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Final Fantasy name origins

Have you ever wondered about the origin of the Final Fantasy name? The series’ original creator has now shared the backstory.

While there’s been plenty of fan speculation, Hironobu Sakaguchi has now confirmed what happened directly. He shared in an official interview from Square Enix that the inspiration came from Fighting Fantasy. However, that couldn’t be used “because of trademarks and the like.” Sakaguchi said Final Fantasy was “a last resort.”

Zelda Tears Kingdom Elden Ring

The developers behind The Legend of Zelda: Tears of the Kingdom didn’t take any inspiration from Elden Ring or any other major titles for that matter. That’s according to Hidemaro Fujibayashi, the game’s director and Eiji Aonuma, the producer of the series.

FromSoftware previously said that when the studio was developing Elden Ring, it was influenced by various titles including The Legend of Zelda: Breath of the Wild. However, it sounds like the team at Nintendo was too busy to play that game – or at least that goes for the developers at the top.

As the director and producer respectively, Hidemaro Fujibayashi and Eiji Aonuma are two of the most important people working on the Zelda series currently and they recently finished up Tears of the Kingdom as director and producer respectively. Both have been involved with the franchise for decades at this point. Fujibayashi started out with Zelda: Oracle of Seasons and Oracle of Ages in 2001 while Aonuma has been around even longer – specifically in 1998 with Ocarina of Time.

Fujibayashi and Aonuma, speaking with RTL Nieuws, were recently asked if they’re afraid of getting “stuck” in the sense that they only continue to work on Zelda games. However, both don’t seem to view it that way.

Here’s what the two shared:

Classic style Zelda

The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now.

Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them. However, rather than looking back at the old entries in the series, Nintendo instead prefers “to look to the future.”

Mario + Rabbids Sparks of Hope

Ubisoft CEO Yves Guillemot has spoken on the performance of Mario + Rabbids Sparks of Hope, and believes the company should have hold off on releasing the game until Switch’s successor launched.

Speaking with GamesIndustry, Guillemot mentioned how Mario + Rabbids Kingdom Battle was already available on Switch, and the sequel resulted in “two similar experiences on one machine.” He further mentioned “Nintendo [has advised] that it’s better to do one iteration on each machine.”

Guillemot’s full words:

Splatoon 3 DLC

The developers of Splatoon 3 have discussed the game’s DLC, including Side Order which will be released in the future.

Director Hisashi Nogami along with co-directors Shintaro Sato and Seita Inoue weighed in as part of a recent interview with Famitsu. According to Nogami, Side Order will feature “completely new and different” gameplay. Whereas the main game is based on the final Splatfest for Splatoon 2 in which Team Chaos defeated Team Order, the new DLC is based on the latter side coming out on top. And yes, we’ll be seeing Off the Hook.

You can find our translation below, which also includes talk about why Inkopolis was brought back for the first part of the Expansion Pass DLC.

Ghost Trick Phantom Detective sequel

Could Capcom make a sequel to Ghost Trick: Phantom Detective one day? Shu Takumi, the game’s creator (who’s also behind the Ace Attorney series), isn’t committed to the idea, but isn’t ruling out the possibility either.

Game Informer recently asked Takumi straight up about sequel chances. He responded by saying “it would be difficult” given how the story is told in one complete game, but “the powers of the dead that this game introduces may hold some possibility.”

Sonic Superstars classic gameplay

If there’s one thing Sonic Superstars needs to nail, it’s the gameplay – including the controls and physics. Series producer Takashi Iizuka has now shared some comments that seem to point that things are heading in the right direction.

In an interview with IGN, Iizuka mentioned that the development team started out by replicating the classic gameplay the franchise is known for “very precisely”. That should come as somewhat of a relief to fans wondering about how Sonic Superstars feels, especially as games such as Sonic the Hedgehog 4 received criticism when it came to the physics.

According to Sonic producer Takashi Iizuka, Sonic Superstars will only feature new levels. The game will not be bringing back stages from past titles.

If there’s one thing we’ve seen from the Sonic series over the years, it’s been the reliance on levels going back to the franchise’s earliest days. At this point, fans are used to seeing areas like Green Hill Zone. However, in Sonic Superstars, it’ll be new content only.

Speaking with IGN, Iizuka explained the decision to offer new stages only in Sonic Superstars rather than past levels:

Mega Man Battle Network Legacy Collection director Masakazu Eguchi has briefly discussed the origins of the release.

Eguchi spoke about how it came to be in an interview with 4Gamer. It seems that the project was in the works for about two years, and while Capcom already decided on things internally, it sounds like fans’ interest also helped make things a reality.


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