Kirby’s Return to Dream Land Deluxe devs explain the new graphical outlines
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
HAL Laboratory has explained the decision to include new graphical outlines for the characters in Kirby’s Return to Dream Land Deluxe.
The Switch title isn’t just a port of the original Wii game, as it contains new content as well as a number changes. One such change concerns the outlines for the playable characters.
Miyamoto: “I consider Pikmin to be Nintendo’s most global characters”
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In the latest developer interview published for Pikmin 4 today, Shigeru Miyamoto said that he feels “Pikmin to be Nintendo’s most global characters.”
Miyamoto’s comments came about when asked what Pikmin means to him. He expressed wanting “people to have this real sense that Pikmin are all around us, that they aren’t just fantasy creatures.” Also brought up is how Mario is strictly limited to his world, but Miyamoto believes Nintendo has “finally reached a point where people can find Pikmin in various places, not just in their imaginations.”
More: interview, Pikmin, Shigeru Miyamoto, top
Pikmin 4 devs on how Oatchi came to be, considered letting players ride and control creatures
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The space dog Oatchi is a brand new addition for Pikmin 4, and Nintendo has now discussed its origins while also providing other interesting insight. This comes as part of an official interview published today.
The company’s Yuji Kando revealed that one idea that came about early on was letting players control a Bulborb. Continuing on from that, Nintendo then considered letting players “ride and control various creatures in the story”. However, “it became difficult to weave it all into a coherent game.” Oatchi was born from these ideas.
More: interview, Shigeru Miyamoto, top, Yuji Kando, Yutaka Hiramuki
Miyamoto wonders why Pikmin hasn’t sold more and why people think the games are difficult
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch, Wii U | 0 comments
In a new interview published today, Shigeru Miyamoto commented on the Pikmin series and said he’s wondered why the games haven’t sold more and why people think they’re so difficult.
For Pikmin 4, it sound like Nintendo wanted to make the game as approachable as possible. The company’s Yuji Kando said the team “prioritized ease of play and experimented with making the controls easy enough for those who aren’t used to playing games.” Camera and AI improvements were a focus as well. Miyamoto added that Nintendo wanted to “retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”
Here’s the full interview excerpt:
More: interview, Pikmin, Pikmin 2, Pikmin 3, Pikmin 4, Shigeru Miyamoto, top, Yuji Kondo
Nintendo devs reveal Pikmin origins, started out on N64
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Switch | 0 comments
The original developers behind Pikmin have discussed the game’s origins, including how it was originally being developed for the N64.
Masamichi Abe, who was director at the time, said in a new interview published today that “discussion of this project started during the transition from Super NES to Nintendo 64, so we had a strong aspiration to utilize its ability to display a large number of characters on screen.” Shigefumi Hino, who also was director, added that it was originally “envisioned a game that would control a lot of characters with AI.” The interview includes a number of concept art / images as well, and character designer Junji Morii talked about being inspired by Tim Burton.
More: interview, Junji Morii, Masamichi Abe, Pikmin, Shigefumi Hino, Shigeru Miyamoto, top
Final Fantasy creator explains where the name came from
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Have you ever wondered about the origin of the Final Fantasy name? The series’ original creator has now shared the backstory.
While there’s been plenty of fan speculation, Hironobu Sakaguchi has now confirmed what happened directly. He shared in an official interview from Square Enix that the inspiration came from Fighting Fantasy. However, that couldn’t be used “because of trademarks and the like.” Sakaguchi said Final Fantasy was “a last resort.”
More: Final Fantasy, Hironobu Sakaguchi, interview
Zelda: Tears of the Kingdom devs on using original ideas and not copying other games
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind The Legend of Zelda: Tears of the Kingdom didn’t take any inspiration from Elden Ring or any other major titles for that matter. That’s according to Hidemaro Fujibayashi, the game’s director and Eiji Aonuma, the producer of the series.
FromSoftware previously said that when the studio was developing Elden Ring, it was influenced by various titles including The Legend of Zelda: Breath of the Wild. However, it sounds like the team at Nintendo was too busy to play that game – or at least that goes for the developers at the top.
Zelda’s top devs not worried about getting stuck working on the series
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As the director and producer respectively, Hidemaro Fujibayashi and Eiji Aonuma are two of the most important people working on the Zelda series currently and they recently finished up Tears of the Kingdom as director and producer respectively. Both have been involved with the franchise for decades at this point. Fujibayashi started out with Zelda: Oracle of Seasons and Oracle of Ages in 2001 while Aonuma has been around even longer – specifically in 1998 with Ocarina of Time.
Fujibayashi and Aonuma, speaking with RTL Nieuws, were recently asked if they’re afraid of getting “stuck” in the sense that they only continue to work on Zelda games. However, both don’t seem to view it that way.
Here’s what the two shared:
Nintendo not thinking about older Zelda games, “difficult to say” if classic style will return
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now.
Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them. However, rather than looking back at the old entries in the series, Nintendo instead prefers “to look to the future.”
More: Eiji Aonuma, interview, The Legend of Zelda, top
Ubisoft boss believes it should have waited for next Nintendo console to release Mario + Rabbids Sparks of Hope
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ubisoft CEO Yves Guillemot has spoken on the performance of Mario + Rabbids Sparks of Hope, and believes the company should have hold off on releasing the game until Switch’s successor launched.
Speaking with GamesIndustry, Guillemot mentioned how Mario + Rabbids Kingdom Battle was already available on Switch, and the sequel resulted in “two similar experiences on one machine.” He further mentioned “Nintendo [has advised] that it’s better to do one iteration on each machine.”
Guillemot’s full words: