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Did you know that Jangmo-o was the first creature created for the new generation of Pokemon? Game Freak revealed that noteworthy to tidbit during a recent interview.

As for the most entertaining Pokemon to design for Sun/Moon, director Shigeru Ohmori pointed to Alolan Exeggutor. He explained that “When the designers first came up with the idea, the background is that the sun in Alola is so strong, that [Exeggutor] just keeps growing and growing.”

Ohmori later laughed – and explained the following – when asked if some of the eccentric Pokemon creatures were made just to mess with people:

Dragon Ball Fusions isn’t your typical Dragon Ball game. These days, especially in the west, the franchise is more connected with fighting. Fusions is much different in both its art style and approach to gameplay with a focus on the RPG genre.

Dragon Ball producer Masayuki Hirano recently spoke to GameReactor about what the developers set out to achieve with Fusions. About this, he explained:

“This game was mainly focusing on kids in Japan who liked Dragon Ball, and we noticed that there are a lot of kids who like for example Pokemon or Yo-kai Watch. These adventuring RPG aspects are really loved by kids, so that’s one of the reasons why we decided to create Dragon Ball Fusions. Another thing is that when you talk about a Dragon Ball game, it gives the player an impression that it’s a fighting game, so then we thought is there other ways to enjoy Dragon Ball games, so that’s how we came up with Dragon Ball Fusions.”

Dragon Ball Fusions is heading to North America on December 13 and February 2017 in Europe.

Inti Creates has made two Azure Striker Gunvolt titles thus far. Speaking with Nintendo Everything, the studio revealed that the team is very much interested in continuing the series.

Director Yoshihisa Tsuda told us that he very much wants to make a title “that continues the series with Gunvolt at the helm as the main protagonist.” It’s something he believes can happen so long as the fan support is there. He also has “a rough idea for what I would want the potential sequel to be”.

German magazine N-Zone recently caught up with two of the primary developers behind Pokemon Sun/Moon: director Shigeru Ohmori and producer Junichi Masuda. Primarily, it was Ohmori who answered the questions. He commented on Poke Ride, the time difference, side quests, coming up with ideas for new Pokemon ideas, and more.

We’ve gone ahead and translated the interview in full. Head past the break for Ohmori’s comments.

During the DS era, several Dragon Quest games were brought to the west. The series’ overseas status has been a little shaky over the past few years, but it’s starting to look up again. Looking at Nintendo’s involvement with Dragon Quest specifically, they just shipped Dragon VII in North America and Europe last month, with Dragon Quest VIII to follow next year.

If that wasn’t enough, Square Enix’s Noriyoshi Fujimoto told MCV that the company is “committed” to Dragon Quest in the west. When asked if Dragon Quest Builders – which might be a possibility for Switch – will affect the series’ status outside of Japan, he said:

“2016 marks the 30th anniversary of Dragon Quest series. It’s not as well known in the West as we would like but it really plays an epoch making role in the console gaming history. If gamers were to ‘discover’ Dragon Quest now, they may be surprised to the sheer breadth of the universe, in terms of variety and depth. But they would also have instant access to something that has taken us 30 years to build. Dragon Quest Builders is definitely a great way of getting the feel of Dragon Quest while having great fun right from the start.

We’re committed to bringing more Dragon Quest titles in the West as we believe it truly has potential to succeed even better. So watch this space.”

Dragon Quest XI is planned for both Switch and 3DS next year. I imagine we’ll get that one somehow – be it Square Enix directly or through Nintendo publishing.

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Have you ever wondered what it’s like for a Pokemon to be inside of a Pokeball? Kotaku asked this burning question to Junichi Masuda of Game Freak, who is a long-time developer on the series.

On that topic, Masuda had this to say:

“I think it’s safe to say that it’s very comfortable inside inside of a Pokeball, it’s a very comfortable environment. Maybe the equivalent of a high-end suite room in a fancy hotel.”

This is certainly good to hear. Pokemon deserve the utmost comfort!

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Kotaku was given the opportunity to speak with Pokemon Sun/Moon director Shigeru Ohmori and producer Junichi Masuda. During their chat, the starter Pokemon came up as a point of discussion.

When asked about the starter Pokemon he’ll be going with, Masuda pointed to Litten. He said:

“At home I have a really tiny cat. …it’s 3 kilograms. it crawls around, gets right on my shoulder, so I’m a cat man. I think I’ll probably go with Litten.”

USGamer is chipping in with its own Pokemon Sun/Moon developer interview. Once again, Game Freak’s Shigeru Ohmori and Junichi Masuda participated in the discussion. Prominent topics included focusing on Pokemon themselves in Sun/Moon, the transfer process from the original games on Virtual Console, and more.

Read up on some of Ohmori and Masuda’s comments below. For the full interview, visit USGamer.

Ohmori on how Pokemon Sun/Moon puts a lot more emphasis on the monsters themselves…

IGN recently caught up with Game Freak’s Junichi Masuda, who has been working on the Pokemon games since the very beginning. Masuda was asked to select his favorite Pokemon. He presented six in total across different generations. Hear about all of his choices below.

We have another set of interviews for Pokemon Sun/Moon, this time in video format. GamesRadar and Eurogamer put up pieces with series producer Junichi Masuda and director Shigeru Ohmori while GameXplain posted a recap of its discussion with the two. Find the full set of video sbelow.


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