be receiving its first patch. In the update, ZeNfA Productions will be introducing a new mode that features a health system.

Here’s the news from the developer’s Twitter page:


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Monster Boy – not to be confused with Wonder Boy: The Dragon’s Trap – was announced earlier in the year. The side-scrolling adventure will let players transform into different animals to solve puzzles and progress through the world.

Here’s an overview:

“A legendary game series returns with an all-new adventure! Monster Boy is a colourful side-scrolling action adventure created in cooperation with Ryuichi Nishizawa, the creator of the Wonder Boy* Monster World* series (* Trademark of SEGA Corporation Japan). Monster Boy is being created to bring back the enjoyment of classic games that shine by simplicity. Pure, exciting gameplay; upbeat music and smooth graphics. You’ll need to overcome huge bosses, find hidden passages, discover powerful equipment and use all your wits and skills to remove a powerful curse. Monster Boy can transform into 5 different creatures, each with their own skills and abilities. Take advantage of all the unique powers to open new paths and advance in an epic story. Monster Boy is a love letter to gaming from the 80’s and 90’s – will you join us and celebrate together with us?”

Thankfully, we now know that Monster Boy will be appearing on Nintendo platforms. Publisher FDG Games told Nintendo Life, “We’ll certainly bring this game [to] a Nintendo console. I can’t say more yet, unfortunately.”

Here’s a new trailer:

Monster Boy will be playable at Gamescom later this week. It should be out later this year.

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It’s official: Axiom Verge is heading to Wii U on September 1 in both North America and Europe. Creator Tom Happ announced the news in a blog post today, though we first heard about the news through an eShop listing this weekend.

Happ says Axiom Verge will likely be the best on Wii U. It’s the only console version with leaderboards for the Speedrun Mode, and it also features off-TV play as well as a map on the GamePad.

Here’s what Happ had to say in his blog post:

I’ve been waiting a long time to be able to say this: Axiom Verge will be coming to Wii U on September 1 in both the NOA and NOE regions!

When I first announced Axiom Verge about 4 years ago, there was tremendous excitement from Nintendo fans who had been waiting for years for a true 2D Metroid-style action/adventure/exploration game. Because of some technical issues, however, I wasn’t able to launch it on a Nintendo platform straight away. Some people were understandably upset:


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